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hardcampa

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Posts posted by hardcampa

  1. Originally posted by YankeeDog:

    I would disagree with Foamy that infantry tire more easily in CMBB. As already mentioned, they supress more easily. This can result in them tiring faster, but it is possible (and indeed, necessary if you're going to become good at CMBB) to adjust your tactics to avoid this.

    Guys don't forget that they fixed these issues in the latest patch (1.02):

    * Corrected problems with units becoming excessively exhausted such that recovery took too long.

    * Support weapons are less likely to switch to "sneak" movement when coming under only modest incoming fire.

    I think these two things might "speed" things up a bit as well.

  2. Originally posted by rune:

    Wrong. The flight path of the shell is NOT tracked. Terrain is checked, but the actual flight track is not followed due to the hit the processor would take. This has been stated several times on the board. Yes, invisible smoke would block the entire height, and personally, I'd rather have the unit fire then be block sue to this invisible smoke.

    Rune

    I stand corrected if that's the case :rolleyes:

    Still don't see why that would take so much cpu power though as it would be like shooting a ball from the gun towards the target and do the math on that. There must be some other projectile calculations involved that are hard which I fail to see.

  3. Originally posted by rune:

    No it woild not. As stated a few hundred times, the LOS checks are computer intensive. to track the shell of every unit, would require a super computer. Shell flight was not tracked due to the major hit the processor would take. The reason the burning vehicle stops the LOS is smoke.

    Rune

    Eh?

    Shells not tracked? Of-course shells are tracked in CMBB/CMBO. Collision checking of vehicle models though, that may not be done. Beats me why though as collision checking on polygon levels are done in many FPS games with lots of objects.

    But CM still owns.

    [ February 14, 2003, 07:05 AM: Message edited by: hardcampa ]

  4. As edgar says you use a "Virtual CD manager" of some sort, this will work on PC as well.

    I just tried to create a copy of my original CD with "Virtual CD" for PC. It works.

    It seems as game companies in general release a no CD patch together with a normal patch after the game has sold enough. Otherwise (if you don't select to find a NO-CD crack) this is a good option to keep the original CD safe.

    [ February 14, 2003, 06:42 AM: Message edited by: hardcampa ]

  5. I'm just wondering. Wouldn't it be neat with a 3rd party forum here, I mean this is Battlefront the center of the universe for many =P.

    Where people making utilities for CM:BO CM:BB could talk about coding, skinning, textures techniques etc?

    I find myself talking in the normal forums about stuff I rather talk about in a forum dedicated to such things.

    It's just a thought. Of-course if no-one is interested there's no point.

  6. Just a thought. As it can be real hard to remember/know when people you play against take vacations or whatever, I could host an online calendar where you simply mark the days weeks you will be away. So the rest of the guys know.

    Just a thought, I would attach that calendar to a forum (phpBB) so you can talk about why what when how who etc...

  7. Fuerte chill out.. I mean, seriously. I converted One Click to Combat just because I wanted to check the code out and because it's a neat, extremely simple utility.

    Simplicity is good.

    I don't see any reason at all to make a big issue out of this.

    I mean your PBEM Helper is great, if people want to use your application hell yeah why not.

    Whatever helps Combat Mission I'm all for.

    Heh, I find this debate a little funny.

    I still have some issues with the code to go through (when I get some more time to do it, perhaps tonight).

    The zip compression is a bit sketchy, I suggest not using it for now (uncheck the zip button), as I have had some issues with it, this is kinda wierd as I haven't changed the zip code anything at all from the original, perhaps it needed fixing if so I'll do it as soon as I can, I know zip is something all of us want. The reason to why the CDV version is causing trouble is probably because it wants to play some intro movie am I right on this?

    If someone with the CDV version feels like a labrat. Let me know and I'll send you an updated version.

    [ February 09, 2003, 11:26 AM: Message edited by: hardcampa ]

  8. Hi, I have converted Kyles "CM: One Click To Combat" from CMBO to CMBB now.

    Kyle was kind enough to share the sources for this great utility, making it possible for me to convert it.

    One Click to Combat is a PBEM utility.

    This utility will manage your PBEM files and launch CMBB with the passwords for them (you only need to type the passwords once and the tool will remember them) you can also tell the tool to zip PBEM files that exceed X kilobytes before it sends them to your opponent. It sorts the PBEM files so you know which PBEMs you still have to play and which you have to send.

    I can see a lot of improvements and features that can be added to this utility and I hope to add more things in the future.

    You can download it by clicking this link:

    CMOneClickCMBB.zip

    There might still be some timing issues.

    However as I only got one computer that runs windows, I need you guys to try it for me, feel free to give me feedback.

    [ February 07, 2003, 10:36 AM: Message edited by: hardcampa ]

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