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Gman

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Posts posted by Gman

  1. This is my first PBEM game. The Axis player has sent me the file. I've saved it to my C:\drive under SC\PBEM. Launched SC click on Load PBEM. I can see the file and select it. I'm prompted for "Allied Player password". I put in a password and click ok but the same screen keeps coming back up "Allied Player password". I'm stuck in a loop. Please tell me what I'm doing wrong. I have 1.04 patch installed in lower right hand corner. Thank You! G-Man. :(

  2. Originally posted by daringly:

    Once you get the real version, you'll...

    Learn the computer's quirks. In 10 games, you should be able to win on normal settings as either axis or allies. And when you can do that, you are ready for the REAL game - PBEM/TCP-IP opponents.

    All the beautiful tricks you did against the computer somehow... fail. Or things you do not expect your opponent do backfire amazingly, giving you opportunities to try things you hadn't even thought of.

    Human opposition is where the beauty of this game truly lies. Once you have a good idea how the game works, play hot-seat with a friend, or PBEM with all default features, plus fog of war (you really should play a few campaigns to conclusion with FOW so you understand how it changes the game before committing the time to play an human).

    Despite the claims that "the game is unbalanced", it is a good match for 90% of the people if the allied player is conservative and patient.

    I'm new to SC. Got my full version of the game last week. I just wanted to say in my opinion that I think Daringly is "right on" with his comments. I've just been playing the AI until I get my feet wet. But for the Allies the conservative play seems to be in order vs a Human. I dont think I could take as many chances in a human vs human game that I do in the AI game. tongue.gif
  3. Post on behalf of Doug Mangin in response to my earlier post:

    Originally posted by Gman:

    New to SC. Still just playing with the DEMO until my copy arrives. On the topic of the Allies? Can anyone enlighten me about other options. These are all good ones. I've been toying with England invading Ireland? Or even After France falls attacking Vichy France? I've tried hitting Norway but it appears too costly. It appears England should sit tight and build up to prevent Sea Lion? Thanks. tongue.gif

    This may very well seem a poor strategy for most, but it has worked in virtually every game I have played. It is virtually a given that france falls to all but the worst axis player (human or ai) so the game for a time pits britian versus germany. britain is safe so long as it can prevent a sea lion and keep germany on the mainland. However I find britain is lacking in mpp's and at times can almost break due to german tec advances and sheer economic superiority.

    So here has been my strategy lately - britain needs to seize some cheap easy mpps - in places that germany cannot or will not be able to drive them out. So my first task is to nail the uboats and free the atlantic for my own use. move all of the med fleet to gibralter (or at least to the west med) and bring all of my carriers to the spanish/portugal coast. use just two units, any more is a waste - attack and conquer portugal. You get the bonus mpps plus the 5 per turn from lisbon.

    OK task two is usually taken at the same time or sometimes before the above action. move the corp in alexandria to syria and attack iraq. you wont conquer it without at least 4 ground units, a hq, and usually an air force. But you dont need to conquer it all at once. Just take control of the two oil fields and you receive 10 mpps per turn for the rest of the game. If you are worried about defending egypt (I have never had the axis attack) then either sneak a corps in or move the french unit there to defend. Either way so long as the british unit is in the area, the one corps in baghdad will not move - for fear of you taking the capital. guaranteed mpp's - little or no risk and virtually no way for the axis to attack.

    Third, and this is where the risk is a bit greater. Let france fend for herself. sacrificing her air force for mpps isnt a bad idea - she will never be able to stand up to german air units and they just end up being destroyed or draining your funds to replenish the unit. Perhaps use the canadian units to defend. Regardless as soon as you are able - take whatever forces you have and attack spain. You need to do this as quickly as possible - otherwise germany gains too much of a benefit from spanish production. and if germany takes france before you are finished you are screwed. you will need a hq and several corps (from gibralter and the ones left in portugal), a tank if possible, and usually whatever air force you can muster. DONT attack more than one unit at a time. The spanish units dont move - by moving they are risking industrial centers. So I start with the capital - use all of your forces to attack. It may take more than one turn - but I almost always take this fairly soon. Target each unit left and take them out one by one. Usually when three units are destroyed spain falls. You get the plunder and constant production from spanish industry (something like 20 mpps). Move your forces to either france to defend, or more likely to the french/spanish border and dig in. This forces germany to either live with you down there, or spend more time attacking in the west. - while the clock ticks.....

    Either way you gain the mpps from all three areas.

    One final idea that works most of the time - if you have one, or better two corps to spare, move them to seize the southern italian industry and sicily. sicily has no forces there, and if you move your transport to the east coast of italy you will not encounter the fleets stationed in the port. Either way you are guaranteed the port and industry in sicily and there is no risk - other than bringing italy into the way early - which italy is virtually a minor country in this game - taking her few resources further weakens it.

    The goal in all of these is to gain easy mpp bonuses and an increased stream of mpps per turn to allow britain to invest in tech and defend the mainland. which that is the weakness of this strategy - you DO leave the mainland weakened - but you are also causing germany and italy to stretch themselves to put out fires in other places - decreasing the chance they will pull a sea lion. And if these work you can quickly rebuild the homeland defence and better fend off germany until the cavalry arrives.

    Try one or all these and let me know what you find - also just give your opinion or suggestions on these strategies.

  4. I would like to add to what Canuk-Para is saying with regards to Sea travel times...The Brits are pressed to reinforce the Med. During WWII many convoys travelled around Africa and up thru the Suez. As long as the Brits hold the Suez can ships enter the Med from the Suez (going around Africa)taking additional turns to simulate the travel time. Or Alexandria be made a 10mpp port with the capability to build units. tongue.gif

  5. I like the idea of adding forests and having the Finns entrenched. If my memory is correct I recall seeing pictures of the Finns in their winter gear dug-in the forrest ambushing the Soviets. Bill Macon I like your suggestion if the German wants to send a HQ to Finland so be it. tongue.gif

  6. Wanted to Thank you all for your advice. I played the Allies 1940. Used the Canadian Corps along with British Corps and landed in Palermo and Bari (Southern Italy). Royal Navy and French Navy defeating the Italian Fleet. This caused the German AI to send troops away from France to bolster the Italians. I was able to keep France in the war till May 1941! smile.gif . At the same time with Yugoslavia joing the allies I was able to land a British Corps in the Balkans and help the Yugoslav Army capture one of the oilfields in Rumania. As Germany was using Rumanians and Hugarians to fight in Italy. :D

  7. New to SC. Still just playing with the DEMO until my copy arrives. On the topic of the Allies? Can anyone enlighten me about other options. These are all good ones. I've been toying with England invading Ireland? Or even After France falls attacking Vichy France? I've tried hitting Norway but it appears too costly. It appears England should sit tight and build up to prevent Sea Lion? Thanks. tongue.gif

  8. Originally posted by RicKhan:

    I luv those Rockets. Protect them from Airstrikes and they are your WonderWeapons.

    Very mean, Very Deadly.

    My active Pbem opponent and i try to Spread out the Tech Points among the many tech options.

    We are currently going to try a limit of 1 point bought in year39, and 2 points a year til year43, and 1 in 44, for Germany.

    And 2 per year for Italy and all Allied powers except the USA which is allowed to buy however it wants.

    RichKhan I like your idea of the tech points. I will try this out in my next game and see how it goes! Thank you! :rolleyes:
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