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kenfedoroff

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Posts posted by kenfedoroff

  1. Hueristic:

    You are right about the difficulty of deciding which air fleet is assigned for interception or interdiction. But since it's my understanding that air fleets contain a mixture of fighters and light bombers,(at least in the present form of SC) for simplicities sake my example would include all air fleets in good supply.

    If SC2 has separate squadrons of fighters, then yes, it would be a problem of selecting different missions.

    Sincerely,

    Ken

  2. Originally posted by SeaWolf_48:

    Strategic Bombing in this game has no meaning.

    It's not so much that strategic bombing has no meaning, but that the interdiction factor is missing that would give it's due. That and the fact a garrisoned city can't be damaged.

    I am reading a book called "JG 26, Top Guns of the Luftwaffe" by Donald L. Caldwell (Thanx Santa)

    It describes how the Axis could not ignore the bomb capacity of the B-17 and the war of attrition that took place in the air in the West.

    That it takes a lot of tech. points/advances to recreate this effect in SC, I agree. I have just started playing SC vs. Humans so I don't know if the air war of attrition occurs very often.

    I know I scribble too much in your forum about interdiction, but it would have a big effect on the Axis playing fast and loose on the Eastern Front. (how many Axis players station a panzer corp in the West when they know they can operate one from Kharkov to France or Sicily in one turn?)

    Also, a local interdiction effect on unit supply by air fleets might force players to focus more on local air superiority in certain sectors where they anticipate offensive operations.

    Sincerely,

    Ken

  3. Furthermore:

    For SC2 I would like to see an interdiction factor calculated for each land hex, the results of which would effect land movement.

    (Example): For each land hex the the total strength point number of Allied air fleets with range to that hex, would be compared to the Axis air fleet strength points. (Consider Stategic bombers NOT being used in this calculation if you incorporated ability of said strat. bombers to hit garrisoned cities).

    Through playtesting a factor of the difference between Allied and Axis air fleet strength points would be determined to effect interdiction of land movement.

    (Example): Forty allied air fleet strength points can reach a land hex that can also be reached by ten Axis air fleet strength points.

    40-10= 30 and any land hex dominated by 30 air fleet strength points adds +1 to movement cost of land unit to enter -or- leave that hex.

    This calculation might be used to effect supply as well.

    The whole point of this interdiction rule would be to stop the "dance of the corps" that you see used to stop amphib. assualts.

    This would recreate the Normandy situation in June of 1944. (Would also recreate situation Axis desired for pre-condition of Sea-Lion).

    My wife tells me I will find a job soon and that I will not be able to clutter up your forum anymore.

    Lucky you!

    Sincerely'

    Ken

  4. I would like to see Srategic bombers hit cities even if they are garrisoned by a corps. This would allow disruption of operational movement when opponents city is below strength #5. Interdiction is just as important as damaging supply. This would make Strategic bombers even more useful.

    Sincerely,

    Ken

  5. Originally posted by kenfedoroff:

    I tried the Windows ME update trick and it still locks up when I hit the "Quit" game button .... for what it's worth.

    Sincerely,

    Ken

    Just a follow up since the Windows Me update...

    Since the update the lock-up frequency rate is down. Still random when I hit the "Quit" button.

    Ken

  6. I would like to see an option in the Rules/Variations called, for lack of a better term, "Historical Tech."

    Except for Industrial Tech.,(which would be more of a mobilization factor), Tech. advances would be limited to what year it is. (Example), Level #1 no earlier than year 1941, Level #4 no earlier than 1944 etc.

    This would eliminate lucky tech advances that could dominate a game.

    I know this has been proposed before, and could be incorpoated as a "house rule". It should be an option just like FoW, Free French, etc...

    The other penalty for the Axis, should the war continue into 1946, would be the atomic bomb. How this penalty would be patched into the game, I have no idea. Perhaps the Allies would be given a set number of strategic bomber attacks that would eliminate a city with no chance for rebuild.

    Perhaps the above options would force the Axis to take risks for an earlier victory than 1947.

    I have just started to play human opponents and it is most fun. I have yet to face the incredible Tech. advances, (or the lack thereof) describe in this forum, but I did experience this against the AI. I hope we can continue to make contributions towards making SC even more fun.

    Sincerely,

    Ken

  7. Originally posted by Carl Von Mannerheim:

    [QB]

    Brilliant Strategist

    Will keep as many units in France for as long as possible. With the AF in Northern France so it can fly to the UK on short notice..............

    ________________________________________________

    I am playing a fellow by the name of AxisGeneral1 who defended France until Dec. '40 using a variation of this strategy. It threw all my plans for Norway, Greece and Sweden in the dumpster. Watch out for this guy, he knows how to pull it off.

    Sincerely,

    Ken

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