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Spleen

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  1. You shouldnt HAVE to disassemble it.. Quake1-3 uses archives which have the models right there.. you just open it up and then insert the model.. The game was written to make modding easy.. Battlefront should do the same with CMBB. The possibilites are endless. Its been shown time and time and time again that allowing the community the ability to modify a game increases its longevity.. Look at Valve Software's Half Life. The game was released before 2000, and due to the great modification done by a 3rd party "Counterstrike" it remains one of the most played online games today.. Valve Software realized the potential here.. Players still have to buy the game to play the mod.. It makes LESS sense to limit the ability of a game to be modified. Think about how much more longevity CMBB would have if in one year someone released Combat Mission: Operation Vietnam? All new models, data, maps, graphics.. all using the CMBB engine. Basically you would have people buying the game just to play the mod. It makes a ton of sense of keep the game open for modding.. Every game that has done this has profited. [ October 14, 2002, 11:39 AM: Message edited by: Spleen ]
  2. Is it possible to modify the models? I would love to put my modeling skills to the test. I really dont see a model archive or directory. Is it even possible? I was just thinking how incredible it would be if you could make your own models then alter the rules for the model.. The mods would be endless. Vietnam, Middle East, Falklands, Korea, etc etc
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