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jwxspoon

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Posts posted by jwxspoon

  1. Coming shortly Ugbash - a quick note for you:

    1. Everybody gets creamed the first time they play. The next time you play the AI will have moved the forces around but your tactic will be better.

    2. You will be in contact almost immediately. Don't start advancing until you know what you're into.

    3. If you go left you'll run into part of the defense. If you go right you'll run into part of the defense. If you go straight you'll run into all of the defense, which is built around stopping you on the road. Why then does eneryone ignore me and go down the road.... heheh

    Enjoy!

    Jeff

  2. Just finished playtesting of a new scenario called "If a Frog Had Wings".

    It is March, 1945. Elements of the 3rd Armored are advancing in Germany, and have been given orders to secure an old military school and what they believe to be a veritable treasure trove of German government documents. Startled by the speed of the Allied advance, the Germans are frantically trying to load the building's contents into trucks and dispose of them...the local Volksturm, augmented by a few anti-tank assets are determined to hold the Americans off for long enough to get rid of the documents.

    To this end a defense in depth has been emplaced on the approach to the old school. While Allied aircraft have mercilessly punished the area, the Germans believe they can hold off up to twice their strength of infantry and a large number of enemy armor. This belief is going to be put to the test.

    This is a scenario for experienced attackers only and will REQUIRE tactics beyond that of simply driving down the road. This is a scenario that will test even a high level player against the AI...if you think you have what it takes, go to the Scenario Depot (www.dragonlair.net/combatmission/ ) or email me and I will send you the file. Expect to be in contact immediately and be prepared to use your engineers to clear mines!

    Good Luck!

    jwxspoon

    [ 10-07-2001: Message edited by: jwxspoon ]

  3. Hi Guys,

    Just finished a new scenario that I'm really proud of. It's a large battle (so bring your heavy duty computers) that is broken down into 3 phases; called "Fun" and hosted at Admiral Keith's site.

    The first 15 turns feature a Heer Recon Force engaging an American Recon force for control of critical terrain. Speed and audacity are the watchword here, as the three major terrain features (2 small villages and a ridgeline) will become hotly contested very quickly.

    Reinforcements arrive to both sides fifteen minutes into the game and are mostly comprised of medium armor, anti aircraft and infantry. Airstrikes are possible for both sides...the Americans are clearly superior in Artillery. As the battle develops the heavy reinforcements will arrive fifteen minutes later (turn 30) and will bring heavy armor and infantry.

    We playtested this game five times with different player sets and had a blast, resulting in two draws, a allied tactical and two axis minors.

    This game does not play well against the AI because the AI cannot seem to get moving until about turn 10. I used a variable force placement (you can move the forces around in the beginning along the map edge to suit your tactics) and the AI is just stumped with that.

    Hope you all enjoy, I can honestly say that this scenario is one of my all time favorites to play, even though I had a major hand in developing it.

    jw

  4. Hi buddy,

    What I and one of my regular pbem guys do is agree on the size and # of turns for the game. Then we take turns developing a map, and we create a scenario file using that map. I choose my forces and then email him the scenario file. He doesn't look at mine (or vice versa) and chooses his forces. Then we start the game as a saved scenario. Works great and we get the custom map options we want.

    Jeff

  5. I love these gamey threads!

    I think we each have our own definition of "gamey". The key is to set the ground rules BEFORE you play your opponent. Some people are ticked off by the flak wagons; some don't like the wasp flamethrowers, some don't like fighting 19 HMC's in a QB, some don't like untowed guns in an ME...just clear it with your opponent and you're fine.

    Each time I play someone new I ask him what his requested restrictions are, and I may or may not have some of my own. If the restrictions are too stringent, then I don't play that opponent. If at the end of the game he is a sore loser or an ass___, I just don't play him again. There is no shortage of potential opponents for this game.

    [ 08-28-2001: Message edited by: jwxspoon ]

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