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Aco4bn187inf

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Posts posted by Aco4bn187inf

  1. No, the shapes of the men can't be changed. Try to think of them like chess pieces or tokens. As you play the game after a while I'll bet you will see how the rest of us have accepted this limitation, and focussed on the serious and highly rewarding challenge of playing the game well. It more about tactics than total visual reality. (It was designed about seven years ago.)

  2. How do you know an aircraft has been destroyed?

    There is a big explosion sound effect.

    The aircraft's shadow crossing the terrain suddenly disappears.

    If it's yours that has been destroyed, your data window of 'enemy victory %' will reflect the aircraft's value.

    Also I seem to recall sometimes having seen an explosion in the sky upon loss of a plane, but in my current CMBB battle, in which I just lost a Henschel, none was shown.

  3. From my point of view, the difficulty in identifying units in EFOW is acceptable. Sound cues are often a big help, even before the unit is officially ID'ed. You always know the enemy unit's division type by pressing return. Also, many squad types have a reasonably similar mix of weapons, so realistically that wouldn't be a sure giveaway of it's exact identity. Sure, there's less concrete information to put down, or more guess work, in the AAR's and DAR's. But when I'm writing them I write about the clues I have and my speculation and planning based upon them, which I think is a pretty interesting aspect of play.

    Also, since the game (unavoidably) gives the commander an unrealistically thorough knowledge of all his own units, and of the terrain, at all times, I have no problem accepting some gaps in what is reported about the enemy.

    (I'm writing this off the cuff without having looked at the link.)

  4. About your example number 2-

    I think if you don't give any targetting order, your unit will be more likely to fire upon multiple targets per turn. It won't try to limit itself to a particular target. (Provided it decides it's worthwhile to fire at all.) A unit like a bunker, which has plenty of ammo and doesn't get suppressed easily, is probably pretty trigger-happy that way, regardless of whether it belongs to you or to the AI.

  5. A rambling note on using the German TD's with good front armor and thin sides-

    These are awesome weapons if they keep to their specialized role. (Hetzer, PzIV/70, Jagdpanther.) That means don't go out where you can be flanked. Don't drive past any terrain that hasn't been cleared. Fight at long range. Cover your flanks with buildings, hills, etc. Take time to get into good position. That's how they did it in real life, I believe.

    I'm learning that a benefit of playing larger battles is that specialized units like these aren't forced to do a job they're not suited for. You're not tempted to assault into a village with your Hetzer, because you've got better units for that. The result is that they can be pretty darn survivable.

    Incidentally, overwatch is a dicey concept if the terrain is built up at all. It can be more like a cat and mouse game of LOS. Withdraw and reappear in a different, surprising spot.

    This is working well in my current game. My opponent, after losing a tank, is now hiding his numerous Sherman 75's and 105's behind houses instead of pounding my poor bloody infantry with them. He brought up a Sherman 76 to oppose my TD's, but it reversed and targeted smoke as soon as it caught sight of one! I loved that! Probably misidentified my PzIV70 as a Jagdpanther, or maybe even not.

    And his wide-flanking wild-ass unescorted bazooka team is about to walk straight into a German patrol. I love this game.

    Now I'll use my Semovente 105's to take down some of those houses while the clock ticks down for the Nebelwerfer barrage to come in: it's all about teamwork.

    (Incidentally, of all the Axis 105mm vehicles, the Semovente carries the most ammo, and more HE = more fun!)

  6. What is the best infantry support tank of the war? I would suggest the Sherman-

    good HE round (75mm)

    sizeable ammo load

    3 machine guns

    fast 3 man turret, responsive to threats

    not too expensive per tank

    Off the top of my head, I can't think of another tank that has all these qualities.

    And can any other vehicle compete with the Sherman 105 in its own particular role?

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