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Zitadelle

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Posts posted by Zitadelle

  1. I remember a similar discussion a little over a year ago on the CMBO forum regarding the death of that forum. At the time, I was definitely a convert and predominately moved over to the CMBB forum. Afterall, a primary reason for my purchase of CMBO was to learn the game mechanics for CMBB- which I knew I really wanted.

    While I will purchase CMAK (isn't that slang for something???), I will probably continue to primarily fight battles on the OstFront since that is my primary front of interest (just ask my wife).

    Consider me a continuing regular visitor to the CMBB Forum.

  2. The provided comments are right on target. The factories that were used to build the T-60, T-70, and SU-76 were automotive factories and were not tooled nor had the heavy lifting equipment necessary to build tanks. Since, re-engineering the factories to build tanks required too an extensive effort, the Russians decided to switch to the building of the SU-76 when the T-60/70 finally were proven as obsolete.

    Unlike the StuGs, the SU-76 was not developed nor deployed as an AT assault gun. The Russians developed the AFV solely in a direct fire support role. Furthermore, YankeeDog is correct that the SU-76 was not equipped with indirect fire sights and appropriate elevation mechanisms.

  3. In preparation for the arrival of CMAK, you may want to read this book that received a positive review in the September 18, 2003 issue of The Economist. The book is entitled: Monte Cassino: The Hardest-Fought Battle of World War Two by Matthew Parker. I think I will be taking a break from the OstFront to check out this read. The review can be found at:

    Economist Book Review

    I have also inserted the text from the book review below:

    "The worst battle

    Sep 18th 2003

    From The Economist print edition

    Most of the great battles of the second world war have been well chronicled in millions of battle-hardened words, allowing a reader to experience their fury from the safety of an armchair: Stalingrad, Berlin, Normandy, the battle of Britain. Now here is Monte Cassino, perhaps the most interesting campaign of all. It lasted six months, a quarter of a million soldiers died or were wounded and probably it should never have been fought.

    In 1943, the fourth year of the war, the Americans wanted to get on with the invasion of Europe, across the Channel from Britain to Normandy, through France and into Germany. But Britain believed the allies were not yet ready to take on the Germans, a wise assessment as it turned out: when the invasion did take place in 1944 after great preparation, it was no walkover.

    But the question that bothered the generals was what to do with large numbers of idle soldiers until D-day. Winston Churchill proposed an assault on Italy. Ever the phrasemaker, he said Italy was the soft underbelly of Europe. So at first it seemed. Sicily soon fell, the Italian leader, Benito Mussolini, was deposed and an easy landing was made by the allies on the Italian mainland. The allies set off northwards to Rome. But, as Matthew Parker notes, Rome had not been taken from the south since AD536, when Belisarius, a Byzantine general, managed it. Even Hannibal preferred to cross the Alps with his elephants rather than face the geography south of Rome. “Italy is a boot,” Napoleon said. “You have to enter it from the top.”

    Still, with most of the Italian army surrendering, the allies thought they could look forward to an easy ride to the eternal city. But the Germans fought on under their formidable commander, Field Marshal Albert Kesselring. He made his stand along a line stretching across Italy from coast to coast, most of it mountainous and bisected by fast-flowing rivers. At the centre of one of Europe's strongest natural defensive positions was Monte Cassino, the site of an ancient Benedictine monastery.

    The Germans said they were not occupying the monastery, but the allies did not believe them: anyway, it had become a malign presence, “the all-seeing eye”, as one soldier described it. By the start of 1944, when attacks on the Germans had failed with massive allied casualties, it was decided to bomb the monastery, despite pleas from the Vatican for it to be spared. In Britain there were some who agreed, saying it would be like bombing Westminster Abbey. The allied commander, General Sir Howard Alexander, said that “bricks and mortar, no matter how venerable, cannot be allowed to weigh against human lives.”

    On February 15th 1944 bombers turned the monastery into rubble, providing the Germans with new defences when the allies staged an assault exactly a month later. The Germans held on until May. In June the allies finally entered Rome, which would soon have fallen anyway: the invasion of Normandy, the decisive battle for Europe, started a few days later.

    Monte Cassino was the closest the war came to the attrition warfare of the first world war that, as Mr Parker observes, the generals hoped to avoid, relying more on technology than the bayonet. In that sense, Monte Cassino was the worst battle. The terrain and the weather conspired to make technology useless. In his moving and well-researched book Mr Parker takes note of many earlier accounts of the fighting at Monte Cassino and has in addition interviewed many veterans who still vividly, and bitterly, remember the battle of long ago.

    He is clearly on the side of the foot-soldier trying to obey demanding superiors. As in the trenches of Flanders, there was sometimes an unwarlike camaraderie between German and allied soldiers. During a truce agreed by the Germans so that the Americans could collect their dead and wounded, an American corporal recalled, “This German came to our side, and I gave him a cigarette. I talked to him for just a few minutes. He talked pretty good English. He said he had a brother in Brooklyn named Heinz.” The atmosphere was friendly, he said, and the Germans were anxious to help. Then the truce was over, and the two sides resumed killing each other."

  4. The discussion that you encountered from your searches were probably based upon some of the issues with troops sneaking for cover. This issue was heavily discussed after the release of CMBB.

    If I remember correctly, the issue was addressed through the first patch 1.01. If you have not already done so, I would recommend downloading at least that patch (and the others as well) and see if that corrects your over sneaking troops.

    For a gameplay recommendation, I would say definitely use covering area fire. Area fire is far more important to taking a potential hostile position in CMBB than it was in CMBO. Remember, MGs are nasty now, and you need to keep the foes' heads down....

  5. Originally posted by manchildstein II:

    have uploaded version 2... fixes a problem with the defensive 'fortifications'... better 'rounds out' the russian force with the addition of more atr units and some 45mm guns... also trades in the 82mm mortar FOs for 120mm... slight terrain modifications... 'done'

    There apparently is still a problem with a bad gateway on the download connection for this scenario.
  6. This article reminds me of a couple interesting items that I had heard regarding discoveries of World War II vehicles and AFVs.

    A couple years ago, the remains of a PzKW VIB was found under a road in France. Don't get your hopes up to see the ubercat, however, apparently there are no plans to dig up the cat and restore it. It is forever buried under the road.

    More recently, a Russian group calling itself the Phoenix Foundation has been reporting all sorts of "recent finds" of WWII Russian and German vehicles, AFVs, and artifacts. They have even dropped hints that the items will be put up for sale (which is illegal to purchase and export WWII historical items from Russia) However, a good share of the "finds" have been determined as false or a re-write of a previously known find. The Phoenix Foundation claims are really developing hot discussions amongst the AFV modeller groups.

    Still, there have been more legitimate finds recently. One can only hope that respectable groups acquire some of these finds and can work to restore them (unlike T. Clancy with his M4 parked in front of his house rusting away like at Aberdeen...).

  7. Also be very wary of the depth of your LOS versus the blast radius of a 150mm shell. I don't have access to CM right now, but I would imagine that the blast radius of a 150mm shell is substantial, and may be greater than the LOS that you will have at night in fog and rain.

    I would agree to use infantry and MGs to pin the opponent and provide protection to the 150mm IGs- just take care where you place all the troops. (Sidenote- interesting scenario concept, I may have to experiment with this force structure in a QB myself....)

  8. Originally posted by Panzerman:

    I'll just upload them to the depot. Because having a short term server doesn't solve the problem. Sorry about this guys. Has the download worked for anyone?

    Yes, I had successfully downloaded both zip files soon after you posted the original message (back when there weren't any replies). Only one click on each link and I had both, and now I can't wait to try a battle.
  9. Originally posted by The Graeme:

    Thank you for these new details! I will try to incorporate as many as possible over the next week or two, time permitting.

    And yes, I would love to add some street names.

    Question. The tower gates at either end of Red Square and their relationship to St Basil's and the Historical museum. Are the gates on the Kremlin side of these buildings or the Gum side?

    In other words, if looking at St. Basil's from Lenin's tomb, would the tower gates be to the right of St Basil's or to the left? And turning around to look at the Historical Museum from Lenin's tomb, would the tower gates be to the right of the museum, or the left?

    I'm guessing the answers would be: to the left (South) of St. Basil's and to the right (South) of the Museum. Am I correct?

    Thanks again for these details. It's only a game, sure enough, but it's most satisfying to be as accurate as possible. Cheers!

    The tower gates are a part of the history museum located on the opposite side of Red Square from St. Basils. There was a tower gate on both sides of the museum entering into Red Square- actually only one remains as a gate now- on the side closest to the GUM. These gates are very open, since vehicles did pass through the entrance.

    The St. Basils side of Red Square is open and slopes down from the plateau of Red Square. No gates exist on that end of Red Square (just the open area and roads). Incidently, the courtyard of St. Basils also flows down the slope (to the rear of the cathedral).

  10. Here are some additional details.

    The park off the Trinity Gate side is called the Alexander Garden (Alexandrovsky Sod), and in the upper corner adjacent to the Red Square enterance is ironically the Tomb of the Unknown Soldier for the Great Patriotic War.

    The building on the opposite side from St. Basil's Cathedral is called the Historical Museum. You will remember the twin tower and gates (leading into both sides of the Red Square) as the enterance points for the military parades (as I indicated in the prior post).

    Also, you show a walled open courtyard in the middle of the Kremlin (between the buildings and the cathedrals). That section is actually a paved open courtyard.

    Behind Lenin's Tomb is a cemetary/park area (about 20 meters wide ;) ) that is for other heroes of the Soviet Union. It is a scattered treed area.

    Also, if you really want to get detailed, there are two bridges across the Moskva River near the Kremlin- one off the Alexander Gardens and another leading off the opposite end of Red Square and the Kremlin. (I can give you the street names if needed.)

    The Moskva is about 60-80 meters wide at the Kremlin as well.

    And, don't forget the GUM large department store (now a mall) across Red Square from Lenin's Tomb. That is a single large building and was the central department store from the late 1800s through the current day.

  11. Originally posted by The Graeme:

    A quick note. You can now download from the Scenario Depot my battle (or just the map if you prefer) of my Kremlin Walls scenario, which replicates the internal layout of the Kremlin complex.

    Details in my posting in the CMBB Forum. Cheers!

    I downloaded the Kremlin Walls map to take a look at your depicition of the citadelle- especially since I had visited the Kremlin in late February of this year.

    Internally, you have placed the buildings in the correct position; however, there are a few differences that should be brought to your attention.

    First, you have St. Basil's Cathedral on the wrong end of the Red Square, and don't forget about the gate buildings at the end opposite St. Basil's (these were the gate buildings that the tanks head through enroute to the parade.

    Second, the Kremlin is not square- it is more trapezoidal. That will be difficult to model in CMBB so a square is probably acceptable.

    Third, the land that the Kremlin is built is not flat- remember it was originally a medieval-era fortress. Thus, it is actually on a hill and some of the slopes are rather steep. Here are some sloping directions (unfortunately I did not take elevation studies while I was there, but I do have photos).

    On the Red Square side the land is flat, but it slopes up to and down from Red Square.

    The greatest slope is noted on the Moskva River side. The fortress is dramatically above the river level, and for that matter the wall is actually at a lower level up the slope than the buildings built on the plateau.

    Also, there is a gentle slope following along the Trinity Gate side. BTW, Trinity Gate is accessed by a bridge from a tower building. In CMBB, the bridge would probably rate as a light bridge.

    On the Trinity Gate side, is a large park area stretching about 80-100 meters wide. The closest other buildings on that side are not that close to the side of the Kremlin (as you have modeled). The same is true for the opposite side of the Kremlin wall as well.

    If you are looking for other details let me know, and I can either jog my memory, look at photos, or find some other maps....

  12. Originally posted by Michael Emrys:

    </font><blockquote>quote:</font><hr />Originally posted by kenfedoroff:

    I found one picture that may be mis-captioned: page 256 purports to show a "captured Soviet 8.5 cm AT gun manned by troops of the Wallon Brigade" ...but I am no expert/grog on the subject (I know Soviets had 85mm AA gun).

    You might be right. I just looked into WW2 Fact Files and it shows 45mm (two models), 57mm, and (wait for it) 100mm. This last baby would, it is claimed here, penetrate 192mm at 450m. It doesn't say 192mm of what or at what angle, but I'd guess that it will do most jobs. Does anybody know if it made it into the game?

    But no 85mm. Maybe was AA gun pressed into AT service?

    Michael </font>

  13. Originally posted by YankeeDog:

    ....

    Briefly, the scenario would involve a bridgehead expansion and in order for this idea to work, I need to be able to simulate a hastily constructed bridge across a small river....

    Ideally, I'd like to have it be a pontoon bridge, as this seems to be the most likely type of bridge to have been used in the situation I have in mind....

    1) Use a ford across the river simulate the pontoon bridge. This would appropriately simulate a pontoon bridge in terms of how it would link up with the riverbank (on the water, not 2 levels above it), and would also appropriately force vehicles to move slowly while crossing the river.

    ....

    I am also looking for information on Soviet Combat Engineer bridge building capabilities, specifically in 1944. I have a few pictures from the East front showing what are clearly temporary bridges, and I assume the Red Army engineers got pretty good at bridging by late war as there are an awful lot of rivers to cross between Kiev and Berlin, but I would like to nail down specifics about Soviet bridging techniques, both technical and tactical, so I can give the scenario historical context and consitency. My intent is to create a fictional scenario, but one that is historically plausible.

    Thanks in advance for any helpful advice.

    Cheers,

    YD

    How's the beer coming along YankeeDog?

    Anyway, another drawback with the ford option is that vehicles are more likely to bog in a ford. While that can model a pontoon bridge, if too many vehicle bog/immobilize then it could throw the scenario balance off (of course, a realistic model may be better in the long run).

    As for Red Army bridging techniques.... A key for the Russian success was to establish the bridgehead first (example would be the multiple crossings the Russians created on the Dnieper in the fall of 1944). Ideally, the forces would try to capture a bridge, but if that was not possible, then the first assaults relied on infantry to establish the bridgehead.

    Thereafter, the engineer and construction units would build the bridge; typically under attack from the Germans (artillery and few available aircraft).

    I can get into more detail if you need. As for scenario ideas, I can provide some historical examples (of towns and maybe maps from the map site) taken out of Erickson's Road to Berlin (my current read).

    You know the e-mail address....

  14. Originally posted by CrapGame:

    Doesn't the Chamberlain and Doyle book indicate that two of these were mounted on Pz IV chassis and tested on the eastern front? I remember reading that one was captured intact by the Russians with something like 22 kill rings on the barrel and is now in a museum somewhere over there.

    Is it possible that you are thinking about this prototype?

    Heavy Panzerjager

    The two vehicle that were deployed to the Eastern Front were armed with a 105mm gun.

  15. Originally posted by derb:

    Did the Americans not send any? Did the Russians not ask for them? It seems to me that they would have been really useful for the Russians to have. (What's the range/accuracy of Molotov cocktails, anyway?)

    Talk about a hyperlurker!! Where have you been hiding since 1999? :D

    Anyway, according to Steven Zaloga in The Red Army Handbook 1939-1945 the United States sent approximately 8,500 zooks to Russia. However, he continues by saying that there is not any record of their use in combat. I guess that is the reason the BFC guys didn't include them in CMBB.

    [ April 10, 2003, 09:17 PM: Message edited by: Zitadelle ]

  16. Originally posted by manchildstein II:

    Don Bridgehead

    Play as Axis against Computer AI

    Default AI Setup

    Semi-Historical

    Axis (Hungarian) Attack

    42-08 (Jul 1942)

    South, Dry, Warm

    Calm, Clear

    Dawn

    Size: Huge: 2k x 2k Map, Tank and Recon Battalion + Artillery Support attacks -> 2 Infantry Battalions plus fortifications.

    30+ Turns

    version 1

    It is July 1942 and the Hungarian 2nd Army closes upon the Don. Here there is a barge crossing ("Landing") and a bridgehead which is being constantly fed with Soviet troops from the eastern riverbank.

    Since sometime yesterday friendly FOs have infiltrated and established a forward observation post (OP). Since then the FOs have been calling in spotting rounds in order to register fire and create an on-call grid in the area.

    All through the night your supporting infantry have screened forward to positions in front of the OP and face to face with the enemy. Combined with earlier reports from the air, infiltration and recon sorties on foot show that the area is heavily fortified; numerous bunkers, tank turrets, and infantry positions dot the terrain. The main resistance is outlined by the 'x' markers on the map. It begins in the ravine.

    Overnight your available armored fighting vehicles (AFVs) have taken up jumpoff positions for this dawn attack. There is a 'full' Tank Battalion from the 30th Regiment; Panzer IVs (short) and 38(t) tanks. There are also Nimrods from the 51st Motorized AA Battalion; Toldi I tanks and Csaba armored cars from the 1st Recon Battalion.

    Now it is dawn and with help from the OP, the attack is set to begin.

    Recon has shown a large Soviet minefield on the left flank. The approaches from the south and west are clear.

    In the default setup: The Tank Battalion is set to attack on the right. Their Pioneers have screened ahead. Facing the enemy ravine the Motorized Infantry from the Recon Battalion have screened well forward; right to the edge of the defenses. The AFVs from the Recon Battalion - Csabas and Toldis - are assembled around the OP.

    The Self-Propelled AA Battalion is split into three companies of six vehicles apiece from left to right.

    So your entire force consists of:

    Tank Battalion:

    1. Company: 11 Panzer IVF (L/24)

    2. Company: 22 38(t)

    3. Company: 23 38(t)

    Pioneer Company

    Recon Battalion:

    14 Csaba Armored Car

    17 Toldi I Tank (20mm)

    Motorized Infantry Company

    AT Platoon: 4 50mm Gu

    51st Self-Propelled AA Battalion:

    19 Nimrod

    OP Elements:

    2nd Army:

    2 x 210mm (2x2-tube)

    3 x 149mm

    Divisional Motorized Artillery Battalions:

    1. 3 x 105mm

    5. 3 x 105mm

    The idea is to smash the Soviet positions quickly, before daylight proper.

    As is fairly well standard procedure of late for the tasks handed your 2nd Army, it will be a miracle if this attack doesn't result in high casualties in trying to clear the area of Soviets. Yet the West bank of the Don must be secured.

    Notes: It is questionable whether the Hungarian 1st Armored Division saw action in the "Don battles" of that Summer. One feature of this scenario is that by depicting the 1st Armored the Nimrods can 'realistically' be included!

    Tactics: If you call in artillery support on a TRP it should hit by the end of that turn. So if you hit a target (target wide or 'i') with all of your FOs you can expect a decent disruptive effect over an area of 100 or 200 meters in radius. Your Toldis and Csabas might be best kept back in defense of your OP. Daytime aerial and nighttime infiltrative recon have detected some very heavy Soviet firepower in the area and these lighter AFVs might have a tough go of it in these conditions. On the other hand this 'light armor' could assist in a larger push by your 'heavier' tanks.

    The thrust of the scenario is to destroy as many Soviet units as possible in the time given. The 'x' landmarks can give you an idea of where the main line of resistance (MLR) starts.

    The default setup is merely an example: Feel free to re-arrange the default and create your own setup, including the TRPs.

    Some Background: Apparently the Hungarian 2nd Army had nine "Light" (Infantry) Divisions (three each in III, IV, and VII Corps) and one Armored Division. The "Light" Divisions were Infantry Divisions with 2 Regiments instead of 3. By the time the Hungarian 2nd Army cleared its area of operations West of the Don, it was covering something like 120 Km with these same nine Divisions. And as it was these Divisions arrived in a haphazard fashion. One source claims that the Hungarian Light Divisions which saw action took 50% casualties in reaching and 'clearing' the West bank of the Don; the word 'clearing' is in quotes because if memory serves there were some Soviet bridgheads on the West bank which were never taken by the Hungarians prior to Operation Uranus. In any event, even at full strength with six Battalions per Division, the Hungarians would have had roughly one Battalion to cover every 2+ Km of frontage, with only the 1st Armored as a reserve along a front of 120 Km! And these Infantry Battalions - even if all of them were present - would have been depleted from the July and later battles. Admittedly

    each of the three Corps had some attached units (such as Artillery, Cavalry, and AA Battalions) but all the same they were stretched extremely thin there on the Don.

    As hystory later showed, it was a disaster in the making.

    The Order of Battle (OOB) information for this scenario came from: http://members.tripod.com/~Sturmvogel/Hung2Army.html

    OK, I'll bite since I have seen several message like this. Yes, sounds like a very intriguing scenario- and much like the others that have been documented something that I would like to try.

    Only one very small detail....

    Where is it?????

    I do not see a link. I do not see a message "let me know if you want to give the scenario a try". Not to be blunt, but the theme of the message is "Hey, I created this really cool scenario based upon this historical information. It will really blow your socks off, but you can't have it."

    I'll apologize now, if I totally am missing the mark....

  17. Grog statement here.... I would not expect to find a PzKW IVF with the short-barreled 75mm gun painted in an ambush pattern, and I would be interested in any references that indicate that such a vehicle was ever seen.

    The "ambush" pattern was introduced in late-1944, and by then I would expect that all PzKW IVs with the short 75mm gun would have either been destroyed in combat (a couple years earlier too), or would have been up-gunned to the long-barreled 75mm during a visit to a rear-area maintenance depot.

  18. Once again, I will not be able to attend since I will be out of town. Tis a pity, I could have brought photos and AARs from my experiences at the Museum of the Great Patriotic War and the Museum of the Central Armed Forces (Moscow- February, 2003). Oh well, maybe next time I can make it (available after April 28th).

    BTW, definitely go to RFD. The drink is excellent (about 300+ beers almost as good as a selection as its brother), and the food is far better! Brickskeller food typically sucked, and RFD food is really good.

    Perhaps next time (or a later April date...).

  19. Originally posted by Panzertruppe:

    I just got an e-mail from a buddy in Moline IL who went to the local EB there last night and found CMBB in the "used game bin". He already has CMBO and CMBB but could not pass up purchasing it for 1.99!!!!!!!!! with the manual!!! Just goes to show that EB Games only hires "NUMBSKULLS".....but who was the "NUMBSCULL" that traded it in?????? Oh well..kinda like winning the lottery I guess! :rolleyes:

    Two things-

    First, who was the "NUMBSKULL" on our side who actually sold back their copy of CMBB. Would the guilty party step forward so that they can be drawn and quartered.

    Second, and on the lines of the clueslessness of the retail gaming industry. Go into your local store and spend a couple minutes looking around. Then, ask the clerk if they have any copies of CM (BO or BB). They will help you look and then check the computer. From there I have received all sorts of comments- including "we will be getting it with our next shipment." You can even take it a step further, and when they claim never to have heard of the game pull out the displayed issue of a gaming mag showing it as the "strategy game of the year"- then they really get confused.

  20. Here is my take on a Russian city- based upon travel that I did to Moscow and St. Petersburg during February/March, 2003. Note: these opinions are based upon the two largest cities, downtown experiences, and in the 21st century (not the 1940s).

    I saw graveyards both standing independently and also near churches and monastaries. I think you have some free options there.

    The Communists did allow the churches that stood to keep their original names- they were not re-named. However, for a church to survive it had to meet certain historical/cultural significance standards. So, while St. Basil's survived (and just barely...), it did so because it was significant. Many other churches that were near Red Square, and associated with St. Basil, were torn down to make room for other buildings (including the ugly state hotel near Red Square).

    I spent most of my time downtown, and I really don't remember seeing many fences. However, many of the churches definitely were surrounding by stone walls. Rather, roads were very common, and in the classic European pattern- going in various directions versus the typical grid pattern found in the United States.

    I don't recall the official name for a city hall, and unfortunately, I am at work (trying to get in the critical 9-10 hours to keep upper management happy) so I cannot research it through my Russian books. I would imagine that it starts with "gost" something (Russian prefix associated with government).

    Overall, my visual experience (albeit limited) is that Russian city layout is very similar to European city layout. Moscow definitely had a feel of a combination of oriental, European, Stalinist, and modern architecture (a weird fusion). St. Petersburg looked much like a European city of the 1600s in building style (apparently, city codes limit new building style in the downtown to keep the Peter the Great feel). In fact, I think the "large building" style in CMBB is primarily based upon St. Petersburg building style. I really felt like I was walking through a CMBB map....

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