Jump to content

Romanov

Members
  • Posts

    4
  • Joined

  • Last visited

    Never

Converted

  • Location
    Tempe, AZ, USA
  • Interests
    CM, Accurate wartime sims
  • Occupation
    Network Analyst

Romanov's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. CM49: Combat Mission beyond the love. Imagine if you will a battlefield with rows and rows of soldiers dressed in everyone's favorite dinosaur's outfit - the purple Barney suit. They march across the field hand in hand and sing each other to death. Support units include the all too happy barney kids and other annoying men in colorful suits.
  2. One of the ways you could simulate the situations that forced the russian commanders to use human wave attacks is to provide lots of squads of conscript troops and only provide something like 1/10th of the platoon commanders needed, and the platoon leaders you have also should be baseline (no skill bonuses). On top of that you significantly lower the ranged combat value of your troops (to reflect lack of equipment that is worse than even a conscript). This forces you to have long command delays and troops that have to get really close to be effective, thusly you need to use your troops en masse to ensure enough survive to do any damage once they get to the enemy. The other thing you would have to do is provide morale bonuses for massed troops. With the morale bonus you would be forced to charge as one big mass to gain the most morale bonus (due to the low morale of the troops this would be the only way to keep them from breaking) and not be able to split your forces in two (as the morale bonus would vary depending on how many men are within a small radius). If you split your forces both sections would be lost when they started getting hit hard and their ranks started to thin slightly. In the current version of CM you are able to take masses of conscript troops and make pincer type attacks using non-human wave tactics. This is enabled because you can keep each individual unit under C&C fairly easily and even though the troops are not as skilled as regulars or vets, they at least have the potential for full firepower at range, and numbers there can make a difference. If CM was given a morale bonus for massed troops (based on numbers of troops) and you were given a bunch of conscript platoons that were missing platoon leaders you would be forced to make mass frontal assaults just to keep your men from breaking and running under superior ranged firepower.
  3. The Luchs has a huge advantage at longer ranges than most armored vehicles. Its extra ROF in a sense makes it better suited for long range combat. When I employ the luchs its usually as recon support used to give scout infantry fast suppressive firepower. With its ability to also knock out light vehicles it generally does well in that role. Its good for providing covering fire for the scouts to either advance or fallback depending on the engagement.
  4. I enjoy the occasional +200% to the AI QB. It's not really meant to be won, but its fun trying to do as much damage as you can before you're overrun.
×
×
  • Create New...