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76mm

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Posts posted by 76mm

  1. Correct me if I'm wrong, but the primary problem is with Nvidias 8800 cards not working in Vista when playing CMx1. Not necessarily an incompatibility with CMBB and Vista. At least thats how I understood it, since I too will be getting a new pc soon. But I'm still contemplating sticking with XP.

    You might be right; I've read the thread in the CMBB forum, and it sounded more complicated than that...is it only one video card that doesn't work with CMBB under Vista? I thought it was a broader problem than that?

  2. There seems to be a fair amount of interest in CMC, and I for one have been interested for a long time.

    I still play CMBB very frequently but it's come to the point where I need to replace my computer, and more likely than not it will be Vista, which sadly would mean no more CMBB.

    I would guess that a lot of existing XP machines are going to be replaced in the near future with Vista boxes. If CMBB doesn't work in Vista, doesn't that severely limit the size of the potential market for CMC?

    This isn't a bash, I'm just curious if the developers intend to launch this project w/o addressing CMBB's Vista incompatibility? On the other hand, an exclusive Vista-upgrade bundled with CMC would probably do quite a bit to bump sales.

  3. Originally posted by Kellysheroes:

    I agree markl an e-license would kill me wanting to buy it. I like physical copies of all my games. I just will not direct download one.

    Just curious why you feel so strongly about this issue? I certainly like having a bound hard copy of the manual rather than pdf printout, but other than that I think I prefer downloaded games--just more convenient, at least for me.
  4. Originally posted by Cpl Steiner:

    Add Time

    Shortkey: Q (for Artillery spotters only)

    Adds a delay to a prep-bombardment in increments of 1 minute.

    Only available during the first order phase of a battle. (CM:AK Manual page 80).

    It was introduced in CM:BB and carried over into CM:AK. [/QB]

    Doh, all this time playing CMBB and I've always thought that pre-planned barrages had to arrive on the first turn...
  5. Originally posted by Adam1:

    It's not the desert hawk or how the comm net spreads info from downlink. It's just that the engine stinks at cover modeling. If they could do it now, it would be in there now. All this fluff about whether defensive works are relevant in modern warfare has nothing to do with the reason we don't have them in the engine.

    I agree, although the availability of thermal sights, these drones, etc. does mean that entrenchments are easier to spot with modern tech than by using the Mark I eyeball.

    But I really don't care what they do with fortifications in CMSF, since I don't play it. I do, however, hope and expect that BFC will figure out a solution prior to bringing out the WWII titles.

    Combatinfman, thanks for the info!

  6. Steve,

    Two more fortif questions:

    1) Will things like roadblocks also always be visible, or only entrenchments? The whole fun of roadblocks is surprising someone as they come around a corner.

    2) Regarding 3D entrenchments--forgive me if this is a ridiculous idea, but what about capping the 3d entrenchments with a 2D "lid" that would camoflage them (think camo nets or placed foliage)? There could be several lids, one for each base terrain type in which trenches could be placed, so that they would blend in better. The lids could be placed automatically during scenario set up, or better yet have a scenario setting for "camo'd" or "uncammo'd" entrenchments. Not sure if these could be made to look like anything better than the proverbial dog poo, or how hard it would be in general, but thought I would toss it out in the ring.

  7. Originally posted by C'Rogers:

    No, you describe the goal of this particular game, not the engine. As I understand it, the engine has been designed for use with tactical land combat in virtually any period/setting. Any shortcomings of the engine identified in this game will need to be fixed for other period/settings, and that's why I'm posting. This is not a minor issue for WWII.

  8. Originally posted by Combatintman:

    Modern systems such as Desert Hawk deployed down to Battlegroup level will see defensive positions - so being able to see them as the Blue Player can be justified.

    I'm not familiar with these new-fangled devices...how well do these things work? Are they thermal? Can they pretty much detect *all* defensive positions, or just the "obvious" ones? And is the info then transmitted to, and displayed in, each individual tank/squad, or disseminated by briefings, etc. prior to an attack? Clearly these things make a difference for the Blue forces in CMSF, but I should point out that a concern for WWII settings is behind all of my comments.

    Originally posted by Combatintman:

    If dummy positions aren't broadcast to the enemy then how do they achieve their purpose of deceive and surprise plus a whole host of other things? The whole point is to 'set out the stall' to attract the enemy's interest.

    Yeah, but you have to take care to make the position look real, I mean otherwise you'd be mounting bullseye billboards or giant red arrows above the dummy positions. :D
  9. Originally posted by Combatintman:

    Go back to 2D trenches - you are kidding me aren't you. I appreciate that you are asking for effects and that is very much a grog type request and there is an element of realism to it. However do you seriously think that it will be reintroduced - it won't be worth the other whingeing that Battlefront will cop for it.

    ***********

    'Deception. The attacker must be delayed and confused by the defensive layout. The early destruction of his reconnaissance, the use of false fronts, concealment and dummy positions will combine to deceive and surprise'.

    Uh, no, I'm not kidding. I much prefer a system that works to one that doesn't, even if it is "ugly". As to "very much a grog-type request" and having "an element of realism to it"...puh-leeze! I think that having entrenchments that aren't visible all the way across the map is pretty much key to realism, or even a fun game.

    Not to mention the fact that a good part of the fun is deciding yourself where to position entrenchments rather than having the scenario designer decide for you; I find that setting up a successful defense is much more satisfying and fun than just blasting away from whatever positions the scenario designer decides that I should have. I guess (haven't tried) I can go into the scenario editor to reposition entrenchments, so maybe that's an effective work-around for the placement issue.

    As to your assertion that it is realistic to have occupied trenches spotted all the way across the map because units should also employ dummy positions--I can't follow your argument. First, note the first part of your quote: "The attacker must be delayed and confused by the defensive layout." Please explain how that is accomplished by putting all of your occupied entrenchments in plain view?! Sure, *if* units have time to create convincing dummy positions, they'll create some to draw enemy fire. But even dummy positions shouldn't be broadcast to the enemy; as it is in the game, I would need to litter the battlefield with entrenchments--mostly empty--for the empty ones to offset the artificial disadvantage of having all of my occupied entrenchments fully visible.

    And sadly, based on Steve's feedback, I recognize that there is apparently no chance of fixing this problem. That doesn't mean it's not a significant issue.

  10. Originally posted by Battlefront.com:

    The only easy way to work around this problem is to go back to the horrid 2D decals on 3D terrain. I know some of you think that would be a good idea, but I'd not be surprised to find you in a thread from 5-7 years ago arguing that we should get rid of 2D decals and have trenches and foxholes truly 3D :D

    Put down my vote to go back to a 2D solution that works better (spotting, player-deployable).

    Also, what about roadblocks? I think these would fit into CMSF's premise?

    [ April 30, 2008, 09:21 AM: Message edited by: 76mm ]

  11. Originally posted by YankeeDog:

    However, I'm a bit unclear as to what your overall opinion of what the loader should be modeled as doing in CM.

    Heh, you're right that I'm not sure what the CM loaders should be doing; I mainly posted in response to posts that said something to the effect of "the loader's job is to load the main gun, so that's all he should do".

    This thread started with the question about why the TCs don't reload the 50 cal automatically. I think they should--as someone pointed out, if they 're using the ammo, they obviously want to use the weapon and would want to reload. If you don't want them to reload because of small arms fire, etc., a "button up" button should mean that they won't unbutton (or reload) until that order is rescinded. Isn't that how it worked in CMx1?

    As to the argument that you don't need to reload the 50 cal because you've got the main gun, I don't think that makes sense if you're in an infantry-heavy fight.

    But back to the loader, let's look at some facts:

    --the loader was generally the least experienced crew member,

    --loaders received virtually zero training on the loader's MG (at least in my day),

    --the sights & fire control on the loader's MG are rudimentary (again, at least in my day), and

    --the loader's MG only features a single box of ammo before needing to reload.

    In my opinion, this is not a weapon system that you would generally use with much hope of hitting targets. I would use it in two circumstances:

    1) loader sees immediate threat to flank or rear and wants to make them put their heads down; or

    2) if the tank is in overwatch/suppress mode against an infantry target and is not under signficant small arms threat itself. In this second circumstance the loader's MG wouldn't add much to the coax and M2, but it wouldn't hurt either.

    The only way to deal with loaders in CM would be to have a separate command "Loader Up" or some such, but I don't know if it would be worth it. But I think the TC M2 reload issue should be fixed.

    These comments are all based on my experience with the M1A1 in the first Gulf War, based on the training we received in Germany. Would be curious to know whether changes to equipment or tactics mean that things are done differently now.

  12. M1A1TC,

    Yup, I saw you, but you were focused on the models rather than the question which seems to have become the focus of this thread, which I'll paraphrase as "Who cares about the MGs on the M1 when you have the main gun?" Whaddya think about this question?

    There have been a couple of others in this thread with M1 experience, but I'm sure tons more are lurking...

  13. I was an M1A1 tank company XO in the First Gulf War and in Germany prior to that. A couple of comments, for what they are worth:

    1) In my unit, loaders were exclusively the least experienced member of the crew, because they could perform their main function (loading) with little training or experience. For drivers and gunners you wanted someone with more experience.

    2) I generally agree with C3k and Exel. Once the main gun was loaded, and until it needed to be loaded again (signified by a loud "boom") he's not serving any purpose whatsoever sitting down in the hole. Sure, if you're expecting to engage, or are engaged with, an armor-heavy force, you'd keep him down there so that he can reload as quickly as possible. Likewise, if you're under intense small-arms fire, you'd keep him down so he doesn't get killed. Otherwise, he's up top, looking around. This was certainly the case in a defensive situation, where'd he'd be watching the rear and flanks while the TC and gunner focused on the front. Also, "reloading the coax" was not something you did while engaged--there was a massive ammo capacity for the coax (thousands of rounds), and to reload it you would have to have the loader leave his hatch to get more ammo from the rear rack (although I don't think we even carried enough there to refill the coax bin). The loader would have to help unjam the coax every now and then, but he didn't have to sit and wait for that to happen.

    [EDIT] I wanted to add that when you are engaged with an infantry-heavy force, the M1 IS basically a giant mobile MG pillbox. Yeah, HEAT rounds would be useful against bunkers or buildings, but the amount of MG fire from a single tank (coax, loader, M2) is pretty awesome and I would argue has much greater suppressive effect than a couple main gun rounds per minute. And when you have a platoon of tanks instead of a single tank, the amount of MG firepower that you can put downrange is just scary. If you have cannister rounds for the main gun (we didn't), it might be different, but without cannister I would much rather have use of the MGs against infantry than the main gun. [END EDIT]

    I don't know how doctrine might have changed, but that's how I remember it. I'm surprised more current TCs or crewmen haven't jumped into this thread.

    [ April 22, 2008, 06:05 AM: Message edited by: 76mm ]

  14. Dear John,

    Thank you very much for taking the time to read the book and provide your detailed comments. I've responded IN CAPS below:

    Originally posted by John Kettler:

    First of all, what I really like about the book is its breadth, exposing me, at least, to many engagements and forces of which I knew little or nothing. I congratulate you on presenting much more than than just a U.S. centric view.

    I TRIED VERY HARD TO INCLUDE AS MANY NATIONALITIES AS POSSIBLE, AND GENERALLY SUCCEEDED I BELIEVE, BUT WOULD HAVE LIKED TO INCLUDE MORE ABOUT THE ITALIANS, THE AUSSIES, AND THE POLES (IN ITALY). TWO ISSUES HERE: IT WAS HARDER THAN YOU WOULD THINK TO FIND GOOD MATERIAL TO QUOTE FOR THE BOOK, AND IT WAS MUCH HARDER (AND MORE EXPENSIVE) THAN YOU WOULD THINK TO GET THE RIGHTS TO PRINT SUCH MATERIALS. I HAD SOME REALLY GOOD STUFF ABOUT THE POLES IN ITALY AND SOME OTHER STUFF THAT I COULDN'T REPRINT BECAUSE I COULDN'T FIND THE AUTHOR OR PUBLISHER, OR THEY WOULD GIVE ME RIGHTS.

    Second, I really like the great span and depth of tactical detail, but I must say that a glossary would be a big help when it comes to chunks of the foreign military (CW) jargon. Was able to puzzle out some of it, but the rest went over my head.

    AGREED, RAN INTO PAGE CONSTRAINTS AND DECIDED TO INCLUDE MORE MATERIAL RATHER THAN A GLOSSARY.

    Third, while the book does a great job of describing the actions, the near total absence of tactical diagrams and maps hurts the reader's comprehension. Cool cover!

    AGREED, BUT MOST OF THE UNDERLYING MATERIALS LACKED MAPS, AND I COULDN'T JUST MAKE THEM UP.

    Speaking of maps, if there's another edition, please put them through a Sharpen routine. Tough to read!

    AGREED.

    While we're on readability, I understand the logic behind Courier, but it seems to me that the ancillary text shouldn't be more easily read than the primary text. If you want Courier, please bold it. Present form's spindly, hard to read with bifocals and even semi-tired eyes!

    GOT SOME COMPLAINTS ABOUT THE FONT; LESSON LEARNED.

    Fourth,

    Something very significant to the period was the arrival of the Grant on the scene, but there was no real discussion of what the Germans called the "skyscraper on tracks" from either side. I know such accounts exist, for I have one in Jarrett's WEST OF ALAMEIN by a British Squadron commander who fought at Gazala. Was disappointed, too, though a much more difficult problem for you, to see so little on the Italians in combat. Carrell's book, for example, describes how well the Italian artillery, firing flak guns much the way the 88 was handled, fought at Halfaya Pass, and the MBI book FIGHTING THE DESERT FOX has quite an account of an Italian armor and ATG force, including the 90mm da canon, savaging a British force. For extra grog points, what did the Italian gunners using German supplied 88s achieve

    in battle? Would've killed for a Semovente story or something on the L.R.D.G./S.A.S. hunting Forza Sahariana!

    WOULD HAVE LIKED TO INCLUDE ALL THIS STUFF AND MORE, BUT EITHER 1) OVERLOOKED IT; 2) DECIDED RIGHTLY OR WRONGLY TO REPLACE IT WITH SOMETHING ELSE; OR 3) COULDN'T GET RIGHTS.

    Fifth, I think you would be well advised, if your contract with BFC permits, to consider formally publishing an expanded edition of your wonderful book, a version in which the concerns raised have been addressed, and some well chosen pics are added. I think it would do well and would look good next to another such compilation I have called MEN IN BATTLE, though yours is already twice as thick as the slim volume I have.

    UNFORTUNATELY, NOT GONNA HAPPEN. TOO BUSY RIGHT NOW WITH OTHER STUFF.

    I enjoyed your book immensely, despite my issues with it. I hope that you get the chance to really knock it out of the park before a mass audience in a full-blown hardback with all the bells and whistles. If you go that route, you might find the U,s. 1st AD's history of considerable interest. Full of grog juiciness, to include an AAR on an armored battle fought in the olive groves of Tunisia.

    SOMEDAY, HOPEFULLY ANOTHER BOOK, BUT IT WILL HAVE TO WAIT.

  15. Originally posted by Battlefront.com:

    We have no shortage of things to model for the Germans, so there will be significant additions to their forces (not just vehicles either) with each Module.

    They're adding horses, they're adding horses!
  16. Originally posted by M1A1TC:

    How many CMBB games did you sell in Russian speaking countries? More then CMBO?

    Would love to know this as well, but given the rampant piracy over there, I doubt they sold many legitimate copies at all. Would be pleasantly surprised to learn otherwise.
  17. I lived in Moscow from 94-99. When I lived there, it was also against the law to sell the HSU medal; I knew a guy who looked into getting one, and he dropped the idea when the whole process turned cloak-and-dagger.

    As to whether it is right or wrong--the fact is that many Russian WWII vets and their descendants are destitute. The value of the pensions they receive are pathetic. I think that if the family thinks that they'd be better off with the cash rather than a piece of metal, that should be their call. Hopefully most families would choose otherwise, but in dire circumstances many people would probably rather have bread on the table.

  18. Originally posted by TheVulture:

    And what about water as cover - high velocity rounds break up pretty much immediately on hitting the surface for example. How do various HE rounds interact with water? With 1:1 representation and pretty accurate terrain, do you have to worry about how fast each soldier can move given the depth of water he is in (lets ignore currents for now).

    They could just start with deep, unfordable water, so you wouldn't have to worry about these issues unless they introduce frogmen. For this to be worthwhile, they'd also probably need to introduce

    a couple of types of bridges. And assault boats. And arty smoke. And SEAL frogmen WOULD be cool...

  19. The ADF isn’t big enough (nor is its use of simulation) to justify building something from scratch. Our approach is to look a pre existing “off the shelf” product that is a 90% solution and then pay the amount required to “tweak it” the remaining 10% for our needs. [/QB]
    Sounds like a cost-effective approach...in general, what kind of tweaks were requested for CMAK?
  20. Originally posted by Combatintman:

    I'm fed up to the back gonads of the whingeing that is going on here...Jesus - get over it will you - if you don't like the game fair enough - if you want to add constructive suggestions and discuss them with a bloke who could actually make a difference then I beg you to stay.

    Frankly, I'm tired of the whining about the "whining". Aren't we all entitled to express our opinions about the game? The day this turns from a discussion forum to a fanboi club is the day I stop visiting.
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