I don't know where these archives spoken of are, so I'm probably going to get blamed for bringing up a dead topic but, two emails once you are started:
Allied player:
enters password.
Watches movie of turn 1
Enters allied turn 2 orders
Sends
{
turn 1 movie
Turn 1 game state
Allies turn 2 orders
}
Axis player
enters password
Watches turn 1 movie
Enters axis turn 2 orders.
computes turn 2 movie and turn 3 game state
but like now is not alowed to watch movie
send
{
turn 2 movie
turn 3 game state
}
Allied player:
enters password
watches turn 2 movie
enters turn 3 orders
send
{
turn 2 movie
turn 3 game state
Allies turn 3 orders
}
axis player:
eners password
watches turn 2 movie
enters axis turn 3 orders
compute but not watch turn 3 movie
and turn 4 gamestate
send
{
turn 4 gamestate
turn 3 movie
}
and so forth.
If you assume neither player breaks the passwords
( which you have to assume with current system too.) then, I can't see how either player can do anything more than oops I lost my email and hope the opposing player didn't keep a copy. Even so this would seldom help that player any more than the other.
Two emails (1 exchange ) per turn. Both players get same apperance of see last turn, make next orders on every email.
Why not?