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G-Dawg

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Posts posted by G-Dawg

  1. Isn't/wasn't there an MG mounted on the backside of the KV-1's turret? I could swear I saw a picture of that somewhere...and even if it ain't so, I like it as an excuse for why I also get rapidly de-infantried against the beasts.

    Hmmm...are vehicles' spotting capabilities somehow dependent on the number and location of gun ports?

    Answering questions with questions is a tactic I learned from my wife. Irritating, isn't it?

  2. MadMatt posted this a few minutes ago on the second page of another thread; thought it deserved a flag...

    According to His Madness {clears throat}:

    Here is an update on the NEW stuff that has been added to v1.01 since I posted the old list a few weeks back. Remember, this isnt the full list, just the new stuff added in the last few weeks and I know Charles has a big load of stuff he is working on this weekend as well.

    MODIFICATIONS:

    * Move to Contact stops the moving unit only if a spotted enemy appears in the moving unit's covered arc (if any).

    * Trenches may be placed over craters and pavement.

    * Effectiveness of German 37mm AP round is reduced due to manufacturing flaws. Also given large explosive charge.

    * Slight tweaks made to effectiveness of German 50mm APC round.

    * Vehicle passengers may be group-selected with the mouse when vehicles are 'hidden' using the SHIFT-V option.

    * Tungsten-armed ATRs may fire on unarmored vehicles, bunkers and even infantry.

    * Quick Battles set in northern or Finnish regions in winter are highly likely to have snow on the ground even during non-snowing weather.

    * Regular Finnish squads may carry demo charges. Finns don't get dedicated Pioneer troops so this being allowed to offset that.

    * All Finnish squads, when equipped with a demo charge, may attempt to clear mines (as Engineers/Pioneers do from other nations).

    * Finnish 75mm AT gun is first available July 1943.

    * The Finn PzIV never saw real-life combat, so it's available only in August 1943 at extremely high rarity.

    * The suppression thresholds for panicking, breaking and routing are a bit higher.

    * Fatigue rate for sneak movement is moderately reduced.

    BUG FIXES:

    * Corrected MG texture problem with Sd Kfz 250/8

    * Correction to a unit's name in the Italian TO&E.

    * Corrected a problem where a planned movement path would sometimes turn red if placed over an unspotted enemy tank.

    * Fixed a bug that sometimes caused very small quick battles to have no forces for one side.

    * Captured units will not be imported into a new Quick Battle which loads in an existing game map.

    * Kubelwagen's horsepower and top speed ratings are corrected.

    * Italian ski troops use proper italian 'icon' in scenario list.

    * Finnish 76mm artillery spotter correctly listed as 76mm.

    * Corrected a problem where soft vehicles could take too much damage from ordnance weapons.

    * Fixed an unhandled exception error at 0x004829BE.

    * Automatic force builder in Quick Battles is less likely to pick Pioneers/Engineers, especially for the defender.

    * (French version) The +/- editor buttons for setting the number of flags in a battle appear normally.

    [ November 08, 2002, 05:29 PM: Message edited by: Madmatt ]

  3. Somebody around here has/had a sig talking about the "straw man" argument. It's a nice little piece which ought to be required reading to join any forum anywhere.

    I was indicating incredulity, not offense.

    "Slinging poo" is a metaphor, referring not just to "trash talking," but also to generally annoying behavior, which I am going to skip describing because many others have already wasted their time doing so.

    Sigh. I guess I should've just kept lurking...

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