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rumplemintz

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  1. This has probably already been covered somewhere, so apologies for repetition. However, I am currently playing schwerpunkt and I don't want to read all the treads for fear of spoilers. Anyway, I'm playing with EFOW and had the tangle with the typical russian crapload of AT guns on both sides of the road. Some of these dissapeared from sight to be replaced by russian flags when they stopped firing. Since I'm not certain they are dead, I give area fire orders. What I notice is that I can tell exactly when the guns are actually destoyed because the russian flag immediately dissapears and a few seconds later I see infantry moving away. I assume this is a bug, since it certainly doesn't seem I should be able to tell the status of a gun I can't even see...
  2. Ok, let me apologize in advance because I'm fairly certain I am missing something obvious. However, I can't figure out how to build tranports. They just aren't an option in the build list. Is there some tech I need to get first or what??? Oh yes, I have 1.02 installed
  3. What's the best way to get into some tournaments? I seem to always hear about them after they have started or I ask to be included and then never hear anything. Is there some secret handshake I need to know? Is there some place where all the tourneys are listed? How can achieve the true greatness to which I am destined if I never get to kick ass?
  4. Let's just say if you can't tell what color the tank commander's eyes are, you better keep your head down. Think of demo charges as having the range of a grenade. Gammon bombs seem to be even shorter range - a desperation measure?
  5. This has happened to me twice now, so I just wanted to warn other people: be very very very careful when charging through rubble! Defending units in rubble are virtually impossible to see and can cut your advance to pieces. YOu try to run through the area, only to find you are taking short range fire from somewhere, your units becomes pinned and break, and you see either nothing or just the generic "Crew?" marker. Just think Stalingrad, I suppose...
  6. Perhaps I shouldn't tell you this, Psyched, since I am likely to be on the receiving end of my own advise, but what the hey... I have found that zooks positively ROCK against guns. Twice now I have managed to sneak a zook within about 100 or 150 m of a gun position and the gun is destroyed instantly. Impressive.
  7. Right, well this is the first time I've wanted it badly enough to invest a whole day (when I should have been working) crawling all over the map to very carfully design the perfect setup. Of course, I've already discovered a major mistake I made (after sending it off to my opponent, wouldn't you know). Von Clauswitz should have said, "No plan ever survives contact with the commander's own stupidity." (heavy sigh) I've managed to convince myself, in a "you did it, now you have to live with it" kind of way that this might actually lead to some interesting strategic flexibility. If it works, I will be sure to emphasize in the AAR how this major innovation was the result of my unparalleled creative genius - all I have to do now is find someone to blame it on if it all comes crashing down. Ok, so maybe I am teasing everyone with these tantalizing bits. In deference to Redwolf, I can tell you this much: It's winter, 1944, but no snow. I'm Heer I don't know what he is - I have yet to kill anything to ID it. It's clear and dry. Chin up, head down, wish me luck...
  8. Thanks everyone for all the great ideas! The reason I wasn't more forthcoming about details is that my opponent may read this page as well and so I have to leave some things unsaid. Not to worry, though, as I will keep you posted as things develop and are released by the censors for public consumption. If it turns out interesting, I may even write up an AAR like sunken lane (I'm keeping all the turns).
  9. I need some brilliant advise: I'm about to start a QB as the axis defender. I discover to my horror that the map is almost dead flat and there are trees everywhere - other than a few roads, I doubt any line of sight is over 200 meters, most like 100! As far as I can tell, there are no obvious avenues of approach either. How do I construct a defense in this mess? I have an infantry battalion, snipers, plenty of arty and some TD's. The only thought I have had is to control the roads and divide his forces up, but with all the trees, even that is of limited effectiveness. Help!
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