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haido

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Everything posted by haido

  1. Yes i do know about 3d programming and on etips is to use less polygons but i guess that like 3 are used anyway the only thing i can see that stopping it from being full squad must be a really crappy 3d engine. If they are going to rewrite it just like you said that's fine with me. Im just pointing out this things. Thanks for the tips by the way.
  2. herr Oberst im a not your mother, but still go to bed cause you have been up way to long. You dont know jack about me. So dont even get started. I didn't say anything about you being the little retarded idiot you are so stop whining about me. I said what is missing from the game not what the **** is great about it.
  3. * Larger multiplayer battles 2 players or more. * Actual unit size * More tracer lights and ambient sounds * No time-limit in deployment mode * A better interface in Before-game menus * Shelling with mortar into forests * Models ingame * Larger Artillery Impacts Larger multiplayer battles 2 players or more: It would be fun to share the multiplayer mode with a friend making tactics and so on. There are two modes possible here. One player is one army or 2 players or more are one army sharing the points spent. I think this would really boost the community with clan games and so on. Actual unit size: I want to see the people i kill (Call me morbid). I do not believe the **** about it taking up to much CPU. If it does then just reduce it with a simple CTRL+X toggle. More Tracers lights and ambient sounds: Give a more feeling to the chaotic enviroment a battlefield really is. No time-limit in deployment mode: When playing multiplayer with timelimit, the game counts the deployment as a turn and therefore it can sometimes be really impossible to deploy on a 2 min round time. A better interface in Before-game menus: They just suck Shelling with mortar into forests: I think it would be fair to say that the mortars actually fired deeper into the forest than they could see. Even though they didnt fire in to forests. But i still want the option available if necessary. Overall better models ingame: They infantry units look like **** *honest*. Kinda like 3 boxes stacked on eachother and painted with a smile. It's really not that important but everything helps to add that little special thing. Larger Artillery Impacts. They are kinda small. I also would like a better sound for those incoming projectiles. I do think all of this could be done, if just put some time into it.
  4. Of course this must be possible. It can't really be taking upp that much amount of CPU. Just look at some other games. For example Medieval Total War (Though it uses sprites). I think its fully possible
  5. I would like a modification where the Infantry units actually show their real size of men! If their is an infantry unit with 20 men i do not want to see 3 men on the screen. I think you know what i mean.
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