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Greenman

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Posts posted by Greenman

  1. Hi all,

    Got a weird error when in the middle of a pbem game.

    The specifics:

    -Both myself and my opponent at running version 1.03.

    -We have been playing a pbem game with out incident for 30 turns.

    -I have also played to completion other PBEM games.

    -When processing the latest turn, the following error appears, "FILE IS MEANT FOR A DIFFERENT EDITION OF COMBAT MISSION".

    Huh? Ideas? Tried deleting the file and copying the attachment anew with the same result? Is that particular file corrupt? Do we have to back up a turn?

  2. I haven't been around in a while. Anyway, I decided to get back to the glory days of CM ... on the western front! smile.gif and wondered. Now that Der Kessel is kaput ... where did those great scenarios go? I checked on the scenario depot and the link for download goes to Der Kessel's farewell page.

    Those scenarios were too great to vaporize ... anyone help?

  3. Hey all,

    I'm an HPS player who is looking into TacOps ... so I'm lurking and absorbing what I can about TacOps while looking over the Demo.

    As for Fulda Gap, I've not played that specific title, but I've played many of the Panzer Campaign games. Fulda works with the same engine as the Panzer Campaign series (with the small modification of 1 mile hexes and 3 hour turns). The engine itself is fantastic. However, given that there's no demo (a long story in itself) it can be hard to tell if its to your liking. Tiller's operational games feel like boardgames ported to the computer -- all the fun, none of the hassle of charts and dice. The turn-based action is mature (no dancing to draw defensive fire, etc). Game play varies from small 10 turn scenarios to the monster campaign and its variants (usually 150 or so turns)! The AI is pretty sharp for solo play. Its not a genius but its a good opponent when you're learning the system.

    I know the price is comapratively steep. The minus is that there is no map editor - thus you can only design new scenarios that are based on the existing map (which is HUGE). Here are some plusses: 1) The OOB is completely editable, if you don't agree with some obscure rating of the units you can change it. The community already has dedicated designers making some great scenarios for all the games. 2)Tiller fully supports his games. When he puts out a new game with a new interface or gameplay feature, he updates ALL of the older games with the same features, he does the same with the documentation.

    If you want some well informed opinions, try the forums over at the Blitz ladder http://www.theblitz.org. The Panzer Campaign forum is THE online forum for this line of Tiller's games.

    Happy Gaming

    [ February 03, 2003, 03:16 PM: Message edited by: Greenman ]

  4. I think everyone is hitting the learning curve of CMBB ... yeah, its different. But its every bit as fun as CMBO. Can you play the two games in the same way? No, but that doesn't mean that CMBB is any less appealing. And who would want the exact same features? Was CMBO fun because you could run infantry into the face of MG fire without consequence? No, it was fun becuase it was a complex, exciting wargaming challenge. CMBB is all the more so.

  5. Originally posted by stalingrd:

    I'm not sure if it's in the new game yet, but ive been reading some on the "Stalin Line" outside of Leningrad. The book "The Russian Front" by Carruthers & Erickson has some great descriptions of the fortifications around Krasnoguardeysk (pgs 22-25) Would make an interesting Operation, yet it relys on tank ditches (as well as swamps). Would you all be able to simulate tank ditches?

    mister stalingrd

    Wouldn't the new trenches suffice for tank ditches? According to the manual, the bog risk increases beaucoup when crossing a trench. Just a thought.
  6. Ack, you're catching me away from my gaming computer. But I spent a while last night looking over the scenarios.

    I too favor pre-made sceanrios over QB's. The scenarios on the cd (70 in all, I think) are all over the place. I set up three PBEM's last night. One a small german attack in 41 in the wooded Baltic country. One a German SS assault in 43 round Kharkov, and one a 1945 Soviet armored assault in the heart of Vienna. I also saw a Romanian vs. Hungarian scen as well as more than a couple involving the Finns. In all they span the war chronologically, geographically, and in terms of combatants. It looks to be a great bunch to begin with. There are already some new scenarios over at Boots & Tracks.

    What I really like is the new system for scenario listing. From the scenario page I can tell if a scen is historical or not, the point value, etc. I hope indie desingers stick to that format.

  7. Scheer,

    I'd be happy to zap over a scenario ... but I think you may be making too much of the phrase 'double-blind'.

    I play, almost exclusively, double-blind scenarios, but I read the info provided by the desigers and other reviewers. I'd like to know when and where the scenario occurs. I consider this sort of 'web viewing' as alright (some may disagree, I don't know).

    Where I draw the line is opening up the scenario in the game, getting OOB info or other 'spoiler' info before playing it.

    I'm constantly researching scenarios I'd like to play double-blind. I don't consider this research to spoil the scenario for play. Then again, I generally trust my opponents and really only play on BoB where one's word is enough.

  8. I don't visit the board much anymore, I usually just stick to my club's board. I got a hoot out of seeing my post from June resurface ... I remember that scenario, 2nd or 3rd from Any Port after Storm the one with the big hill ... hehe.

    I finally got the knack of it. Playing through Trun is a good lesson in how to steer tanks. All that fire drives the tacAI crazy. Gotta watch it.

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