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Poobear

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Posts posted by Poobear

  1. Originally posted by Andreas:

    [QB]The following three reasons would have made me shell out money, even if all else had stayed the same between CMBB and CMBO. They are the reasons I will never go back to CMBO.

    1. Completely revamped penetration model for rounds. No longer will a 2-pdr take out a Panther from the side with one shot

    QB]

    If thats the case then I want my pre-order $ back!
  2. Ok tank grogs, I'm curious about how Russian SPGs (SUs, etc...) were actually used as opposed what they were intended for. I am wondering if these were most useful on defense as mobile ATGs and on offense as mobile direct-fire support platforms. That's mostly how I used German SPGs in CMBO. Thanks for any input, historical, opinion or otherwise. ;)

  3. Originally posted by The ol one eye.:

    Playing as the Germans in the tutorial and Yelnia I have yet to see tanks leading in with infantry far behind, if that little problem is fixed, its an improvement.

    I played this scenarion as the Germans and despite the fact that I squeeked out a victory I was never able to kill any T-34s as he kept them out of reach from infantry. I would say that that is an improvement over CMBO, IMO.
  4. Originally posted by Gryphon:

    I didn't see any mines on the German side, only grenade bundles and the pazerwurfmine?

    Regards,

    Gryphon

    Yelnia Stare (spelling?) scenario, 2 tank hunter teams (GERMAN) have magnetic anti-tank mines as well as grenade bundles.

    I agree w/ the likelyhood that a grenade bundle would have been placed rather than thrown (or mabye a very short toss) but understand why it was necessary for BTS to model them being thrown for simplicity. Glad to hear that someone had success though. Both my teams were killed at 100 meteres by a T-34 while they were still hiding in their fox holes. Never got close. Maybe when the get in some urban combat as mentioned above I'll see the buggers work.

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