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Sytass

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Posts posted by Sytass

  1. Originally posted by kump:

    Sytass,

    That is what it is doing, but it needs to do more than that. Think about it, it must cycle through all your available splash files and music files, remembering where it previously left off, and restarting the list when it gets to the last file. Its not complicated, but the batch file needs to save the last position it was at in another file and read that file when you run the batch file again. Batch files don't offer a lot of commands, so it gets a little strange working within its confines, but it works.

    I was thinking it would work like this:

    (Splash screens are in c:\splash)

    Copy Splash1 from c:\splash to c:\cmbb\bmp

    Rename Splash2 to Splash1

    Rename Splash3 to Splash2

    ...

    Rename Splash(n) to Splash(n-1)

    Copy Splash from c:\cmbb\bmp to c:\splash as splash(n)

  2. Originally posted by Vader's Jester:

    Got it! Thank you sir!! :D

    I looks great, however you need buttons for "Continue" and "Go Back" under the "Start Game" section, and a "Go Back" Button under "Multiplayer Options." :(

    Otherwise, best splash screen ever. :D

    I'm aware of the "Go Back" button, but it's the same BMP in scenario selection and MP gaming but in different locations, so copying from the splash bitmap doesn't quite work. :(

    To keep the look coherent (a bit) I therefore skipped the "Continue" button for the scenario selection, too. :(

  3. Ok, here's the second one with new buttons matching it (currently only in 1024x768).

    I replaced the main menu buttons and the multiplayer buttons - except the "Go Back" button which is used in both scenario selection and multiplayer menu in different locations, so I am not sure what to do about that one...

    splash3.jpg

    [EDIT]: Oh, and the buttons do light up when hovering over them.

    [ October 20, 2002, 03:02 AM: Message edited by: Sytass ]

  4. Klump, I got your mails, and I will start working later today. Thanks a lot! smile.gif

    Cpt. Foobar, I was thinking about doing something like that. I would much prefer using an original map with handwritten symbols etc. as I think adding those with a graphics program would make it look too artificial.

    The map I've used for the background is, btw, a Soviet map of Stalingrad from 1937. The town is on the bottom left corner (which is why it's not seen in the second screen.

  5. kump, I know what kind of process you mean - actually, not too difficult. All you need is take the buttons, make the brownish background transparent and put the appropriate part of the splash screen behind it. Thanks for the suggestion.

    I will make those changes tomorrow. I'll gladly release the latter to the public, I am just not sure where to host it. I do have some personal webspace where I host my Europa Universalis 2 AARs, but

    a) I'm running out of space slowly

    B) I'm not sure what sort of a bandwidth limit I have.

    [EDIT]: I just realized that, after all, the buttons in my game are in German.... so maybe someone could provide me with the English buttons or at least with the text on the buttons, including multiplayer, (in that case I might make custom buttons).

    [ October 19, 2002, 03:34 PM: Message edited by: Sytass ]

  6. Alright, I edited around a bit more and have come to a result that I like a lot better than the previous. The only problem is that the lower tanks are usually behind the four buttons of the main menu.

    [EDIT]: Here used to be the raw version of my splash screen. See the screen below, it's the same.

    [ October 20, 2002, 02:59 AM: Message edited by: Sytass ]

  7. I wasn't sure if this belonged into tech or general discussion, so please bear with me if I am in the wrong place with this post.

    I have the German version of CMBB. I'm currently engaged in several PBEM games, and I know there are issues between the versions (e.g. the German version cannot initiate a PBEM game against the US version, but it works vice versa).

    I've so far played only against German opponents in IP battles, and before I attempt playing an IP game against someone having the US version I'd like to know if there are issues to mind in those cases.

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