Jump to content

TomL

Members
  • Posts

    5
  • Joined

  • Last visited

    Never

TomL's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. Blackhorse, nice to hear that you like it. Thank you. And yes, MJO that's me (Tom), or better it was. Now I'm TomL. Not to confuse you folks, only because Tom as displayed name is in use by someone else allready. I couldn't figure out why I had chosen MJO, so I just changed it to TomL. Tom (aka MJO, aka TomL)
  2. I just uploaded a small Rocky Terrain mod at cmmods.com. Check out if that's what you are searching for. Nothing big, just the original bitmaps with tweaked brightness, contrast and color balance. Now the rocks (and the rough terrain, which uses the same graphics) are lighter collored. Like limestone or suchlike. I did only the "summer" version, as lighter rocks under snow won't improve visibility.
  3. Here's another small reason for 1.03: Seems that the turret rear MG of the BT-7M M39 refuses to turn together with the rest of the turret! Looks somewhat weird. Would be nice if this little bug could be fixed. Or should we pretend that thr reds had really innovative MG mounts. As a sidenote: The CMG of the new BT-2 seems to be invisible??
  4. Hi all, I just finished my first battle. I had to assault through wet, dense forest, combined with dense fog! Not the best start for my green boys (Major Defeat). And I got the orders for an immediate assault... oh well. Now I have a question about the handling of the gaind experience. After the first battle my core sheet shows a fine assortement of conscript, green and regular squads. How am I supposed to implement this mix in my next battle? in QB I can only chose one experience level for the whole coy. Must I take the average experience or am I supposed to use the scenario editor, to be able to edit every single squad? How do you handle your experience point mix? Tell me what I'm missing. MJO
  5. Yesterday I installed the new SUPERB CMMOS 4 & some supported rulesets & mods. Everything works fine, except the unit marking options for the Pz VIE early. Ex: When I choose "Pz VIE (early) S.Pz.Abt.502 w. dirty flag" the tank will show up with new base textures, with dirty flag, but without the added unit markings. Seems that my CMMOS (or CMBB) doesn't handle the Overlay action rule correctly!?? Can someone give me a hint how I could persuade CMMOS to function as it should. Or tell me wat I'm probably doing wrong :confused: . For me comfortably adding unit icons to vehicles is the main atraction of CMMOS and exactly that refuses to work.... argh . Thanks.
×
×
  • Create New...