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Skolman

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Posts posted by Skolman

  1. I bought the game a few days ago and I found some info on the weapons in the booklet. Unfortunately just in the pdf version....

    after all I still miss the "enter button" , especially for special equipment on vehicles.... not everything is shown on the interface panel and the used icons are very small....

  2. Hi !

    I just played the demo and I noticed that i miss the "enter" button for vehicle and unit info. (weapon fire power, armor thickness and special equipment like it was in the older CM games)

    I especially miss a description of special equipment on tanks (optics, sights, radar etc..) as well as range of missiles....

    can this info be found in the booklet or is it somewhere in the game?

    ..and another question: is the body amour of US troops modelled in some way?

    Regards,

    skolman

  3. It might be possible that the 50.cal immobilized the tank but the chances for this are very low. How was the ground condition in this battle? In combat mission it is possible to bog down even on a road. In that case it might represent an engine failure or something. That´s why i like CM so much; through some kind of abstraction thy achieve maximum realism!

    Cheers

    Skolman :D

  4. It seems that the demo has some problems with all the new implementations! some error messages keep on appearing during online games...

    either this will be fixed or I have to buy this game after all ! ;)

    ..and sorry for the bad english

    Skolman

  5. Hi there

    What I would like to see is another system of victory conditions.

    Right now , you play a set number of turns and the player that has more VP´s in the end has one.

    I think it would be better to play until one side got a fixed number of VP´s and then the game ends.

    In my humble opinion this would be more realistic.

  6. sounds great ! will be a very strange plane to fight with !

    ...concerning the other thought, it was just an idea

    of bringing more historical accuracy to the standard mode of play. Battling people all over the net and watching your pilots become aces is fine, I just miss the feeling that this is the 2nd world war and not some arcade game...

    Unfortunately I am a bit busy at the moment ( I am moveing to a new appartement ) but if I have some time I might think of rules for a "pilot career" playing mode.

    all the best

    Skolman

    PS: I visited your Web-page and watched the convention pictures. I think I should become a game-desinger myself ! All that babes.... :eek:

    hot !

    ...and you should keep that beard Dan !

  7. The Defiant looks a bit like a Hurricane.

    It had a turret with 4 MG´s that could fire backwards and maybe to the sides (not sure abou it).

    ...and no forward firing ability. Would need some special rules indeed ?

    ...and for the campaigns: Maybe would need more planes for this idea ?

    The mentioned game (Luftwaffe Commander) only showed the German side. Scenarios were set in Spain ,Belgium, France, England, Russia and Germany.

    Would love to fly a squadron through this !

  8. ...jsu had three beers today so I´m going to write something.

    ...just a proposal to make the game a bit more interresting. Gameplay is very good, but I miss the overall feeling of beeing a pilot in the war. Mainly because you allways fight planes of different areas and nations.

    There once was this poor flight sim called Luftwaffe Commander. The game was crap except for the campaigns. You started as a pilot in the spanish civil war and advanced through all theaters until the final battles over Germany.

    Something like this would be great for DiF. You stick to a theater and only battle planes that have been there. If you have earned enough experience points you can go on to the next theater. ...of course, missions and enemys become more challenging over time....

    So far we have to arrange such battles in the DiF lobby and there´s allways someone who joines with Japs when you wan´t to play the battle of britain...

    Hope you understand what I wanted to say with this. ...it´s hard to articulate this in english.

  9. I have played many local games and it seems that pilots can´t get killed there ! So far noone has lost his escape death skill. This is even more interresting since the AI Pilots often have the "target pilot" skill.

    What is going on here ?

    Cheers

    Skolman

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