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Chive

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  1. I was very disappointed by the ToW demo. It seems to me to represent the worst of both worlds. It has a surface of complexity and detail. At first glance the dedicated wargamer will be thrilled by the interface. But dig deeper and there is little substance. It feels as if the developers modeled open field tank combat and then ran out of time and money. Infantry are so hobbled that they might as well not even exist. Terrain seems to consist of mildly rolling flatlands with scattered trees. Many essential aspects of small unit combat are missing. So the hardcore wargamer is likely to be keenly disappointed. But at the same time the casual RTS wargame crowd is not going to be happy either. This player just wants quick action and fun with a little gloss of realism on the surface. He does not care what type of rife Private Schultz carries or how many rounds are in the clip. So, who is this game supposed to be for? What's the market?.
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