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Mikser

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Posts posted by Mikser

  1. I think this is to give the defenders an advantage representing the fact that they have all avenues of approach covered with ambush points, sniper holes, sandbags and rubble, etc.

    Normally it's not even possible to place trenches in buildings, but AFAIK this can be circumvented by first placing the trench to a valid point and then changing that map square to a building via the map editor.

  2. It is definitely 'gamey'; the trucks are not recon units and cannot be expected to act as such (especially what with them not possessing a radio!). Using an incredibly valuable transportation commodity whose production could never make up for attrition in a recon role is simply gamey.

    I can just see it now:

    "Obergrenadier Müller, we suspect an enemy Pak-front over that hill. Drive as fast forward as possible. Even though you aren't paying attention to your surroundings due to the speed, and have no radio or any other way of conveying their location to us, and aren't trained to locate hiding enemies, the Hive Mind will fortunately convey this information to us. Die for the Common Good!"

    "Jawohl, Herr Oberst!"

  3. Originally posted by Bone_Vulture:

    First, I'd like to note that the easiest way to kill AT guns in CM is with field mortars.

    Second, I've noticed that in CM:BO nearly all Allied heavy tanks were armored just thickly enough to cause AP rounds fired from German 75L46 AT guns to ricochet... This is not the case in CM:BB, where the gun has an ideal penetration ability to blast holes in T-34's and KV-1's. It drives my friend nuts: "Those stupid 75mm guns weren't supposed to kill any of my tanks!" :D

    As if that isn't terrible enough, it would almost seem that the Panzer IV and the StuG III/IV can survive a hit every now and then, whereas in CMBO you were better off buying something unarmored since a penetration of 1mm resulted in a knock out, practically always. :D
  4. Originally posted by John D Salt:

    ...It was used in all British tanks from the Churchill onwards, and in the German Tiger.

    As I've understood it, the Panther and Tiger II (or anything using their chassis) could also neutral steer due to the

    gearing.

    [ January 16, 2003, 04:07 AM: Message edited by: Mikser ]

  5. I must say, I agree totally with Fionn's definition of skill.

    Prior to discovering CMBO, and later CMBB, I used to play Steel Panthers: World at War -

    as a sign of my masochism in multiplayer I'd always play the defender in those grossly unbalanced and unfair assault missions, and I'd promptly lose more often than not. Why did I do this? Because I get greater enjoyment from devising new ways of mangling the enemy within the extreme resource limitations (and humiliating them time after time :D ) than from artificial and mathematical 'victories'.

    A good humiliation is worth ten ladder victories.

  6. Perhaps the round is almost completely 'defeated' by the armour plate and thus penetrates only a little, perhaps the HE burster(if the round has one) explodes too early, perhaps it enters into a part of the tank where it doesn't damage the crew, perhaps they get lucky? Who knows, but it is a hell of a lot better than, say, the 'Close Combat model' where every penetration ever achieved results practically always in a catastrophic explosion. :D

    It should be more prevalent with small caliber ammo and those without HE charges, especially if they can only manage extremely meager partial penetration - I seem to recall a pre-war Soviet study indicating that the relatively low calibered guns of the time were estimated to require several shots to hit and several hits to penetrate and several penetrations to destroy. :D

    [ January 03, 2003, 03:07 PM: Message edited by: Mikser ]

  7. I saw this while exercising one of those amusing "the Soviets have to rush an entrenched hill" scenarios - but a T-34/85 continued such strange behaviour for ten or so rounds, wasting countless of rounds on the same patch of land barely obscuring the LOS to my Fusilier squad! It's as if the AI thinks it can hit the targets whereas it just can't due to either gun traverse limitations or LOS problems(part of hill obscuring target).

  8. Originally posted by Silvio Manuel:

    The Soviet 57mm is a monster AT gun for its mm-size, its like 80 calibers long or something (57mm L80?) :eek: I know it's longer than the Panther gun (L70) in calibers.[/QB]

    It's 57mm/L73, but it is always relative to the the barrel, eg. barrel length 57 X 73 = 4.161 meters; whereas 75 X 70 = 5.250 meters - the Panther barrel is still notably longer. Presuming they were measured in the same way, which I really won't bother myself to check. :D

    Though I'm sure you already know this.

    [ November 16, 2002, 05:58 PM: Message edited by: Mikser ]

  9. Originally posted by Jonny Hun:

    i watched a show once that said during the battle of stalingrad, tanks were driven out of the factory with only their front armour in place.

    the rationale behind this being that only the factory was behind them, so the only armour needed was on the front portions of the vehicle.

    of course i could just be a victim of SKYTV skollob, but it sounds pretty damn russian to me.

    if anyone can verify/disprove this, i`d be interested to know. i kind of liked this anecdote about the urgency of soviet war manufacturing.

    They, of course, left the factory unpainted, not with armour missing.
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