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Fubarno

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Posts posted by Fubarno

  1. Anybody working on anything? I myself am not, but I expected someone would have made a Pacific war map or something else by now.

    I do see that Kuniworth made an eastern front scenario.

    I played a couple of the scenarios included in the game; North Africa and the Market garden maps. I liked the Africa one but felt that the editor didn't lend itself too well to the Market Garden map. I guess the lack of road terrain is the biggest thing missing.

  2. From Stalin's Organ... "There's nothing particularly realistic about carriers aiding battles between surface units AFAIK - the best known example is probably Leyte Gulf, where the Japs turned around due to mistaken intelligence."

    Remember that there is some abstraction to the equation in grand strategic games like this. I would argue that the mere presence of aircraft carriers in an area of sea would probably result in surface fleets without air cover falling back. Another point, no surface fleets ever directly engaged carriers directly except at the Battle of Leyte Gulf were American jeep carriers contributed to the defence of the beachhead, as you mention. In the game of SC surface fleets engage carrier fleets very frequently.

    Though there was little combined surface/carrier combat in WW2, there was plenty of sparring in the Med and the North Sea around Norway and the Murmansk convoys, as well as the pacific. One could argue that the presence of allied carriers in the area 'modified' the advantage that the allied surface fleets had.

  3. I recently saw Downfall too.( I saw EE many years ago). The one deepest impression that haunted me from the movie was the guy, mentioned above, running around stringing people up as traitors. The actor playing him was the stereotypical ugly German that one might expect to see in some anti nazi propoganda; fat faced with rosy cheeks, big and stupid looking but with a cruel beedy eyed face, and of course wearing some lederhosen and a Tyrolean hat. A right sick bastard.

    The other thing was the fanatical Frau Goebbels making her children take some tranquilizers before bedtime so she could come in later and give them all cyanide. Disturbing!

    Lots of other disturbing stuff too. Like a big auto accident that one can't look away from. Of course any scene with Hitler; pure delusional, evil fanatacism.

    Good movie for the WW2 history buff.

  4. One problem I see is being able to reconstitute a surrounded unit that is destroyed in a city tile.

    Even though there would seem to be little chance for enough of the cadre to escape and reform, the unit will always have at least a supply level of one and in the game can be rebuilt at a lower cost. Doesn't make sense, or has this been changed in the patch?

    Maybe a surrounded city tile that is reduced to 0 supply should have a delay before it starts to build up it's supply again. This would allow units surrounded in a city tile to be completely destroyed with no chance of being reconstituted.

    Take for example the German 6th army at Stalingrad. Yes, in the last days of the encirclement some select few were flown out of the bastion to form the core for a new 6th army, but it couldn't have been more than a hundred and this wouldn't be enough in terms of this strategic game to warrant a lower cost to reconstitute. The 6th army was destroyed, I think we can all agree, despite clinging onto the ruins of Stalingrad until the end.

  5. I thought there were 27 turns per year.

    3x4=12 summer

    3x2= 6 fall

    3x1= 3 winter

    3x2= 6 spring

    total = 27. Correct me if I'm wrong, but I'm going to bed now and can't look it up.

    It's an abstraction that works well for this scale.

    The main campaign is lots of fun. I've played one of the smaller campaigns too, North Africa, also fun. The AI is not a factor as I like human opponents. Recomend buy.

  6. 1. Allow all naval assets, including fleets on the allied side, to be viewed on the convoy map.

    2. Allow fleets and air units an auto interception attack against amphibious transports before they land on a beach.

    3. PLunder fixed.

    4. Soft build limits for amphibious transports that are different for each major country.

    5. No placement of fleets from the production queue in a port that wasn't occupied before the fleet was started, i.e., can't place Prinz Eugen in Axis occupied Brest.

    6. Restarts in PBEM can't be done without some restart message.

  7. This answers quite a bit, very nicely thanks. And, it wasn't the least bit boring smile.gif

    I'm no programmer, but it seems like it wouldn't be extremely dificult to create code that would dictate fleet placement restrictions.

    So it seems gameplay/balance reasons had a strong influence on how the fleets were apportioned for each country rather than some strict historical formula.

    Well, I guess we'll be looking forward to some interesting adjustments to the order of battle from scenario editors, but the placement function of queued up fleets is another issue. I don't know if others think of it is an important enough issue to be included in a patch.

  8. I don't know what algorythims HC used for his order of battle or what the actual order of battle is for Germany's WW2 navy.

    Maybe someone more knowledgeable than myself on the subject can comment about actual force levels of the major combatants navies, but as it is it seems that Germany is too powerful in the surface fleets.

    Maybe three sub fleets accurately represents what the Germans had at the start of the war, but wouldn't they have had any appreciable numbers of U-boats in the construction pipeline when the war started?

    Also, the main point, why can queued up fleets be placed in captured French ports? Did the get a big trailer and tow the hulls across the countryside on the autobahn with a kubelwagen trailing saying "wide load"?

  9. It doesn't seem realistic to be able to initially place the German fleets that are in the production queue at the start of the 1939 campaign game in a captured French port. These fleets, Prinz Eugen, Bismark and Tirpitz, were built in German shipbuilding facilities and took many years to complete and outfit and should only have a German port as an placement choice.

    Subsequent production initiated by the player could then be built in captured ports on the French coast only if the port was in player control at start of production. This seems more realistic.

    Furthermore, the inclusion of a seperate cruiser fleet for the Prinz Eugen seems a bit unbalanced. In SC1 I imagined that a Bismark fleet would include the Prinz Eugen as historically they sortied out together. Also, the full strength ship counters I thought represented not just one ship but a fleet, ie., a BB counter might represent a single BB, a CC and a couple DD's. An aircraft carrier fleet is a carrier and escort CC's and DD's.

    Wouldn't an aditional U-Boat fleet in the queue instead of a cruiser fleet better reflect the historical strength, direction and strategy that the German navy was pursuing in WW2?

    BTW the game is great!

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