Saukopf
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Posts posted by Saukopf
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In CMx1 there was a lack of accurate 3d models
for some vehicles. They were in the game as
far as having the correct performance, but not from the standpoint of their visual
appearance. *Substitute 3d models* were used to
fill theses gaps. It was a tradeoff decision
due to lack of CD space.
Will CMx2 employ the same substition procedure?
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I liked the shock waves too and
it would be nice to see them
reform and make a comeback tour
as a toggleable option. )
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" However, the pre Turn 1 spotting is automatic and happens all the time every time."
Doesnt this mean that both players, especially
the defender, will attempt to mitigate the effects
of this concept by ordering all of their mobile units to move as far as they can from their original deploy spot in the first few turns? That sounds like a potential problem.
I can see it becoming a standard opening procedure.
Deploy your units NOT where you want them, and then a mad scramble to reach those positions "where you DO want them" in the opening moves.
That just doesnt make sense and if it holds true,
many players would strongly dislike the pre-intel stuff because of the situation it leads to in the first few turns.
Of course I may be misundestanding the whole idea.
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Ive had serious back problems.
First stage is lameness in a leg and difficulty
walking. Hard to stand up straight because one
leg suddenly feels shorter and your sense of
balance feels "off".
Second stage is you can no longer walk but just crawl around on your hands and knees like a baby.
Third stage you cant crawl but just lay motionless
from the torso down. Hopefeully you are in a bed
when you reach this point.
Fourth stage is a buzzing electrical sensation
in your back followed by a MASSIVE detonation
of pain.(Spasms)You will scream and curse incoherently until you get to a hospital and
are shot full of valium. That last stage has
happened to me 4 times.
My advice is if you hit the first stage immediatley cease anything you are doing,
go home lie down and lay with your legs
propped in an _/\___o position. Take
lots of ibuprofen and dont do anything but
essentials like cooking and bathroom trips.
Do not attempt exercise while your back is
still injured. Do not fill your bathtub full
of hot water thinking "It will soothe my back"
You will feel ridiculous sprawled out on the
bathroom floor naked when the emergency guys
arrive.
Dont try to soldier on as normal and fight the pain. You may be lucky and the first stage
may never progress any further...by why test
your luck? You may lay choking on your own
vomit after they inject you with valium.
"We're sorry sir , we forgot to tell you this
medication can make you sick to your stomach".
Gahhhhhhhhhhhhhhhhhhhhh
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Approximately 5000 Canadians had landed at Dieppe; 100 were wounded, 1,900 were evacuated , 900 were killed and 1,874 were POWs . Only 2200 made it back to England.
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Ive seen an identical fire effect playing CMBO ages ago. There was a burning AFV near the end
of a bridge just like your picture. I guess it
a problem relating to bridge terrains.
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same problem too.. WinXP-Ti4800-42.30 drivers
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Will all the vehicles have their own models/bitmaps or will the rarer ones
end up sharing generic models as in
CMBB?
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The scale of the model looks out of whack with the rest of the scene. Its too small. Plus I never
saw shadows on the bogie wheels as in that pic.
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No they stated they wont be doing that. Something
along the lines of "We could ship the game with
less vehicles (completely done) or more vehicles
(some unfinished) and decided to do the latter.
Looking at it that way, its a bonus to have them
in at all but I too wish I could see some of the
rarer stuff as it looked in real life.
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that would make sense except Im not playing with
casualties *on* so I should be getting all of
my forces at game start. At least thats the way
I thought it was supposed to work.
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Hello,
Im using the 1.03c patch and noticed a problem with the scoring.
I let the computer generate a quick battle *allied attack* and I
play as the german defender. I deploy strong forces around whatever
flags the computer generates and go to the 1st turns order phase.
I look down to see my score and expect to see 100 percent. But I dont
get 100 percent. The deficit varies from game to game. Ive seen
my starting score as high as 98% percent and as low as 83%.
These are the exact settings im using that will always
give me the odd scoring anomaly.
Quick-Battle , July, 1941, Central,
(Force Mix) Axis Infantry Only-----Allies Combined arms
(Nationality) Axis German -----Allies Soviet
(division type) Axis Infantry -----Allies Infantry
(quality) Axis Medium -----Allies Random
(purchase units)Axis Automatically Allies Automatically
(fitness) Axis fit Allies fit
(casualties) Axis none Allies none
(ammunition) Axis full Allies full
(sewer movment) Axis no Allies no
(Battle Type) Allied Attack
(force size) 500 points
(mapsize) medium
(handicap) none
(rarity) standard
(time) mid-day
(tempeature) warm
(weather) clear,still
(game length) 50 fixed
(map type) village
(tree coverage) moderate
(hilliness) modest hills
(damage) none
(choose side) Axis
(fog of war) extreme
(comp exp bonus) normal none
Using these settings I will always get a weird starting score below 100 percent
I did a little experimenting, I made just one change to the settings above by
playing as the russians instead of germans. As expected my 1st turn score
was 0.
In another experiment I made just one change , making it an *allied probe*
I got the expected 100 points as germans
So whatever the problem is, it only seems to occur in an *Allied attack*
and only when the Ai plays as the russians and the Human plays as germans.
Can anyone duplicate the same thing? , or is it just me and some weird
system problem on my end.
I believe I noticed this same problem in a patch previous to 1.03c but
it didnt appear consitently so I shrugged it off but now I can make it happen
easily using the settings above.
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Thanks for the replies,
No im not playing with casulaties,mods,
splits squads, or anything else which
would give me reason to suspect its
causing the scoring anomaly. Thats why
Im so baffled ;o). As a interim measure
I did try reinstalling all the patches
to see if it made any difference. One
thing I didnt do is install 1.03a and 1.03b
before applying 1.03c but I thought a and b
could be skipped thinking 1.03c would incorporate
all the changes in a and b. Regardless it didnt
make any difference and I still see the strange
score. It almost feels like the computer Ai
is being given a random handicap that substracts
from my score, or there is an invisible flag
out on the map that Im not getting credit for
(I cant defend what I cant see!)
I guess there just must simply be something
weird about my system or something in the game
got corrupted since no one else is noticing
missing points in similar situations.
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sorry forgot to include the link ;o)))
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Gunnergoz......this may be the russian war archaeology site you asked about. Clicking on
the links on left hand page will give some
neat pics showing old wartime afvs both german
and russian that had been salvaged from rivers/
lakes in recent times.
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Would anyone be willing to do a few quick battle tests to see if their score is below 100 using the type of situation I described at the beginning of this post?...If you see a score of 100% in that type of situation it would help me confirm something is wrong here on my end but if
you are seeing a score less than 100% percent
then how can that be explained? Any ideas?.
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Im not splitting any squads so that couldnt be
a factor.
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Hello,
Ive been playing a lot of 500 point
QB's. I play as the german defender in a
an allied attack battle. I setup my
forces close to the flags to insure control.
I then go to the first orders phase and look
down at the score. I thought in past games
it would always read 100 percent since I control
all the flags and have not suffered any
casualties but recently I have noticed Im
only getting a score that ranges in between
88% to 98% percent. Why would I have a score
lower than 100 percent ? I have control of all
the flags and not a shot has been fired yet so
Im wondering why my score is less than 100%.
Im playing with the 1.03c patch.
Maybe Im missing something obvious but
could someone please explain why I might
be seeing what seems to be a strange score.
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Thanks for the replies and for your offer Tracer.
Ive done some info searching and my motherboard
is a FIC SD11. Although it has an APG slot the
manufacturer strongly urges not to use any video
card above 16Mb memory. So to upgrade the video card appreciably
I would have to go the PCI slot route.Think I will
hold off on any other upgrades until I get another
motherboard with better capabilities than this one.
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Hello,
Just recently aquired a hand me down Pc.
CPU=AMD Athlon 500MHz
AGP BUS=version 1 ,speed 67MHz, max transfer rate2x,aperature size 128
Front side bus speed=2x100MHz (200max data rate)
system memory=128 megs
Power supply=350watts
Im not sure of the specific motherboard name/type
except the installation CD said something about
"VIA" drivers
I currently have a Jaton 8 meg PCI video card with
9880 chipset
I know I should get anothe 128 meg memory stick...
thats the easy part....But what kind of name/make/
chipset video card should I be looking for to replace the hopeless 8 meg Jaton?
I did search this forum and found a few hints but
frankly I dont know much about video cards so if
anyone has any suggestions that would probably work with my system I would be grateful....what
I should be looking for and what I should be avoiding. Im looking to spend between 40-60 bucks
for this card as that seems to be the price range
for budget cards.
I know this system isnt the worlds fastest but
with a better video card it should do ok with small to medium battles. I know Im not going to
be able to play the lastest greatest FPS or flight
sims but when you keep in mind my old PC was a 200amd with 64megs memory....what I have now
is much much better than that horror ).
So can anyone give me pros and cons of the various budget cards?
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I too am getting the odd white ancient riverbed glitch. Im definately running a subpar
system..Win98 410.1998 with an 8meg Jaton
Blade pro based on Trident 9880 chipset- drivers
6.50.542 ...based on the responses above it
would appear this a VRAM issue and so maybe
there is no tweaking workaround. Im suprised
since the rest of the game looks superb and plays
well. Is there nothing I could do
to fix this problem?(short of video card upgrade)I was thinking maybe the tile
sets in question could be modded into something
my video card could "see" Hmmm....If there is no workaround could
someone give me an idea as to how common the
affected terrain is....for instance if I generated
random quick battles...is this a type of terrain
the computer program would pick often (?
Generic Models vs Specific
in Combat Mission Shock Force 1
Posted
Thats very welcome news. Thanks for the reply.