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Makes The Jelly Judder

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Posts posted by Makes The Jelly Judder

  1. Quote...

    Agreed with Shaka, changing codes and distributing radio traffic is way below the level of a Hitler, or Stalin, or Churchill or Roosevelt or even of any of their generals or admirals.

    Ultimately these guys where in charge...the buck must stop with someone....I think Churchill was very interested in this sort of thing?..

  2. I doubt we will get Cromwells in CMAK. 88 equals a resounding whoolp to all tanks. But most german guns were not 88's. And Brit tanks must have been proof aginst these guns at least at somekind of range......

    Thw tiger in in CMBB in 43 is still leathal(sp?)

    [ November 18, 2003, 07:56 PM: Message edited by: Makes The Jelly Judder ]

  3. The armies might have been small but they were nearly always engaged in significant numbers, whilst the distance advanced by the victories armies was in the range of hundreds of miles. The back an forth distances traveled by each nation would have easily cover the whole distance of Russia.

    I think the problem with CMAK will be that the maps will be too small whilst the number or troops involved will be ok, which is possibly the opposite of CMBB's problems.

  4. The armies might have been small but they were nearly always engaged in significant numbers, whilst the distance advanced by the victories armies was in the range of hundreds of miles. The back an forth distances traveled by each nation would have easily cover the whole distance of Russia.

    I think the problem with CMAK will be that the maps will be too small whilst the number or troops involved will be ok, which is possibly the opposite of CMBB's problems.

  5. Thanks for all the replys guys, all makes perfect sense, just a question of balancing all the factors for the best effect.

    Right, Ive got another question. When an AT gun was found to be underperforming i.e 2pdr its replaced by a gun with a larger diameter shell i.e. the 6pdr. The names of these guns suggests that its not really the size of the shell that is important but its mass. I assume that penetration is directly related to momentum i.e. velocity * mass. My question then is why didnt the 2pdr just get a heaver (i.e longer) shell, wouldn't that work just as well? What about HE, why increase the diameter of the shell when you can just make the shell longer and stuff more explosives into it?

    [ June 28, 2003, 09:57 PM: Message edited by: Makes The Jelly Judder ]

  6. Right, my understanding is that the muzzle brake on tank guns is there to reduce the recoil of the gun.

    Now I can understand this on guns in tanks due to the cramped conditions in the turret. What I don't understand is why the muzzle brakes exist on towed AA and AT guns, surely the recoil of the guns doesn't really matter for these? Guns I can think off that have muzzle brakes are:

    AT Guns

    German 75mm

    German 88mm

    German 128mm

    Russian 100mm

    AA Guns

    Russian 85mm

    Russian 75mm

    Plus there are various Arty guns that have these things attached too.

    Surely the muzzle break ruduces velocity and accuracy of the guns? So what gives? Are these simply tank guns placed in a gun carrage for ease of production(AA guns and arty excepted)?

  7. Andreas beat me to it.

    Heres the score.

    results.jpg

    Bit blurry sorry. 77 to 23.

    A good fun game I thought, must remember that squads with 50% casualities are rubbish at attacking. And that Stugs cost less than PzIVs because they have no turrets.

    Also its the same score as my first round battle (I think), freaky.

    [ May 11, 2003, 08:22 PM: Message edited by: Makes The Jelly Judder ]

  8. Hey NTL ain't too bad :( . It came with my broadband and it don't bounce back ppls emails after I have exceeded 2mb, however the constant drop outs and the turning on and off of my set top box is a pain :( .

    I'm not really bothered about game type, but if I have to make a choice I’d go ME and large.

    [ April 13, 2003, 05:11 PM: Message edited by: Makes The Jelly Judder ]

  9. Maybe for no1 you could have a button that flips the interface into another mode, say an options mode or a unit info mode? Or you could have a button that made the interface panel take up more room and show more data.

    Or you could add to the gound conditons thingy that when you mouse over it, it changes to some stats. You could have the same effect when you mouse over the unit icon, it might flip the image with some unit stats.

    What I would really like though is a change to the target command. Currently you get a single coloured line from the unit to the pointer/target, what I would like to see is this line to have different colours/brightnes depending on firepower or armour penatration. Like going from bright red down to a dull red or striped with the amour penatration colours.

    Also is there any reason why the video playback and camera movement controls are so large? Do the camera movement controls really need to be there at all(well except for elavation)?

    [ March 11, 2003, 07:08 PM: Message edited by: Makes The Jelly Judder ]

  10. Oh oh, must not forget. The highlight of the match was a four minute ding dong battle between a Valetine and a PZIII. The range was about 600m and it was ricochet after richochet, with the PzIII eventually retreating (must have run out of AP ammo?) great viewing.

    Another highlight (well for me) was two first shot kills at about 600m from a green t34, what was that about bad optics. This T34 and the Valentine really held up wickys advance.

    [ March 06, 2003, 08:13 PM: Message edited by: Makes The Jelly Judder ]

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