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KNac

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Posts posted by KNac

  1. I don't think shooters are mindless. It all depends on how do you play them. Also these increase other habilities like situation awareness, concentration, reflexes; these all make you seek advantage on terrain features, try to find the best spot where cover & concealment are maximized etc. specially in MP games.

    Also playing in clan wars doing weekly training using real tactics and shooters which aren't unrealistically fast paced and where a shoot means death can be a good challenge. I don't do it but I can see it happening.

  2. Is not RTS, is RT; just a clarification. Real Time Strategy is a gaming genre (CMSF does not belong to it, not even remotelly), RT = Real Time. Fix your sig ;) (RTS != RT) There are two styles of playing: Real Time or WeGo, not 'RTS' and WeGo.

    Don't agree much with your post, I play both styles, and RT is more demanding in every aspect, but don't want to hijack the thread so let's focus on what the threads has been created for: infantry combat/management.

  3. Some days/weeks ago while we had some chat about LOS/LOF is a big thread before 1.04 release, I suggested to use allways it's possible teams in MOUT. It reduces a lot of issues with the current LOS/LOF checkin limitations and TacAI behaviour BUT, and is not a small but, it increases micro a lot.

    I barelly can deal with 2 platoons in RT in large maps, the GUI does not help (have been playing some RTS last days and I can control hundreads/thousands of units with less clicking and easier than I can control a few units in CMSF), and probably there is no way to make it easier w/o a simplifiation we all don't want or more help from the gui (minimaps/alwerts, easier way to select units quickly and direct commands with mouse) which would be even more unrealistic in terms of help a real commander does not have (but allways we have the question of real commander not having to babysit every damn unit, so is a trade that seems fair).

    What does this mean? Going more towards WeGo cause in RT is impossible to manage all this (or decreasing the scale of the battles RT is meant to be played at, more). This, at the same time adds other difficulties, for WeGo to be mroe enjoyable we need a more responsive TacAI, so we still have tod evelop AI, maybe in otehr areas than squad behaviour, but still need to develop it.

    Without mentioning the technical difficulties, every extra unit needs to compute it's own LOS/LOF & pathfinding. Persoanlly I don't think this is a problem, I still haven't found which is the limit for my computer to run games (haven't etsted), but I'm sure it can manage Bn sized in RT decentlly, so reducing it to half wouldn't be a problem for me as that's what I play at much even in WeGo (I feel confortably playing company sized battles, after all is the scale of the game).

    I don't find as bad the current model, I can select when I want to use teams, so in MOUT I have the option to split squads and use teams as fundamental unit; there are limitations for the syrian side as per TO&E/doctrine and that would have to be fixed somewhat certainlly. I want this to be a company/reinforced company game, and the hability to play in RT is good, saves a lot of time and I want to keep this option. So, INHO, I don't think increrasing microing is a solution in the long term, but can help right now and you can split teams allready (certainlly the syrian side needs some help too).

    My two cents.

  4. from your quotes I think only the last one is from Rune, which is the only one of the quoted people who is on BF roster. The betatesters can talk for theirshelves.

    And the last quote does not seem as bad to me, cause some people started to say BF was stopping working on the game after 1.04 out of nowhere, so eys pretty much it was bull**** and unnecessary to spread the rumour, and some ignored when it was said that was false until actually rune did it the way he did.

    I'm not defending BF posture, but I think that Steve is pretty much right when he says he will treat customers as they treat them, afterall we all are mature persons and should espect that.

  5. Originally posted by helm123:

    I have been lurking for some time now, when not play CMBO, CMBB or CMAK.

    Nothing in the forum either negative or positive has made me buy or not buy CMSF. I took my time and tried the demo before putting up my cash for the game after I learned a lesson by jumping on the TOW band wagon.

    The demo dissappointed my extremly. The game feels way to scripted for my tastes. It just felt more like I was playing a puzzle in the second mission in the demo and that reminded me of TOW too much.

    Now other people enjoy that design and thats there right, but please dont believe the forum is the biggest thing driving the hord of customers off.

    Back to CMAK.

    will you try again with 1.04 demo? just curious. I agree that forum does not have that much impact soem people may think.
  6. just to cool down things a bit, and as afterall the thread has been hijacked... how much betatesters there are? (roughly) and this more a personal question, do you guys buy the game for supporting issues or whatever (answer if you want lol)?

    now more on topic, will BF consider open beta-testing (signing NDAs) in the future? maybe under the 'pre-order' signing? i'm sure BF could make some fast cash before the game is released and the players could get to test it, allowing a wider sample of systems and users to test it.

    Would like to see it happen smile.gif

  7. Much better Adam :D

    But, just a recall, I may be completlly wrong but if I remember right, sometimes crews decide to use HE cause AP won't do any damage, but at least the blast effect of HE could harm the enemy vehicle systems.

    Also, firing ATGM at a distance of 30m couldn't be dangerous in anyway? Totally uninformed questions. I may comment in any case that it seems IFVs still reluctant to fire their ATGM some times.

    [ October 04, 2007, 03:59 AM: Message edited by: KNac ]

  8. Originally posted by Battlefront.com:

    KNac,

    </font><blockquote>quote:</font><hr />Now play both battles in a similar and you will see which is the result. Flaws exist, but are NOT as bad as some want to belive.

    The flaws aren't as bad, as you say, because not much is shown and everything in the game is designed to NOT show them. So it isn't so much that CMx1 is superior as a simulation, it is just superior at hiding stuff. CMx2 shows more and does more, therefore it is increasing the chances of seeing things that aren't necessarily realistic.</font>
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