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santek

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About santek

  • Birthday 08/22/1967

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  • Location
    France
  • Interests
    War Games
  • Occupation
    Bizz

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  1. It is not worth trying with XP, you had better to take an old machine and install an OS up to 95 and start it with dos not windows. Then it should work. Good luck!
  2. Yes quite new, I spent many time playing the game...
  3. Are you joking or English? England would have surrendered after a week of fight if the Germans had decided to go ahead with their invasion plans. And many be all europe would speak German. Just look at what happened in Jersay Guernosey...
  4. There is an old and excellent game called "High Command" which was quite the same kind of game. It had many qualities and some disavantages compared the SC demo (I will just list a few advantages): - Stacking units: we could stack units until a certain number. Extremely useful when you suffered after a hard attack and there is no more space on the front line and you still have many armies behind... Moreover we could stack air units with land units. The air units could not defend against land attack, they just suffered losses and retreated automatically to the rear. - Submarine: are so easy to sink in SC. How can I (as German) send some in the Mediterranean or even in the northern Atlantic? Why develop sonar technology as it is so easy to sink subs? An excellent refence would be "Das Boot" or "Silent Service". A battleship is NOT made to sink subs and only late specialised air units could attack subs. They have sunk many tons in many seas during WWII. The US won against the Japanese in the Pacific mainly beacause of subs. There was a special order for all naval units: "raid" so they desapeared from the screen until you recalled them for repairs or a special mission. - Ressources: why are there 4 kind of MPP? As they just give MPP. In HC you need x number of mining pts and x number of oil pts and x number of Industrial or shipyard pts to build something. Moreover it was possible to increase a little the industrial capacities even if there were only a few ressources left. - Production: minimum production unit was the division that could be merged into a corp or an army. Which is more real than just sending some reinforcement for a unit. So that you could build an air scad and send it very fast to front. On this matter I do believe that air units do not need to spend MPP to move or they should be able to move further on airfields we could build if not already existing. I hate to have to wait until I have enough to build an air or an armoured unit. Moreover any unit cannot be produced in a second, German infantry units took in real a full year! So they had to plan the human ressources a long time in advance. The shipyard capacities prevented the Germans to build more than what they wanted. So that the UK always had a better navy even with less human ressources. That is why Germany prefered to build subs (fast to build and hard to sink). - Units: the para are a great kind of unit they have been very useful on nearly every front. HC managed them like any other infantry unit but added an air transport pts that could be built. This air transport pts was used either to transport the para troops or to send supplies to units that where out or too long of their supply lines. Destroyers are excellent in sinking subs or defending convoys. - Transport: in HC the transport had to be built and they could be used to transport goods, supplies or troops. They could of course be destroyed so that they had to be guarded. So there was a command "escort" for naval and air units, the naval units desapeared until they were recalled and the air units remain on the same spot but could not be moved until they were recalled. - Technology: soft attack capabilities, please do not forget all the improvements in this domain. Nuke is a must by end of the war. - Bigger map. - Order: when the ennemy unit defending a place is destroyed, the attacking unit will take the place of the defending unit. Which prevent the defending party to rebuild something and allows the attacker to take directly the place. There must be much more to say but these are the main advantages. Of course HC had a big disadvantge compared to SC: it was really difficult and long to manage. Too many things to do for one turn. For this SC is far better. When I first heard of SC I thought "Great finally an advanced HC". I thought it would be quite the same but more user friendly with a larger map (with asia, america and Africa). So I would like to say to everybody who wants the game asap: "PLEASE be patient, it is much better to have an excellent game that will force you to divorce, to fail your exams, to be fired,... than a kind of beta version. Anyway I would like to thank the devs and the guys who had the idea of making such a game because not many people in the industry now believe in such a game. And it is a shame! Because there will always be fans.
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