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Andrewguy

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  1. I downloaded nhancer and will give it a try on a nvidia card. AF does not work at all with my ati card in combat mission. In the catalyst control panel it visibly improves the lines on the road in the 3d display window however. I will run some other games and see if i can notice AF enabled in them.
  2. I went back to my old computer and changed the settings on the video card. I was wrong about aa being the culprit. Anisotropic filtering what is causing the shimmering problem like Redwolf said. I have posted 2 photos to show what i mean by shimmering without af enabled. In the photos it is most obvious on the hedgerows and the banding on the roof of the rightmost house. In game it looks much worse than a snapshot for some reason. My current cards driver does not play well with af as well i guess.
  3. AA works fine on all my other games. I understand what you are saying about the AF handling the shimmering. My point is that with the driver that enables AA I dont have this problem at all. This applies to all 3 combat mission games. When you enable the AA on your card do you notice any visible improvement in combat mission?
  4. They both might of overoptimized because i dont think that either cards actually enable anti aliasing at all. I can set aa on both modern cards but i can tell that it is not actually implementing in the game because even at highest aa level with all other features on high the 3d world and units look like the 9700 with aa off. I will try to post some pictures later this week since my old computer is not at my house now. Are you sure aa is working on your system? Ps what kind of card are you using.
  5. I had found that the drivers that worked with aa seemed to eliminate the shimmering as well. Do you know of any drivers that allow aa to work in later model video cards?
  6. The last video card that gave me working anti aliasing in combat mission series was my 9700 using the ati hotfix drivers for call of duty on winme. I now have a x800 as well as have tried a nv6800 on a xp machine and can't find any drivers that work on these cards. With both cards you can set the aa on the control panel but there is no aa in the game- everything has a shimmery grainy quality.The new cards will not accept the older drivers. When i look at many photos posted of the game by others it looks like anti aliasing is not working on their cards as well. Is there any modern drivers for any of newer ati/nvidia cards that someone can recommend?
  7. when i increase the computer experience level in cmak the computer's units still list with their scenario designed experience. can anyone check to see if this happens to them as well.
  8. some scenarios start off with bridges blown up. how is this done. i dont see any icons for damaged bridge types in the map editor.
  9. i downloaded the manual from the internet will talk to their tech support tomorrow. thanks for your help
  10. when i go to "whats my ip" i get a 209.250.x.x address but when i use the game it says my ip is a 192.168.x.x so i not sure which is the real one.
  11. i recently upgraded from dial up internet to an external adsl modem that attaches to my computer via a usb port. since then i can play email games only if i am not the host computer. if i try as host the computers will not connect. is there anyway to fix this problem.
  12. if a fighterbomber is scheduled as a reinforcement for battle in an operation, and the weather in that battle turns out to be bad will it hang around for the next good weather battle or do you lose it.
  13. because of the import map feature in cmbb quick battle operations could be easily doable if the player was able to change setup zones (after each battle) when importing the map into the quick battle. the same result could be acheived if the game allowed for 2 import map segments -one to import the surviving units, the other to transfer them to the (same) map with newly drawn set up areas from the battle editor. this would allow incredibly flexible oprerations which could be adjusted "on the fly" if they became unbalanced.
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