Jump to content

klapton

Members
  • Posts

    145
  • Joined

  • Last visited

    Never

Posts posted by klapton

  1. >How to win M1A1 against the Panther ?

    With numbers; try to outflank it.

    >Do the rules of CMBB T-34 apply to the sherman ?

    Which rules are those?

    >* Is there an equivalent of the T-34/85 in CMBO ?

    Equivalent to exactly what? Americans have Sherman Jumbos, which are well armoured. And those afv with the 76 mm gun should be feared.

    >* Can I use the M10 like a StuG IIIg ? ie. >Flank, Rear shot. Short range than long range. I >noticed that it kills panthers.

    The M10 may come with a few tungsten rounds, which will kill big cats easily, specially tigers.

    >* VC, Cromwell, Firefly etc. What is the story >with these tanks ? are they unique in any way ?

    Firefly is a sherman with a 17 pdr gun, which is a good anti-tank weapon. The cromwell does not have any special feature, apart from being one of

    the most numerous afv in british service.

    * lastly i played a scenario in CMBO in which 12 shermans were lost to 3 panthers (elite). What do you think could have helped to make it easier to win ? some of the ideas i have which are not tested out: (a) tank rush (B) better coordination with Troops. © keyholeing ?

    Go for its flanks. In fact, even a Stuart can kill a Panther from the flank.

    You may try also the M18. Thin armour, but good 76 mm gun.

    Have in mind that in CMBO, Germans do not have the advantage of superior optics, so Allies are not at a great disadvantage at long ranges.

  2. Well, I would interpret experience levels this way:

    Conscript: men rushed to military service without proper training and motivation, including teens, oldmen, sick, injured and former prisoners.

    Examples: Static divisions.

    Green: troops recently arrived at the frontline without combat experience. This might be whole divisions or replacement troops. Sometimes it would be the NCOs who don't have enough experience (at least as officers), other the privates.

    Examples: American 4th Inf Div. Canadian 2nd Inf Div, Luftwaffe field divisions.

    Regular: the troops that form the base of an army. Have combat experience or a lot of training, or enough motivation for fighting.

    Examples: American 29th, German 353.

    Veteran: troops with a lot of combat experience, or intensive training in a particular task (crews, FOs, snipers). This may include whole formations.

    Examples: American 1st, German 352 and 21 Panzer.

    Crack: hand-picked troops for specialized tasks, usually young men in good physical condition and with combat experience. Paras and mountain troops would be the most obvious examples. Troops with an exceptional career involving months of continuous hard fighting may also be included here.

    Examples: rangers, elements of British 6th Ab. and German SS.

    Elite: exceptional individuals. Tank aces, heroes and the like.

    Example: Wittman.

    The experience of FOs, as it affects the delay time of arty, may also reflect its availability and responsiveness for the particular mission you are conducting.

  3. It depends on how important is to reach the woods. If it is a vital position, I would run. The less time you are in the open, the better. If you sneak or crawl, it will take ages to reach the woods, and the men will immediately stop if fired upon.

    The problem is with heavy weapons teams (zooks, MG and mortars) which cannot run, and if caught in the open are likely to panic.

  4. Let me translate this:

    ------------------

    To all Spanish-speaking comrades of Combat Mission, I invite you to participate in the site devoted to this game Municion y Tactica [ammunition and tactics]. Through it, we hope to provide the Spanish player with resources, so he can both interact with his fellows and take part in ideas, tournaments, etc originated from the community that is trying to get shape. I hope that you will take part in this project from our community and that we can have a lot of joy between us.

    The address is

    http://municionytactica.tripod.com/

    PD: sorry for the missing "enie"; my keyboard does not accept it.

    ---------------

    Bueno, pues me pasare por ahi a ver que tal. Saluditos.

  5. I don't have neither a P3, nor a P2. Just a plain pentium, running at 200 mhz, an dated back to 1997. When playing a large scenario (say, 5000 points), the Los tool becomes almost unusable, and moving through the map is a pain. With a 16000 points scenario, it will crash for sure.

    The size of pbem files is going to be large, for sure. In a 5000 points with lots of vehicles moving, they will be around 1 mb. Zipping them is not an option; I guess they are already somewhat compressed, and you don't get a significant compression rate.

×
×
  • Create New...