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Combat Engineer

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About Combat Engineer

  • Birthday 11/10/1972

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    Pittsburgh, PA

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  1. Rob, if you want the mod, just extract and overwrite into the correct into the correct directory. Be sure to back up!
  2. Rob, Get winzip. . . you can download it off of the net. Make sure it is in the "classic" set up. Use the command "extract" to extract it to your CMBO file. I only unzip scenarios so I put it into that folder. Not sure where you put PBEM games, I haven't played one.
  3. It would seem to me that the ones being teased here are the one's that actually made it to the party. Could you imagine having to go home and play CM:BO after that? Might be rough according to some of the descriptions ( I believe "cartoonish" was an adjective used by one of the gentlemen to describe how CMBO looked in comparison with CMBB). Anyway, I have a few questions for the lucky guys who have "sampled" the new incarnation. 1. How is movement handled? I always found the way I plot vehicle after and vehicle on a road to be tiresome. Also the AI sometimes has a mind of its own in this regard, that can really frustrate me when I'm trying to go around building and such. Any improvements? 2. Can you actually see out of buildings with your troops? This seems very abstract to me in CMBO. 3. And also, as someone else asked but I did not see answered, how does the "seek hull down" command work? Very curious.
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