>> I could accept spies (maybe) if they didn't remove FoG entirely,
The Axis player buies a spy and places it everywhere in UK . From this point on
the Axis player receives informations about things like troops movements , unit
buying, research (we can steal it!) and other intel informations .
Allies can do the same.
or
The Axis/Allied buy a spy,place it anywhere in the map and from this point on
he can view all enemy units in the six hexes adjacent to him.
Suppose a super trained (5 or more research points) spy ,infiltrated in the UK,
send a message to Berlin like "Look at Normandy".
>> and that it were optional and not a De Facto part of the game.
It is only an if...
>>so you see subs that aren't really there.
If the UK decode Enigma the MPP lost due to U-boats dramatically decrease . I think that
it is a good trade-off: no more canceled FOW for subs.
>> To totally remove the fog on the Germans is unfair,
Never said that
>> give the axis a chance to fight back on this.
Axis can develop Enigma-2,3,4... and so on. Allies have to spend other research to decoy it.
>> Subs tracked by spies could have a ? marker on them
I think that the above solution is better . To detect the U-boats we can use advanced sonar.
I think that it is obvious that SC lacks some intel .
Mix all those things with real-time and a smaller scale and we obtain SC2 : The WWII game
Great game anyway.