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Heavy Water Hauler

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  • Location
    Atlanta, Georgia, USA
  • Occupation
    Mechanical Design Engineer

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  1. Well that's what I was afraid of. Its not a huge deal since the people I play with are long time table top wargaming pals so we're used to having a typed up army list before a game. It would be a great addition to be able to play your own maps though in a quick battle format so as to keep the knowledge of each others armies unknown. Maybe in due time I suppose. ------------------ "Professionals are predictable. Its the amateurs that are dangerous." Murphy Law of Combat #6
  2. I am wondering about the ability for both players to buy troops at the start of battle (aka quick battle) but with premade player maps. So far it seems like if I make a map it has to be a scenario and therefore the troops have to be bought and placed in the editor rather than in game. Is this correct that you have to place them in the editir only on custom maps? Or am I missing something? ------------------ "Professionals are predictable. Its the amateurs that are dangerous." Murphy Law of Combat #6
  3. Is there a document of file out there that has the entire listing of equipment available for purchase in CM with the stats of each included. Using the table provided in the game can be cumbersome when trying to do alot of comparison shopping. Has anyone made one or was there one ever put together by the original folks? Also did the graphical armor penetration charts ever see the public light of day since they wouldn't fit on the CD? ------------------ "Professionals are predictable. Its the amateurs that are dangerous." Murphy Law of Combat #6
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