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Seydlitz

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Everything posted by Seydlitz

  1. If you cause a unit or vehicle to leave the battlefield voluntarily, what happens from a score perspective? Does the opponent get credit for a kill, etc. Does it affect the score at all? Thanks in Advance
  2. Two things to consider: 1. Silhouette: Try to keep tanks in valleys, not on ridges. 2. Range: The ranges in CM between tanks are drastically shorter than what normally occurred in WWII. This is not as bad in CMBB and CMAK as it is in CMBO, but it still comes into play. Since the range is so short, differences in gun/armor are minimized. Anything can kill anything at 200m, and then things like turret speed come into play. If a Tiger encounters a Wolverine at 200m and the two were facing in different directions (say the M-10 was facing north and the Tiger was facing west), the Wolverine will almost always shoot first. And, that is usually one dead cat. It's all about seeing the enemy first - just like real life.
  3. I installed CMMOS 4.03, apparently with no issues. I loaded CMMOS_Allied_Rulesets_v1.03, again apparently with no problems. Lastly, I downloaded a bunch of the Allied Vehicle mods (is there a quicker way to do that than only with individual downloads?). I configured the CMMOS and added the ruleset from a subdirectory. However, when I try to add many (80-90%) of the mods (all residing in a separate "mod" subdirectory, I get a "Mod not installed, check error log" sort of message. And when I check the log I get a "Mod is not CMMOS compatible" message (or something similar; I'm at work and can't quote verbatim). This can't(?) be right because many of the mods should work, including :confused: such as "AF_Cromwell_CMMOS" or "CMMOS Churchills v1". Every once in awhile one would be added okay, but there was no rhyme or reason to which ones would or would work properly. Has anyone seen this before? Can anyone explain this and/or tell me what I'm doing wrong and how to get it working? Please help! Thanks in Advance, Rob
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