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Gooney Bird

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  • Website URL
    http://www.moosephoto.com

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  • Location
    Keizer, OR
  • Interests
    photography, wildlife, wargaming
  • Occupation
    Biotech

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  1. Has anyone modded the German flags in CMBB yet? The "real" german flag mod in CMBO was my favorite, but I had many other mods on my computer as well.
  2. Actually, I was talking about the processing part. The graphics seem to be about the same on my new system. My old system was ridiculously slow showing the CMBO graphics.
  3. I may be crazy, but it seems that on my system CMBB actually runs faster than CMBO in similar sized scenarios. The AI thinking and graphics processing displays run through so fast I hardly see them. Seems to me that it should be the same or maybe even a little slower. :confused:
  4. So far I've only played the tutorial. (Saving the others for when my PBEM buddies are ready to start) Anyhow, I have to say that so far the move to contact command is my favorite new feature. I gave the whole platoon this command approaching the flag from the flank and they stopped in unison and began fighting the enemy. The platoon leader kept his location relative to the rest of the platoon, thus not increasing his danger unduly. This is beautiful. My experience with cover arc is a little mixed. Used it to great effect to take out the two T34s from the German perspective, but noticed that this command can make you very vulnerable if used incorrectly. ( A soviet squad came up and sat right nex to me and the men fired at another unit much further away that was in the arc) I believe this is exactly how the command is supposed to work, but it caused me a few problems. The tanks C&C seems very real, although quite annoying as a Soviet. (I need that tank to move now, and it's not going to for 145 seconds because the command tank is buttoned up in a firefight with an AT gun.) :cool:
  5. I'll look into that. I looked at their web site late last night and found it to be confusing. Hopefully, the time of night and lack of sleep had something to do with that.
  6. Does anyboy have an idea what would be the best way to know when and if NVidia corrects this problem?
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