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yb

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Everything posted by yb

  1. Not FPS. What I really like to see is a system similar to Steel Beasts. Player are retricted to 1st or 3rd person view of the unit he has. No bird-eye view. And then a nice 2d topo map are presented to the player to check LOS or issue way-point move command. Player can switch to tank commander view(1st person view) of unit to get better Situational Awareness and better understanding of the detail of the terrain in 3D that can't be presented well in 2d topo map. I think Total War has similar system also.
  2. Player has experience on this game would know how to avoid checking LOS with eyeball on the house, forest or scattered tree since they are abstract with eyeball. But, let's say if I have to check the LOS of an ambush AT gun using the LOS tool, I would switch to top-down view(6 or 7 view) that really make me feel I am playing CC. Making the game in 3D is not only for eye-candy I think and I hope CMBB developer would make even better use of there 3D game engine. P.S. Some of the players say LOS tool is fine whenever camera or view suggestion get brought up. It might be fine for you all hardcore wargamers but I think there still alot of improvement could be done on UI and the camera view system.
  3. Right now the camera in 1+lock view is placed behind and above(depends on terrain)the unit being locked. It is pretty hard to check los with this view because it is 3rd person not a 1st person view. It would be nice if we can have a 1st person view to check los with eye. It is lot more natural and immersive than zoom out to 2d map(6 or 7 view)to check it using los. Frankly I don't like using the los tool that much. Please consider this feature for CMAK or CMX2. Thanks.
  4. Does AFV(tank) provide cover for infantry in CMBB? It would be cool if it is modelled in CMBB coz AFV can actually provide cover for the marching infantry..
  5. When i played the demo, i saw the enemy appear hear and there and have no clue how far my infantry or HQ if clear LOS provided. Again the demo readme didn't mention it. Does it mention in full ver. manual? What i wanna know is in general how far an infantry can spot a stationery infantry and a moving infantry in open ground? If infantry has binoculars, how far he can spot a stationery infantry and a moving infantry in open ground? thanks~
  6. can anyone tell me in detail the following infantry state mean? i read the CMBB demo readme but didn't mention there. 1. pinned 2. shaken 3. shock thank you~
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