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Thompson

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Everything posted by Thompson

  1. Heh, checked the CDV site (dunno why), gotta love that genre specification of "Realistic Wargame". Dang, I thought this was a fantasy game! Also, it's nice that we Europeans already have CM 3 (as CDV calls CMAK), even though the rest of the world is still waiting for CM 2 to be released, poor devils. I noticed (in CMAK FAQ) that the game price, when ordering from Battlefront, is $35. That'll be cheaper, even with postage, than at stores (at least in Finland where most new games cost around 50 Euros). Oh goody! [ November 08, 2003, 04:48 AM: Message edited by: Thompson ]
  2. AFAIK, if you target an enemy unit and that unit e.g. ducks behind a wall and breaks LOS, your unit will still "keeps tabs" on that target and if it reappears later, will again target it (unless other more threatening units are spotted). This "monitoring" should already be in the game. What I would like to see, would be a way to give two kinds of targetting orders: "hard" and "soft" (for want of better terms). Normal targetting orders would be "soft" and would work like targetting works now in CM, i.e. your unit is quite free to switch targets if it needs to. However, "hard" targetting orders (e.g. given by pressing CTRL while clicking your Target-order) would be much stronger and your unit would be very reluctant to change targets (would have to be a close by, very threatening enemy unit to retarget). This way you could e.g. order a MG team to keep firing on a certain unit or area for as much and as long as possible (concentrating on that target). Now, at least once a battle, I have to shout at those virtual men behind an MG42 or Maxim (yeah, I know they can't hear me, but you never know... ) to not change targets against my orders. Damn, it's infuriating at times! OK, I should use the "cover arc" command more.
  3. So, I've read we Europeans can order CM:AK directly from Battlefront this time (and there was much rejoicing! ), but the big question is - yeah, you guessed it - will our "pal" CDV release the European version that's sold in local game stores?
  4. OK, so my Nvidia drivers are v21.81 and the mouse is at IRQ 12 alone (i.e. not sharing it) listed as "PS/2 compatible mouseport." Graphics card is at IRQ 11 and soundcard at IRQ 10 both sharing that IRQ with "ACPI IRQ reservation for PCI IRQ control" (free translation as I run a Finnish Win98SE). I quess this is a motherboard problem as I've been searching the 'net for solutions and it seems my Abit KA7 BIOS may be the culprit. However, I've never done anything to BIOS and upgrading it sounds dicey. Anyhow, your advice is most welcome.
  5. The problem starts in the 3D portion of the game, everything is fine until then. I reinstalled the game and everything seemed fine until I loaded a saved game from the old install - then the mouse went immediately berserk again! Come to think of it, I once had a similar problem in some other game (can't remember which, it was about a year ago), but the glitch went away on its own. This problem only surfaces in CM, however, I haven't tested it with many other games yet. You see CM is (was) the only game I played. Have to check this out. Also, as I'm at work at the moment (hard at work ), I can't tell you what Nvidia drivers I have or my IRQs offhand. I'll get back to you. Anyway, thank you already, Schrullenhaft.
  6. I'm having problems with my mouse in CM. The mouse just goes completely crazy - the pointer jumps all over the place and acts as if I'd been pressing left and right buttons randomly (etc). I can ALT + F4 to Windows but the problem then persists in Win as well. The only solution is to reboot. In this mess, mousewheel also stopped working in Windows (which now says I have a basic MS mouse w/o the wheel). Go figure! I've tried reinstalling my mouse but that does not help. This problem started suddenly about a week ago, before that I had no problems with CM. Help me, I'm going into serious CM withdrawal! My rig: AMD Athlon 650Mhz, 256MB, Abit KA7 motherboard, GeForce256, Soundblaster Live! 1024, PS/2 Intellimouse. Windows 98SE with DirectX8.0a, CM is v1.12. (BTW, I'm using default WIN98 mouse drivers) :confused:
  7. Chamberlain's book of US & Commonwealth tanks isn't as rich in detail as the one about German tanks (e.g. no detailed armor thickness or slope info), however, what it loses in specs it gains in descriptive text. Both are good books, no WWII buff can be without these.
  8. Thanks for you advice! I guess the problem in my example case was that there was another HQ unit closer (minimum range wasn't the issue I'm sure). I though that as the HQ team in the building was the mortar platoon's own HQ it would be the only HQ unit doing the spotting for them. You see, in that same battle I had several different rifle platoons pretty scattered and they couldn't take advantage of another unit's HQ for C&C purposes. That's sort of why I thought HQ's for mortar platoons are equally "dedicated" as well. If rifle HQs can't help another HQ's rifle unit, how can they help another HQ's mortar units then? (Did that make any sense? ) I don't want to gripe, though. I love this game. This is not such a big deal, it's just one I'd like to master. Those mortars can do a lot in the right hands...
  9. I've seen this discussed somewhat here, but haven't quite gotten an answer to one question that's been bothering me. I've understood that HQ units can spot for on-map mortars, however, I've been unsuccessful in achieving this yet. In one instance, I had my HQ unit in a second floor of a building while the mortars were some distance behind that building. The mortars were IN command but couldn't fire on targets visible to the HQ unit. I don't know why. The only time I've been able to use on-map mortars is when they spot for themselves (i.e. targets are in their LOS). How is this supposed to work? Will any HQ unit do for these spotting purposes? Do you use the mortar unit's Fire command or what? :confused:
  10. Bugger! I was kinda afraid of this. So you're betting first or second quarter of 2002...ouch!
  11. Does anyone know what the current status of CMBB (ie CM2) is? How close to completion is it? Is there any hope of seeing it this year? Argh...I can't wait! Gotta have my CM fix!! [ 11-09-2001: Message edited by: Thompson ]</p>
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