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Fanatic

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  1. Howdy, now I'd love to see this in the next game and i'm sure everbody else would like to see greatcoats too. From what I understand they were the most common form of winter apparel on both sides. And just think how easy it would be to model them, it could be done with a mere 12 faces or so, and all you need do is make a tag on the humans waiste, just like he has on his head for the helmet/hat model and his hands for the guns.....simple yes? All you need is a few polygons around the guys waste and you'd add a nice little touch to winter scenarios, think about it. Thanks. buh-bye.
  2. What a foolish thing to say, first you make an assumption based on a title and then you are certain of it, play the d*mn game before you open your mouth. P.S. if you don't care for hatred you'll love dropping a battery of 105s on some ss.
  3. Hi everybody. Spike was nice enough to add my map to his page and i was wondering if anybody tried it and if they did what do they think it needs?
  4. Hi everybody, I've been tinkering with the editor and trying to make a small, fun, and good looking operation and i was wondering if there is a place i could send it to be play tested?
  5. I was thinking and it would be nice to see a few modifiers added to tanks like there is now for HQs with the command and combat bonus. For example each tank would have a set of traits like gunnery, driving, and spotting maybe, with a plus one or two for each value just like infantry platoons. This way you could model say a veteran tank with a poor driver or a green tank with a crack gunner. And while I'm at it I would also like to see negative modifiers for infantry, like a -1 morale or combat because from what I understand the prowess, or lack there of, of fighting men stems from their leaders. So again we might see veteran troops serving a leader who doesn't have his act together and this of course would be reflected in the performance of his troops. Not a crazy idea now is it?
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