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TRintala

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Posts posted by TRintala

  1. Originally posted by ev:

    I am not thrilled about your first suggestion, but, I liked your second suggestion:

    </font><blockquote>quote:</font><hr />Originally posted by MJY:

    A second suggestion might be for minor neutrals to “mobilize” their forces should a neighbour country be attacked (e.g., a minor country’s 3-strength corps might grow – over the course of a turn or two -- to a 10-strength corps and become more heavily entrenched). With this sort of system in place, an Axis force that invades Spain might find Portugal a (somewhat) tougher nut to crack as a follow up. And the British might find Vichy Algeria tougher to crack after Tunisia is first attacked!

    I am interested in any feedback forum members might have. I would also be interested in playing a few PBEM games employing the first suggestion (i.e., the DOW limitations) as a “house rule.” (I don’t know the editor enough to know if you can repeatedly change the strength and entrenchment levels of minor powers once a game has started.) Anyone interested in trying this via PBEM can e-mail me directly. Depending on the response, I may not be able to accept all challenges (at least not immediately), but I will respond to all messages.

    Thanks!

    It makes sense, although I do not know if it is historically accurate: Did Yugoslavia increase the size of its army after Italy attacked Greece? Did Finland increased the size of its army after Russia invaded the Baltic States? Did Sweeden drafted more men in account of Germany's invasion of Norway? etc.

    Any one knows? </font>

  2. Originally posted by DennisBoz:

    I downloaded the game via direct2drive and now want to migrate the game to a new computer. I moved the install files and installed the game. When i run it connects to gamespy then tells me i'm not liscened for the game.

    Any clues how to get the liscene recognized on a new machine?

    Moon, Matt anyone? Please get rid of or censor this post if it contradicts any end user licence agreements or violates any copyright laws.

    Actually you don´t have to install SC again at all. Since SC doesn´t generate any entries to Windows registrykey, you should be fine just copying ALREADY installed game from your old computer to your new computer. Not just the installation files, the WHOLE game. In addition you can keep your saves and downloaded scenarios.

    On the other hand, if you managed successfully install SC. It is possible that D2D version of SC generates registry entries. In that case you could try to export SC registry entries from your old computer to your new computer via Regedit. If you´re planning on trying this, a little word of a warning is necessary. This operation can seriously mess up your registry if you´re not knowing fairly well what you are doing.

    I hope this helps.

  3. Originally posted by Robert Olesen:

    ****.

    I just bought the game using D2D. If I'd known how this really works then I'd have paid for a shipped version.

    Let me quote D2D at their SC page

    </font><blockquote>quote:</font><hr /> The first time you run it, simply enter the custom activation code from your email receipt.

    It obviously didn't work that way. It uses an online activation tied to your PC. I never got an activation code by email,

    So, I definitely feel cheated and didn't get what I bought.

    Any way to get your money back or pay the difference and get a shipped version? </font>

  4. Is your opponent from Europe?

    ISO 8859-2 is a part of ISO 8859 standard for 8 bit character sets for Western languages (i.e

    Latin, Greek, Cyrillic etc.). The problem might be that your system isn't supporting ISO 8859-2

    at the moment and that is the reason for "garbled" emails. I think that correct

    solution is to install ISO 8859-2 fonts and your mails should display correctly.

  5. I do not know the number cruching mechanisms in the game engine, but my common sense says this: long range, (somewhat) inefficient guns, HULL DOWN positions and lots of shells spent should generate lots of gun damage, because most of the succesfull shots will hit the turret where the main gun is mounted (in the most cases).

    So, could it be the case, that variances in gun damage percentage claimed by different players were altered by scenarios played (suitable hull down positions, equipment used) and skill level of the players (ability to find good hull down positions). Yet I find it hard to believe in 80%+ percentages. Ofcourse really high percentages can't be explained by this, but maybe a moderate increase in gun damage.

    Well, my 2 cents

  6. I think you're all facing the mightiest weapon of computerized wargaming... The Bug! The whole Eastern Front can collapse into a single infamous bluescreen in a matter of milliseconds or turn your decisive victory to a random ASCII-mumbojumbo. If the Bug is that powerfull, it is possible, even likely, that it can mess around

    with unit coordinates... Strange enough, I haven't experienced any problems with the game, no disappearing units or shady crashes.

    Still it is good to remember, there are no flawless code...

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