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Ancient One

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Posts posted by Ancient One

  1. Originally posted by KDG:

    [Also, any chance of seeing jets increased in cost from either 400 to 450, or from 400 to 500? Its pretty unanimous that they are overpowered and overused, thus the cost increase is an easy fix.

    I don't think fighters as a basic unit are necessarily overpowered, but due to their flexibility of their use they can gain experience more quickly and efficiently than other units. I think a better idea would be to lessen the importance of experience by at least half.
  2. Originally posted by santabear:

    I also think that these aren't really 'gamey' tactics (if that's supposed to be a negative term). The object of war is to win--not to 'play fair.'

    It's gamey because it's using a game feature in a way that does not reflect the realities of war.
  3. Originally posted by ArmenianBoy:

    Ok, how about you just try thinking first before such a remark? Better yet lets play and you can show me how subs the most efficient naval unit. Email me please, I love to play an axis player who builds and researches subs. Because while your doing that, Russia will be handing you your ass on the east front. So maybe if you go all out on subs you can 'shut the US down' when they enter the war and have killed all the allied naval units. The problem will be that in 1942 Russian units will be occupying Berlin!

    My, such a rude child you are. tongue.gif

    So tell me, if subs are not the most cost efficient naval unit, what is? Sorry, but I have trouble believing that subs are overpriced and underpowered compared to carriers, battleships, or cruisers.

    For the record, I think it would be great if the subs had a greater dive % and were more difficult to spot. However, the subs then MUST have their naval attack rating reduced *substantially* to maintain any sort of balance. Hubert is going to have to decide what role he wants subs to play in SC. They should either be purely offensive naval attack ships (which they already are), or extremely elusive commerce raiding stealth ships, but NOT both.

    Does that sound reasonable to you? If not, I'm sorry you had to sit through another one of my insane rants. ;)

  4. Looks like you guys have thought this through...NOT. Try thinking outside of the box. Subs are currently the most cost efficient naval unit for the damage they can do to the enemy fleet. Any halfway competent Axis player can destroy the Allied fleet with subs. Do we really need another change to make battleships and cruisers even more useless? :rolleyes:

  5. Originally posted by windstarz:

    But of course repeating history close to exact is boring. So that argument wont ever change.

    I've never heard anyone say that they want to repeat history close to exact. I have however heard this point presented as a straw man argument by people who want to do away with historical limitations. :rolleyes:
  6. I agree with Sarge. I've been looking forward to SC for a long time, and I still wish great success for the game. I've however decided not to get the game simply because, based on my extensive experience with the demo and the testimony of other players, I just don't see it holding my interest for long.

    SC is a good game, but not quite the WW2 experience I'm looking for.

  7. Originally posted by JerseyJohn:

    Mussolini saw himself as conducting a seperate war from Germany in which Italy took the Riviera, Yugoslavia, Greece, Tunisia, Algeria, Egypt and the Sudan.

    You should add Switzerland to that list. In 1940, Mussolini was originally planning to invade Switzerland, Yugoslavia, and Greece simultaneously; before finally settling on just Greece after he was told he didn't have enough manpower to invade all 3 countries at once.

    Given the historical Italian performance in Greece, it's amusing to imagine what would have happened if Mussolini went with his original plan. :D

  8. Originally posted by Les the Sarge 9-1b:

    In Axis and Allies the consensus of friends, is defaulting the Russian player to the US player in a 4 person game is not only stupid, but makes a shambles of portraying the real world friction of the time (then again, you can't let the Brit run them eh).

    Trouble is, with only 4 players, you are stuck putting the Axis as one player (oh well, so one side is an over worked player, next time find a 5th player smile.gif ).

    So you've never thought of combining the US and UK into one player in a 4 player game?
  9. Originally posted by Yohan:

    Hey Hicom,

    You must be kidding speaking in reverence about High Command. It was one of the poorest wargames ever seen. Great map and it ends there.

    You can say that again, it's basically unplayable as is.
  10. Originally posted by arby:

    Not to do that and invest in research, too.

    Tell me why the Germans should be able to afford to buy all 10 research points early in the game, and possibly max out industrial technology, before the USSR or US even enters play.

    Originally posted by arby:

    How are you going to replace that?

    Who says it needs to be replaced? Look, the game is currently unbalanced in favor of the Axis. This is largely caused by their research advantage and rich economy even after US entry. Don't tell me pillage isn't a huge factor in this.
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