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Epishade

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  1. Thanks JSB - I'll try the suggestion. I know when I used to play Close Combat 5 we very carefully coordinated button presses to avoid sync problems. I'll feedback on my findings Regards Epishade
  2. Just for information - tried now as client. QBs show:- creeping units (Very very slow!) - men hanging over landscape inside vehicles that have driven off (no orders given affect them) - Non response to some orders - delays on other orders of between 1 and 10 minutes!!!! Unplayable really. {We were playing blue on blue - is this relevant?} Normal battles - some lag effects (units are sometimes unorderable but it turns out they are dead already but the game has not got to the point where they are actually dead to you clientside) (delays make coordinating an attack nigh on impossible with any precision) - checked countdown timers on server and client 3 second difference (we were playing at a ping of between 170 and 190) QBs need fix and net code tweaking could help. Hope this is of some use Regards Epishade
  3. I'm not sure about the demo of the game as I am playing with the full version. In fact I've played every flavour of Combat Mission since the start. Regards Epishade
  4. Hi All Was playing CMSF for the first time as a two player with my friend the other day. In the first game - standard scenario - he had no issues at all. On the second and subsequent games {quick battles} (even after restarting the game) he had:- floating troops as if still in a vehicle but unmovable, Situations where there was capacity but vehicles would not allow unit loading and order lag(not seconds but a long time). I did not get any of this behaviour, but I was the host. Next time we will try with him as host. I seem to remember some time back that I had seen reference to a couple of these bugs before, but possibly in the WEGO version. Are the issues I have highlighted known for 2 player realtime and if so is there a fix planned for them or is this some peculiarity that is unique to us? Is the issue more to do with the quick battle choice? Can anyone shed any light please. Regards Epishade
  5. I have downloaded 2 versions of the Paradox patch and both gave me a fault in the patch file around the path Achivos de juego\Campana\Campana\Campana TF Thunder... So I have D/led 500MB for nothing at present! The first time I thought it was a fluke, but I'm wondering if there is something wrong with the patch (It's clean as far as my AV is concerned though) Has anyone else had a similar problem or should I just keep d/ling the patch until I get one that works? Regards Epishade
  6. Thanks Madmatt. I had looked at their forum, but activity seems very low - no recent posts. Your suggestion is a much better course of action, Cheers Epishade
  7. Hi All Purchased CMSF on Saturday .. now finally getting down to install it. For the life of me can't find the license Key code anywhere on the packaging! Where is it, or has something part of the box contents fallen out at the retailer (you know the ones who keep the disk and manuals in a plastic bag ready to put in the carton when you take the box to the till) If it turns out to be obvious and I've missed it I apologise in advance, but I want to get started on the game ... Regards Epishade
  8. I think the site is great! It makes the game live before we can finally get to play it. I would like a suggested computer spec on the main menu - even if it's liable to some change....! The one thing I'm not sure about is the audio. I think I would expect this type of audio with a classic RTS game website rather than the more detailed sim type game it is set to be - with not a tank rush in sight! (Just for background I have played all previous CM games - in fact still playing CMAK and CMBB PBEM and also the Close Combat series of games (play CC3 weekly) so the new CMx2 real time engine should be right up my street!) Congratulations on the website gentlemen.
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