Playing the AI, it seems to be a little psychic in anticipating my moves. But hell, fuzzy logic can do only so much.
Me and my bro had an all-night session last night. Apart from the usual friction of me taking two minutes to have my turn opposed to his half an hour of micro-manangement, we had a blast. Second tester we did was a huge map with 5000 points each...awesome.
This is the best PC wargame I've yet played. It pisses all over Close Combat from a great height. The 'feel' of tactical combat is spot on. The units are right, the AI behaviour is right, the sounds are excellent, the effects are satisfying...and it didn't crash once.
Issues...I would like to have a switchable option that allows forests etc to show their full content. Eg, no gaps thru trees that are not really there. Ditto scrub/bushes etc. If it's there, show it.
Er...that's it! Blimey, one issue. Lol.
This game is a masterpiece, imo. It goes on my triple-A shelf next to RB3D, Il2 and DoD.