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priitr001

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  1. Found the 'spoilers'. Funny thing is, i dont want to play it as i'm solving some kind of 'puzzle'. So i try to 'forget' what i saw last time i tried and to follow a plan made out of scenario description and terrain surveillance(?). I won't know that these Tigers will appear and i won't know where will be those ATG's located. I thought CMBB scenarios should be winnable without additional information. Oh well. Time to move on. Btw. got 92-8 as germans, first time i played this scenario. Looks like it isn't meant to be too easy for russians . I don't think it's good scenario for 2 human players. Priit
  2. well, that's exectly what i did... Those cowards didn't even try to kill the enemy... Priit
  3. Well, as much a i hate to, i still have to ask - How do i need to approach this scenario as Russian player? Tried three times so far, best result is still 29-71. I can get a couple of flags but i can't hold these. My biggest problem isn't the enemy - it's the total incompetence and covardice of russian crews. ISU's can't hit a thing farther than about 200m. Well, last time one of them hit a house 10m in front of it, killing not only it's commander but commanders of two other ISU's too. What happens when 4 ISU's see a Tiger/StuG/AT Gun? They all start to reverse fast and will shoot once , moving. Of course they never hit anything. And the long reload cycle ensures they will not get second shot off. Somehow, even planes are totally incompetent here. Out of my three tries they are achieved one immobilized Tiger. Or maybe it simply bogged down, i don't know. So, the scenario plays like this for me: I go, infantry first, ISU's back, en masse, to the center of the village. Rockets/arty already spent. German infantry killed/routed, i get two flags in the center of the village. ISU's are tightly together, advancing using 'hunt' order. Then the Tigers and stug's simply roll into view and kill all now retreating ISU's. It's that simple. What should i do better? Priit
  4. Well, nothing terribly new and/or interesting coming from me but i'll tell it anyway . I just played "Cracking the Egg" as russians and i think i saw the same bug: I had 4 ISU-152 and 2 ISU-122 advancing on russian left flank, all were unbuttoned, had 'hunt' orders and 3 of them were targeting previously seen sound contact which was in reality 88mm PAK43 gun. So, to make sad story short, this gun killed within 3 turns all 6 assault guns from the distance of 200m. All of those had LOS to the gun and all russian shells landed approx. 100m short. Doesn't seem to be very realistic, what do you think? Priit
  5. Hello, fellow CMBB players, There i was, playing "Approach to Sevastopol" as russians, winning easily, of course . After battle was ended, i took a look around battlefield and saw a horrific picture: That _one_ pesky little russian Il-2 was, out of my sight, being very busy. Behind forest i found more than 20 halftracks, a stug, 2 pz4's, 2pz2's,2 aa vehicles, 2 88's, 2 kubelwagens and 2 arty spotters.All knocked out, abandoned or damaged ( and blocked between wrecks). That il-2 won the battle for me singlehandedly. Priit
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