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matra

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Posts posted by matra

  1. >> I could accept spies (maybe) if they didn't remove FoG entirely,

    The Axis player buies a spy and places it everywhere in UK . From this point on

    the Axis player receives informations about things like troops movements , unit

    buying, research (we can steal it!) and other intel informations .

    Allies can do the same.

    or

    The Axis/Allied buy a spy,place it anywhere in the map and from this point on

    he can view all enemy units in the six hexes adjacent to him.

    Suppose a super trained (5 or more research points) spy ,infiltrated in the UK,

    send a message to Berlin like "Look at Normandy".

    >> and that it were optional and not a De Facto part of the game.

    It is only an if... ;)

    >>so you see subs that aren't really there.

    If the UK decode Enigma the MPP lost due to U-boats dramatically decrease . I think that

    it is a good trade-off: no more canceled FOW for subs.

    >> To totally remove the fog on the Germans is unfair,

    Never said that smile.gif

    >> give the axis a chance to fight back on this.

    Axis can develop Enigma-2,3,4... and so on. Allies have to spend other research to decoy it.

    >> Subs tracked by spies could have a ? marker on them

    I think that the above solution is better . To detect the U-boats we can use advanced sonar.

    I think that it is obvious that SC lacks some intel .

    Mix all those things with real-time and a smaller scale and we obtain SC2 : The WWII game ;)

    Great game anyway.

  2. Hi!

    I'm playing with the demo version of Strategic Command and i think that it is a

    good war game but i think that there are some important things not implemented .

    I'm speaking about things like Enigma,spies and nuclear research .

    It is known that the U-boats were defeated after the breaking of the Enigma code

    and that UK and Germany were involved in spies' wars.

    I think that the game will be better if it implements this things .

    There are some humble suugestions :

    Enigma :

    The Axis can do research on it and he can use the Enigma to hide the positions

    of his subs . The subs will be undetected until the Allies cracks the Enigma.After

    the Enigma was broken there is no fog of war for the Axis subs .

    Axis can pass to Enigma-2,3... doing other research.

    Spies :

    The Germans/Allies can buy a Spy unit that can be positioned anywhere in the map.

    A spy can clear the FOG in the hexes near it so the player can look at the secret

    army's of the enemy.

    A one shot commando operation can be buied and used against key facilities...

    Nuclear:

    A 10 point research can be initiated by Axis/Allies . The first that reach the

    nuclear level 10 can use the bomb.

    ... i read too much Forsyth!:)

    Great game anyway :)

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