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Farslayer

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Posts posted by Farslayer

  1. Originally posted by Justin5471:

    I bought IL2 at PC World the other day (£15 on the cheap) just to get in the spirit of things. I crashed when the phone rang.

    Sorry laddie... no Cesspatrol membership for you.

    First you must prove that you can crash without needing the intervention of the telephone.

    [ July 09, 2002, 12:47 PM: Message edited by: Farslayer ]

  2. Originally posted by Boo_Radley:

    The bullet entered his back, was deflected by the shoulder blade, perhaps ricocheted off a rib or two and exited out his solar plexus! TA-DA!

    I agree Mr. Radley...

    Jeez! You'd think that some people never watched CSI, a cool show made cooler by Marg Helgenberger.

    Don't click if attractive women give you the willies... yeah, that means you Mace... and Harv.

    [ July 08, 2002, 12:53 PM: Message edited by: Farslayer ]

  3. Originally posted by redwolf:

    What kind of bull**** is this?

    We are talking about cards for Combat Mission here. What do you think when the first game with the new engine will be out? Tacops 4 will probably not have problems with currently cheap cards either.

    How much money do you want to spend right now, needlessly, for "future games"?

    If you want a card for Quake-style games, then fine, you need it, but your posts imply that every Combat Mission gamer needs the same hardware as a strategic planning Quaker right now. This is bull****.

    Combat Mission player need lots of fast video RAM, at least when they are into mods, which probably most are except some hardcore gamers who prefer wire models and lined terrain.

    But even if you are not into mods, in big battles you have so many textures on the board, and no filtering for visibility like FPS engines do, that you still want the VRAM.

    Proposing to buy the fastest card now available in the context of good Combat Mission gaming is like selling viagra in kindergarten.

    P.S. yes the ATI stuff does not do fog, and yes they used to have the crappiest imaginable driver support. But find the drivers I got with the Radeon to be just fine. Sometimes people and companies change. Since they gave me the large VRAM card cheap and NVidia didn't I took the risk, and I won.

    If your intent is really to ask opinion of video performance concerning only ONE game and solely its requirements, then perhaps some others statements have been overdone.

    I don't do Quake, or Counterstrike, or that type of game. But others I play, in addition to CM, do have video requirements, and I looked at several before going with the nVidia GeForce 3 Ti 200 a while ago because of the price/capability match, much like choosing an Athlon 1800+, which also now sits at the price/performance sweet spot. Were I only playing CM, I could have left my Creative Labs Graphics Blaster with the TNT chip in the machine...

    But balance is needed for best performance of all the components. No sense having a suck-a$$ video card with a kick-a$$ CPU, nor vice-versa. Since the upgrade it's all been CM:BO, IL-2, or NWN, and they all look and run sweet.

  4. Cricket! Cricket!!!

    Cricket is a small nasty little critter.

    Whether it is family Gryllinae, Gryllotalpidae, Eneopterinae, Mogoplistinae, Myrmecophilinae, Nemobiinae, Oecanthinae, Pentacentrinae, Trigonidiinae, or even the dreaded Australianae, they all deserve to be stepped upon soundly.

    Soundly enough to crush their carapaces, splay their legs, and eviscerate them, thereby producing that fine cruuuunching sound that signals the end of yet another foul little insect.

  5. Originally posted by yunfat:

    1)Stable code that doesn't crash.

    Might just be me, but I have never had CM crash, lock-up, or BSOD.

    NEXT!

    A massively multiplayer WW2 title is what console gamers are demanding...

    Hmm... I must have been asleep or somefink while the hordes of console gamers demonstrated publicly voiced their outcry over the lack of just such a game...

    Originally posted by: DrAlimantado

    I would love to see a console version of CM. Mainly because it would piss off all the holy grog-types we got on this board. Well, you know ... the kind of people who thinks that owning a computer made post-1990, is to sell out to the quake 3 crowd.

    Well, you just showed yourself to be possibly more narrow-minded that those supposed grog-types you defamed.

    Being only a demi-grog in comparison to some others more knowledgeable on this board, let me voice my own opinion.

    CM is CM and has this specific group of adherents, customers and fans because it is not Command and Conquer, it is not Red Alert, it is not Star Wars Galactic Battleground.

    It also is not Close Combat, another game which started out very nicely, back when it was just Atomic Games. I have Utah Beach, I have Gold, Juno, Sword. I have many of the old Atomic games, replicating board games on the PC. When CC came out, it was good, and there was GREAT POTENTIAL, but as subsequent versions came out (CC2, CC3, and a few more unsavory versions) and other companies got involved, the great potential was squandered or lost.

    CM is the redemption of the hard-core wargame, built by some hardcore wargamers for, guess who?, hardcore wargamers. Naturally, all the early adopters of CM (Did you pre-order the game??? I did) want to see it keep true to these roots. I personally choose to believe that BTS reached its intended audience, and that audience responded. Given the large number of fan websites with groggy content I think your statement is far wide of the mark.

    As for the next versions, doodads are cool, bigger battlefields are cool, more realism in the graphics is cool, and a multiplayer net game would be cool. But for me, all those features take a back seat to further improvements to any of the following: 3D analytical engine, vehicles, armaments, tactical AI, strategic AI.

  6. Originally posted by Hiram Sedai:

    A musty pub sparsely populated with Irish inhabitants is the setting. Smoke fills the air and some Enya is playing from an old jukebox. In a dark corner sits a man with a misshapen and balding head. Weeping can be heard as bitter tears of despondency fall into his stout ale. His furry fingers grip the glass of beer and his monobrow is shedding upon the table. A brazen waitress comes to the table to ask the patron if he would have another and he shoo’s her away with a glare. It’s only his first, but he feels a bit tipsy. His only thoughts are on the embarrassing loss he suffered at the hands of a Cesspooler. Fionn’s chest shakes as wracking sobs make his flab shake and tremble in a most disgusting manner. “How did he do it?”, the Ubergrog asks no one in particular. “I was an Alpha, Beta, Gamma tester” “It was pre-ordained that I should win against Hiram. I wonder if Dorosh helped him! I bet that Dorosh and Pillar helped that little bastard. No, it was Dorosh, Pillar, Jason C. and then Dorosh again!!!”

    By now, his tears have refilled the mug and he gently pushes it away from himself. “Need to write AAR on Commode Habits of Kindergartners now.” He then reaches into his Beta Tester coveralls and pulls out some money to slap onto the table. He puts on his “MadMatt for PM” hat and grabs his cane. His rantings are ignored by the other patrons as he shuffles out of the pub by himself.

    Stay tuned for next episode: “Fionn gets frisky”

    Tantalizing teaser, or bald-faced lie?
  7. Originally posted by Papa Khann:

    ... those cheeky little chaps in tights ...

    So we have Papa Khann, non-SSN...

    Papa of "those cheeky little chaps in tights", ergo, Papa Smurf.

    Khann... hmm... sounds alot like a Chakka Khan wanna-be...

    Originally posted by Papa Khann:

    ... You don't want to see ME in tights. Oh no. No, no, no.

    Papa

    You are corrrect. I do NOT want to see you in tights singing "Ain't Nobody"
  8. Originally posted by Goanna:

    That's BACT, you nong.

    Best Available Control Technology.

    Beg to differ old boy.

    US/EPA used the term BDAT, least ways when I was working with EPA/OSWER, Risk Management, RCRA, and a short stint with DERP/FUDS (Defense Environmental Restoration Program, Formerly Used Defense Sites. Got me a walking tour of Aberdeen Proving Grounds with that one).

    IIRC, BACT and BDAT were slightly different. BDAT was best proven in the field with actual industry data (meaning industry was willing to pay for it), although not necessarily the best available control technology. BACT was usually superior to the accepted BDAT, although, not surprisingly, BACT was newer and more expensive.

    I never liked the distinction, but with political lobbies, it was hard to get EPA to push for legislation forcing continual upgrading to the BACT by industry. Hence, the BDAT was an acceptable fall-back from the "optimal" BACT.

    [ June 20, 2002, 10:43 PM: Message edited by: Farslayer ]

  9. Originally posted by Joe Shaw:

    Thank Gawd that he seems to know more about enviornmental engineering than he does about tactics.

    Joe

    Pffftttt!!

    The git is an environmental engineer? And has he managed to put any of this knowledge to use for the betterment of the Cesspool?!? Hmm???

    Has he once proposed a BDAT for dealing with the influx of SSN's??? (BDAT = best demonstrated available technology, you know like barbed wire, AP minefields, or volcanic fissures?)

    Has he started on the paperwork to get the Cesspool certified as a TSDF? Hmm???

    Bah humbug...

  10. Maybe we could get an arty-grog in here. I'd like to see it work like the real thing.

    FO's can place "spotting round" requests that will drop a single shell, oh, twice or so a turn.

    When desired, change the mission over to an FFE request for the big bang.

    If your FO "loses contact", i.e., goes toes up, during the spotting rounds, the battery would stop.

    If the FO dies during the FFE, well, life is tough sometimes, and the battery would continue to fire the full mission.

    It would be nice if you could request N rounds for a given fire mission...

  11. Originally posted by Philippe:

    So please, somebody, tell me how to make my Germans act like Germans when I play CM.

    Do really well at the beginning of the Quick Battle or Scenario. Then over-extend yourself in the middle phases. Next you must lose horribly at the end. Oh, and a small case of insanity on your part might come in handy as well...
  12. Originally posted by John D Salt:

    ... Although by tradition most pseudo-random number generators generate uniform reals on the interval 0.0 to 1.0, any half-decent simulation language or library will give you a selection of probability distributions to choose from, including as a bare minimum the normal and negative exponential distributions.

    That 0.0 to 1.0 generator is usually hiding at the core of any library. It's what you do once you've got him that counts...

    The opposite of "fuzzy" is "crisp".

    I always wondered 'bout that one...

    Nope.

    ... the correct answer...

    Remind me to bonk the nog that explained that to me the other day...

    Thanks for the better info.

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