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KNac

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Posts posted by KNac

  1. OMG, is much simplier than that.

    Setup a battle in CMBB (or CMAK) and setup a similar battle in CMSF. I know, different eras, but do it proportionally, it can be done mroe or less.

    Now play both battles in a similar and you will see which is the result. Flaws exist, but are NOT as bad as some want to belive.

    P.S: Shooting through terrain IS NOT happening *all the time*. Repporting issues is fine, doing it a negative retoric way is unnecessary.

    Peace!

  2. the average officer don't have to babysit every trooper at their charge neither :D

    but, i don't agree with the statement this thread makes that's what i pointed out about infantry firefights lethality, I specially think uncons are too accurate, specially when under fire & supressed.

    again i'm basing my statements on 1.03 or older, couldn't try 1.04 to a good degree yet. IMO US soldiers against Syrian regular army (or republican/special forces) veteran are fine. But when you go below the regular or less mark (greens, conscripts & uncons <veteran) they still absorve too much small arms or small caliber fire & are too accurate when they fire back.

  3. I may be wrong, but out of the top of my head, I think red dot does not mean KIA all the time, but more like 'not good enough conditions to continue fighting'. These incldue a lot of WIA.

    Whatever, I must play 1.04 (haven' played it just a quick etst, unfortunatly my computer OS decided to **** up just before 1.04 was released, didn't lost any important data but had to reinstall it and have lost a lot of time with this ****, oh well), but now that most problematic stuff is being fixed whe should start discuss other aspects of simulation, one that has to do with this all is infantry firefights lethality, accuracy & mroale/supression effects. IMo there is room for "improvement" in these areas, or mroe than improvement, tuning, cause I guess is a matter of changing some constants in the code.

    May open a thread about this in the enar future. I think other thing that could use some improvement is command delays, C2 & stuff. Apart of the nice flow of information, some delays in orders would be nice. But maybe we have to wait until WWII for this.

  4. If I recall it right, Steve said in soem thread that Charles was looking fordward into multiproccessor optimization etc.

    There are few applications (at least in the more general audience and gaming community) which take real advatage of multicores yet, you can observe this cause single core proccessors with an higher clock cycle a lot of times give better performance than multicore ones which have a lower clock cycle. But is a natural steep that have to be done, afterall parallel proccessing is quite old and have been there since the beginning, the assault to home computers was a matter of time.

    Splitting the syrian squads would be just a workaround, with no dealys in game (a 'non-feature' which hasn't been discussed much, probably cause there are bigger problems now) it would be unrealistic, and in anyc ase as I have said, it's only a workaround. Better let's wait for a more pwoerfull AI which can bring the AT asset fordward and seek better cover, and let's no do new problems out of nothing.

  5. #1 is the 'exit objective', has been quite demanded and I do hope it's on their list.

    #2 sounds very nice, dynamic objectives. Not only based opn time maybe too on casualties or other stuff. and as for #3 should be easy to do, like the reinforcements messages.

    But by far, I agree with dan, StratAI needs much more triggers. I really like the path BF has taken, scripted strategic AI plans are easier on their end and also give more control to scenariod esigners, as getting a good stratAI would be a painfull work (even harder than TacAI and we allready see how much problems there are with that). But for this tow ork nice we need a wider variety of triggers and options; it would be really helpfull in case of QBs too.

    This coupled with dynamic objectives as you suggested would give any scenario designerall what they need.

    I hope all this is in their list, I'm sure it has been suggested on the internal forum allready as it's not hard to see. Soemone should point out Steve to this thread though hehe

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