Sarge Saunders
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Posts posted by Sarge Saunders
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Can someone tell me why this is? My AC can't seem to take out this truck!! It is shooting HE. I thought this "feature" might be similar to the one with FlakWagons but this is ridiculous. LOS test showed Hit: 85%, Kill: None.
[ October 28, 2002, 06:09 PM: Message edited by: Sarge Saunders ]
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Yeah they did from what I have read around this forum. For example, in 42 the T34s have big trouble killing a StuG IIIF (late) with frontal shots. I began to think that in close situations (< 300 meters) that the Sherman would do better. It does from my tests. Better AP rounds must be the reason.Originally posted by ParaBellum:Didn't have the soviets BIG problems with their AT rounds? That is, rounds that should be able to penetrate the armour because of calibre/weight and muzzle velocity but fail to penetrate because the rounds shatter on impact?
As a side note, Shermans still have much, much more trouble with the StuG III than it ever had in CMBO. In fact, beyond 300 yards it will ricochet more often than penetrate. I wonder if this "tweak" is because of new slope modifiers in CMBB or if it is a result of different AP round heuristics.
Any tank grogs know?
-Sarge
[ October 27, 2002, 05:05 PM: Message edited by: Sarge Saunders ]
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Hey Shultzie! Your test is correct. Large buildings (not factories) next to each other do not allow movement directly. There is not "mouseholing". No choice but to run into the street and into the next building.
Also note that destroying a building and turning it into rubble STILL will not allow movement directly from the rubble into the adjacent building.
Now with CMBB there is sewer movement which is a nice way to go from building to building. But it takes lots of time....
Cheers!
-Sarge
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This also is my largest concern with the new waypoint delays. But I have one more: The need to make waypoints to change speeds. I may run my squads forward in a straight line but I sure don't need them running through trees and houses, thus becoming tired. Yet, I almost always want them running across open ground. This would be standard. Thus I must command to move through trees, run across the field, and then move again when you enter the building. So it seems, to me at least, that these are things normally not communicated by commands in the heat of battle. It comes down to training.Originally posted by xerxes:The single biggest objection is the delay for plotting a vehicle going down a road that has turns. This could be fixed (and it would be really nice if it was) by a "follow the road to point A" command.
Other than these, I think the waypoint delay system adds a level of realism that is welcomed by me.
-Sarge
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It sure does....Originally posted by MrNoobie:uhm sarge ive been doing that with all the tanks im working on, man this place really needs a mod forum
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Nice work! BTW, I hope some modders use these. It won't matter to me if one side is reverse mirrored. We could also use some of these as posters on buildings in town.
Let's get on it modders (and by "let's" I mean "ya'll")...
-Sarge
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Thats it! :cool:Originally posted by Swift:Try not using the main gun
Area target: Use main gun=NO!!! Flamed the very first time. Brilliant.
Kudos to you Swift.
-Sarge
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Nah, I don't think so. Those puppies have some 75 units of ammo for squirting buring fuel! I think it has been programmed out in CMBB.Originally posted by Vergeltungswaffe:May be an ammo conservation deal.
The crew's trained to only hose the area down if they are sure someone will be bathing in it.
BFC, please fink or do somefix!
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Hehehe, sounds good. I didn't call it a "gamey" tactic. Just a tactic!Originally posted by Commissar:This actually was the case during the War. Soviet tankers mentioned that many times, the tank riders would spot targets and tell teh tank commander where they were. CMBB mirrors life, I guess
-Sarge
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No but you the player would! That is what I meant by "Borg Spotting."Originally posted by Sabrewolf:Even if the infantry spot the enemy tank, your tank would still not see the current danger immediately if its button up
-Sarge
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Why? A motor built to move a turret weighing multiple tons is scarcely going to notice the slight resistance of a human body, assuming that the said human body lacked the awareness to get out of the way in the first place. The other thing is that most turrets didn't exactly whip around at a great pace anyway.Originally posted by Michael emrys:</font><blockquote>quote:</font><hr />Originally posted by Sarge Saunders:
Just a comment...but a tank should have trouble traversing with infantry riding on it....or so one would think.
Michael</font>
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I think I have discovered an interesting tactic (used against me). Infantry riding on a tank can help spot for the tank when the tank has to button up. (read "Borg spotting"). Of course infantry won't stay on the tank when under fire but it could be critical in those split-second tank duels.
Just a comment...but a tank should have trouble traversing with infantry riding on it....or so one would think.
-Sarge
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Bought one of those KV flamethrower tanks recently and thought I would use to flame enemy infantry out of buildings. Funny thing is that whenever I use the area fire command it will shoot the cannon but not the flamethrower. What gives? Never behaved this way in CMBO. I am close enough (within 70 meters) and I have set up a test in the scenario editor to confirm this behavior. The tank flames fine when it actually targets enemy units but no flame area fire!?
Could this be an intentional behavior? Maybe to avoid gamey burning but flaming known, yet hiding, infantry out of buldings is hardly gamey!!
Anyone else notice this? Speak up!
-Sarge
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I have seen pre-planned available for 105mm FO as Axis in an ME in May 1943. I don't know what the real story is on this though.
Anyone else know for sure.
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This would be the most fair short-term solution. This way neither side knows the terrain when it is set to random. It will be a complete surprise. Those not comfortable with this should just avoid random.Originally posted by Battlefront.com:OK, here is the deal...
The problem with the way CM is coded is that we can't change the order in which things are or aren't shown. In other words, we can't introduce something in a different order or way than things are displayed now.
{snip}
The change will be in the 1.01 patch.
Steve
It wil be interesting for both sides not to know. Then those Super Heavy tanks won't be so great once the random weather turns out to be mud! Or the hordes of AT guns don't do much good in heavy trees, etc. Forces a player to purchase conservatively I think.
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Thanks Steve!Originally posted by Battlefront.com:Saw this in the first thread that brought it up It is being looked into, but I have not heard back from Charles yet as to what the deal is with it. If it is something that can be fixed it will. Hopefully it can be.
Steve
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Bump again. I change the title of this thread so hopefully BFC will notice. Possibly not come up internally....
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It is not so important to see the map as it is to know what type it is before purchasing. This is only an issue now that we have the new random map types in QBs.
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Bump. Yeah, I was saying the same thing in this thread:
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=001586
This seems like an oversight by BFC. I love the new random terrain setting but I don't want to confer any advantages to my PBEM opponents.
-Sarge
[ October 01, 2002, 04:20 PM: Message edited by: Sarge Saunders ]
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Bump. Yes this seems like an oversight.
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Don't think it is and I wish it were....
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Hey I don't know if this has been brought up yet but I like the new info/briefing screen you get when you load up a QB PBEM that has been sent. The only problem I can see is that the person who set it up does not get to see that screen before making purchases.
Of course the person setting it up would know all the parameters. Except if map settings are set to random then the first person will not know the terrain (town, village, etc.) before purchasing but the second person WILL.
BFC please fix or do sumfink!
[ October 01, 2002, 10:51 PM: Message edited by: Sarge Saunders ]
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Turn the volume up to 11.Originally posted by MrNoobie:well if these are actual gun sounds then im not going to change em....how do i make em louder?
PSW 222 vs. Truck: Bug? (pics)
in Combat Mission Archive #4 (2002)
Posted
To all-
Yes I am sure is is a Truck. It has been 100% identified. This was one of many salvos, both HE and machine gun from my PSW. I have been tearing into that sucker for 2 turns to no avail.
The mighty truck can withstand all I have to shoot!!