First of all, for a version 1.0 program, this game is very well done; no crash, no game killing bugs so far.
Congratulations to the programmers and the Beta Test team for an outstanding job!
Here are some observations I made:
BUGS
1. Bunker placement by the AI in 'free to setup forces' setup option.
The AI places its bunkers/pillboxes nearly all the time right on its own mapedge. Without any LOS to any VLs, without any regard to the terrain.
It simply arrays them on its own mapedge.
This seems to be a bug.
2. Routed teams displace other units.
In a scenario some 105mm howitzers were positioned in foxholes in the open plains. One of them was destroyed, and the surviving 2 men-team runs for nearest cover, in this case the foxhole of another, 30 meter away hidden howitzer.
It enters the foxhole and the hidden, emplaced, full-setup and camouflaged howitzer starts to move out of the foxhole to make place for the 2(!) men-team!
Well, the moving howitzer was spotted by the enemy (and fired at), it lost its camo-bonus and it needs 2 minutes to set-up new!
This, IMHO, qualifies as a bug; a routed team should not displace an emplaced gun.
Instead the program should use the same logic as with vehicles; a small vehicle can not push a large vehicle out of the way.
This bug is reproducible.
3. Covered Arcs and Hiding
A unit with a covered arc unhides, if an enemy unit (anywhere on the map) enters the covered arc, even if it has NO LOS to the enemy unit!
I had an at-gun hiding in woods with an covered arc/armor.
Enemy infantry was passing my by, some 50 m away.
Then, behind a ridge and out of view(!) of the at-gun, a tank entered the covered arc, obviously spotted by some of my other units.
The gun immediately unhides (for no apparent reason; no LOS means no shoot) and was seen by the infantry; one dead gun...
This bug is reproducible.
INCONSISTENCIES
1. TAC AI hesitant to fire
Often, the TacAI does not open up on enemy units that are visible and close enough.
E.g. in one game, 2 HMGs (lots of ammo, veterans and in command) in woods were facing a patch of scattered trees, 80 meters away.
The plan was, that if anything appears in the scattered trees, they should open up.
Then I gave an infantry squad order to advance to the treeline.
Two enemy squads opened up fire on my advancing squad...and the HMGs (with perfect LOS, no covered arcs, no other enemies in view, not surpressed) did NOTHING!
This often happens with normal infantry squads and guns too.
2. TAC AI abandons target order to fast.
The TacAI should be a little bit more 'sticky' to the 'Target' order.
As this order is a direct player-override, it should not be abandoned this fast.
It often happens, that I give a target order to a unit, hit GO and then the very first thing the unit does (in the first second) is to cancel my target order... to do nothing!
The enemy is still in LOS, there is still no other enemy in sight, the unit is still in command...so why was my direct fire order cancelled.
It should be more sticky IMHO.
That's it.
Maybe one of the guys from BATTLEFRONT finds the time to comment on these points?
Others are welcome too!
Thanks for listening
Tankist