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kevsharr

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Posts posted by kevsharr

  1. Go to combat mission HQ download the cmmos program then start d/ling all their wonderful mod's for cmmos.The benefit to cmmos is you can choose which mod's you want installed buy a simple click and you don't have to backup anything

  2. Try "East Front Drama-1944"by Rolf Hinze it's available from JJ.fedorowicz Press.They specialize in translation's of german book's.I have not completly read the above book but it is very detailed but unfortunatly like most wwII book's suffer's from a lack of map's.It is very frustrating to see a name of a village that seem's to be important in the narrative but not be able to locate it in relation to the overall situation.The "History of The Leibstandarte"published by the same publisher as above is a five volume set that is a difficult read because of the immense amount of detail,almost daily activities are recorded.These book's are the exception to the above complaint because they have seperate map book's in color no less.

  3. From what I've read russian transgressor's were given a choice of ground or air duty.If assigned air duty you would indeed be a rear gunner in a Il-2 in fact you would be chained to your position and on the completion of ten mission's you were considered rehabilitated and returned to your unit,unfortunatly after nine mission's the unit doctor would report you as unfit for further flight duties and you went to a ground penal unit.In that unit you would basically be unarmed skirmisher's in front of the assault unit's.The german's soon learned to hold their fire until that line had passed by.

  4. I have a solution to the problem[one I did'nt know existed],rollback to a TnT2 graphic's card.I have not experienced ANY of the problem's described in any of the post's I've read.I get transparency,fog.On a really massive map with lot's of burning building's I get some slowdown but minimizing or eliminating the smoke help's alot.On smaller map's I use full tree and terrain setting's with no problem's.As for long loading times I have'nt noticed any exceptional delay's.I recently upgraded to the 4.0.82 driver's merely because it was availiable from the microsoft update center,I was running the 2.8 driver.Of course I can't play IL=2 but steel beast's and panzer elite run fine.I mostly play cmbb and sp-waw,rising sun.My system also includes a 1.5 gig p-4 with 256 meg's of ram,maybe this help's but without these post's I would not have realised there was a problem,just think I was considering upgrading[i guess now you could call it downgrading as far as my need's are concerned]to a higher end card but the problem's everyone else seem's to be having has changed all that,like someone once said"if it work's don't fix it"

  5. I am currently using cmmos{I wish more mod's were made cmmos compatable,I guess it's more difficult}so I would like to know how to install and run the mod's posted at the database.Do they go directly into the bmp file and if so do they overwrite the default bfc bmp's?If this is the case are the default bfc bmp's in cmmos changed to these mod's so if I switch from say canon's dusty pz38t to the bfc default one will it be the mod I installed from cmmod's?

  6. The American's in the Italian theatre used M-10's,M-36's and Sherman's in the indirect fire role actually quite frequently because of the static nature of most of the theatre's combat.I've got several photo's of tank destroyer's on built up ramp's surrounded by heap's of spent shell casing's and ammo crates.When I served on M-60's back in the seventies it was SOP when occupying a defensive position to identify and record the bearing's of likely avenues of approach so in the event of a night attack we could bombard these area's.Since we could'nt see the target area this would be considered indirect fire,we practiced it quite often.

  7. Originally posted by MikeyD:

    [QB] [German guns didn't usually carry indirect fire equipment so it'd be hit-and-miss using them for indirect fire.]

    I guess that's with the exception of the 88mm 18,36 and 37 flak gun's which all came equiped with indirect fire system's as well as direct fire and I believe they really were extensively used in the indirect fire mode at least later in the war given their size,especially on the western front.

    The Bison was a 150 mm gun mounted in a Hetzer type hull and represented a kind of next generation indirect fire weapon being fully enclosed but the armor was way to light for it to be called an assault gun.Except maybe if it was modelled in CMBO

    [ March 17, 2003, 07:58 PM: Message edited by: kevsharr ]

  8. An interesting aside to this SS against the SA is that the 18th SS Panzer Grenadier Division was named after Horst Wessel,a "Hero"of the SA,who supposedly died in a brawl with socialist's,but was actually killed by a pimp.There was also the "Horst Wessel"song an example of which can be heard in the movie "Big Red One"

    But for a SS Div.to have a SA member's name applied to it and also to use former SA member's to man it is....interesting

  9. I experianced a problem with armor pur.before I installed the 1.02 patch.When I generated a qb and purchased 4 or 5 tanks one or more would be missing.I have'nt played the game much so I took it as somekind of AI thing like my tanks were to much for the AI forces and it pared my forces down.But I just tried two QB's with 1.02 with pure armor me choosing the forces.It was July 1941 central front me as axis.I choose four pz38te's and a pz111g and four bt-5's and a bt-7 for the russian's.When I started the game I had two pz38's and the pzIII.I still kicked their butt's.Then I used the same setting's but changed to a soviet attack.I choose the same force but upgraded to a pzIIIh.I gave the russian's four bt-7's and one t-34/40.When the game started I had two pz38's that's all.The ai had the force I purchased for it.This seem's to be a problem,as you can tell,is this normal or what?As I said it happened in v1.01 also.Has anybody else had this problem?

  10. I d/l'ed all the ruleset's and thought I had installed them but when I go to cmmos and select b to b I am told that no rule set's have been installed.When I go to cmmos in explorer and click on the cmbb folder it shows the ruleset's.One interesting thing is that the building and misc.rulesets have no bmp's only disc.and text.Cmbo has no problem,when I click on it in explorer it show's the ruleset's just like cmbb but has a lot more bmp's per ruleset.If I remember right cmbo's ruleset's were self-installing because I don't remember having any trouble running cmmos for cmbo.Can anybody help I have'nt downloaded any non-cmmos mods because I don't like the hassle of backing up my bmp folder{limited hd space}

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