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raven1291

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    San Diego CA
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  1. I'm at work right now so I'm not able to try some of those suggestions just yet, but when CM was working "right" a month ago, It was under software mode, ugly smoke, no transparencies, etc. The problem I'm having now (other than the mouse not working on the screen edges) is that some most of the tracer fire is not visible, and some of the polygons of the units and buildings are not showing up. So it's not really a transparency problem, but parts of the units aren’t rendering. ...How can I force the game to run in software mode? (Beside take out my 3Dfx card on run my old ATI 2 meg POS. ...Is there any way to set the resolution, color depth, etc like every other 3d game? I’ve can't remember all the things that I've installed, mostly a lot of demos (Tony Hawk 2, Dues Ex to name a few.) but those games run fine (great really for a 5 year old computer) I'm having this same problem in OS8.6 or 9.1 depending on which drive I boot from. Thanks for all the suggestions, I'll try all the suggestions listed above, and see if I can flash the VooDoo ROM back to an older version too.
  2. I did have CM working about a month ago (then the game defalted to a low resolution), and don't think I've made any changes, but now the game dosent try to change resolution, units are semi-transparent, the mouse pointer cant reach the right side of the screen (to rotate the camera) and its just paoin no fun!! I'm having this problem if i boot into OS 8.6 or 9.0, I'm using beta 12 of the VooDoo 3 drivers, have tried updating OpenGL to 1.21 updated CM to 1.12and have 288 megs of ram. Where to start? Thanks in advance! Eddie P.S. I have never seen this "screen resulation setup" the first time or any time after trashing the prefs I keep hearing about. :confused:
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