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Mikser

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Everything posted by Mikser

  1. I think this is to give the defenders an advantage representing the fact that they have all avenues of approach covered with ambush points, sniper holes, sandbags and rubble, etc. Normally it's not even possible to place trenches in buildings, but AFAIK this can be circumvented by first placing the trench to a valid point and then changing that map square to a building via the map editor.
  2. I see the problem, but I think that unless some serious rethinking is done in regards to how rarity should be implemented, the only solution is to play with an opponent who has some comprehension of what should be feasible in any a given time period.
  3. My God, I have no idea if this conversation is tongue-in-cheek or if someone is about to commit murder! :eek:
  4. It is definitely 'gamey'; the trucks are not recon units and cannot be expected to act as such (especially what with them not possessing a radio!). Using an incredibly valuable transportation commodity whose production could never make up for attrition in a recon role is simply gamey. I can just see it now: "Obergrenadier Müller, we suspect an enemy Pak-front over that hill. Drive as fast forward as possible. Even though you aren't paying attention to your surroundings due to the speed, and have no radio or any other way of conveying their location to us, and aren't trained to locate hiding enemies, the Hive Mind will fortunately convey this information to us. Die for the Common Good!" "Jawohl, Herr Oberst!"
  5. As if that isn't terrible enough, it would almost seem that the Panzer IV and the StuG III/IV can survive a hit every now and then, whereas in CMBO you were better off buying something unarmored since a penetration of 1mm resulted in a knock out, practically always.
  6. As I've understood it, the Panther and Tiger II (or anything using their chassis) could also neutral steer due to the gearing. [ January 16, 2003, 04:07 AM: Message edited by: Mikser ]
  7. Did I mention I now want to have your babies? :eek: :eek: (physically impossible, yes, I know)
  8. What we need is a 'can neutral steer' ability for those tanks that historically could do it...
  9. This reminds me that someone pointed out in another thread that Mean Maximum Pressure might be/is a more accurate way of quantifying mobility in cross-country terrain than Nominal Ground Pressure... Any thoughts on that?
  10. Oh no! I'm forced to quote Ultima Underworld II... "If kozmoz were shaped that way, korioliz effect would work differently." "Perhaps korioliz theory needz to be modified alzo."
  11. I must say, I agree totally with Fionn's definition of skill. Prior to discovering CMBO, and later CMBB, I used to play Steel Panthers: World at War - as a sign of my masochism in multiplayer I'd always play the defender in those grossly unbalanced and unfair assault missions, and I'd promptly lose more often than not. Why did I do this? Because I get greater enjoyment from devising new ways of mangling the enemy within the extreme resource limitations (and humiliating them time after time ) than from artificial and mathematical 'victories'. A good humiliation is worth ten ladder victories.
  12. Please, for the love of God, someone CMMOS'ize all of these wonderful infantry mods!
  13. Perhaps the round is almost completely 'defeated' by the armour plate and thus penetrates only a little, perhaps the HE burster(if the round has one) explodes too early, perhaps it enters into a part of the tank where it doesn't damage the crew, perhaps they get lucky? Who knows, but it is a hell of a lot better than, say, the 'Close Combat model' where every penetration ever achieved results practically always in a catastrophic explosion. It should be more prevalent with small caliber ammo and those without HE charges, especially if they can only manage extremely meager partial penetration - I seem to recall a pre-war Soviet study indicating that the relatively low calibered guns of the time were estimated to require several shots to hit and several hits to penetrate and several penetrations to destroy. [ January 03, 2003, 03:07 PM: Message edited by: Mikser ]
  14. It's rare that I say this, so feel honored - this is genuinely amusing.
  15. It is certainly possible to kill surrendered units via Area Fire, but it would be even more interesting if rattled units or some such would spontaneously relieve some of that battlefield pressure on hapless enemy units.
  16. Does the game consider anything besides NGP (and ground type, weather, etc., of course) when considering the likelihood of tank models bogging?
  17. I saw this while exercising one of those amusing "the Soviets have to rush an entrenched hill" scenarios - but a T-34/85 continued such strange behaviour for ten or so rounds, wasting countless of rounds on the same patch of land barely obscuring the LOS to my Fusilier squad! It's as if the AI thinks it can hit the targets whereas it just can't due to either gun traverse limitations or LOS problems(part of hill obscuring target).
  18. Oh my God, it is simply art... Now CMMOS-ize it or I will be forced to become very aggravated.
  19. If you didn't already, don't forget to change the shortcut to the Blitz Loader (=fast!) and adjust the wait state so that you don't have to wait for an eternity...
  20. The loader does not change the scenario descriptions! Open up the scenario editor and you should note that instead among your troop choices are now SS units, replacing the WG. [ November 23, 2002, 07:52 PM: Message edited by: Mikser ]
  21. I presume this is because such weapons now can have textures, and someone forgot to make/include one for the Ampulomet? Just curious.
  22. Oh my God, that is so beautiful and poetic. Of course,Pjotr Alexandrowitsch is doing only what every good Socialist should do - to do any other way would require one to ship oneself to Kolyma to further study the Great Historical Dialectic as it was propounded by Lenin and Marx and as it was refined by the Great Stalin.
  23. It's 57mm/L73, but it is always relative to the the barrel, eg. barrel length 57 X 73 = 4.161 meters; whereas 75 X 70 = 5.250 meters - the Panther barrel is still notably longer. Presuming they were measured in the same way, which I really won't bother myself to check. Though I'm sure you already know this. [ November 16, 2002, 05:58 PM: Message edited by: Mikser ]
  24. It is a most lovely mod, to be certain - some of the textures don't have correct transparency, however - the cannon muzzle in the Königstiger and Jagdpanther spring to mind.
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