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rvalle

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Posts posted by rvalle

  1. Originally posted by YankeeDog:

    Had the same problem initially with my Dell. Here's what solved my problems:

    Check your Graphics Card drivers. You have a different graphics card than I do (I have the GeForce Go 440), but as it turns out, for my card if you downloaded driver updates directly from NVida, your graphics card will not work as well. You need to download drivers directly from Dell. Apparently, there are some minor differences with the Dell GeForce cards that requrire slightly different drivers. The standard NVida drivers will work, but at substantially reduced frame rate in CMAK (and possibly other games as well, I don't know, CM is the only 3D game I play).

    I don't know whether there are similar issues with Raedon-equipped Dell machines, but it's worth checking out.

    Cheers,

    YD

    Wow, that made a HUGE differance, thanks. Moving around the battle field was very sluggish but after dl the driver from Dell the view point flys around the battle field. It might actualy be TOO fast now!

    smile.gif

    rv

  2. Originally posted by Ingtar17:

    Thanks, but what weapons am I looking for to take out these tanks? It sounds like if HMG's won't do the job then rifles, subMG's and such won't do the job either.

    EDIT - I mean what weapons do I need my in-close infantry to have.

    Some inf. have things like grenade bundles or moltov cocktails to take out tanks at very close range.

    Depending on the year some German inf also have antitank rockets that they can use. The later the year, the longer the range. It starts at 30 meters, ups to 60 then jumps to 100 (is that right guys?).

    rv

    [ October 10, 2002, 03:14 PM: Message edited by: rvalle ]

  3. Originally posted by busboy:

    I think that experience is now sort of an average...I selected some green infantry in a quick battle the other day and a few squads came out conscript.

    I wonder if date effects that as well?

    I don't have the maual with me but from what I remember a certain % of your troops will be one exp catagory higher and the same % one exp catagory lower. Its pot luck on who gets the bump.

    rv

  4. Originally posted by Michael emrys:

    The Military Book Club is currently offering The Atlas of Eastern Front Battles by Will Fowler as part of their sign-up package. I haven't seen this one personally so can't speak to its quality. Said to contain 56 maps and illustrations. At the price you can hardly go wrong. Several other tasty offerings as well, such as Tanks of the World by Chamberlain & Ellis. I may rejoin.

    Michael

    Oh... that Book Club is going to be evil. I signed up and picked up Ostfront, Hitler's Panzers East, The atlas of eastern front battles of world war II, Eastern Front: The unpublished photographs (500 b/w pictures!) and Panzers on the eastern front. Total cost plus shipping is 19:98 and that includes a $4 charge for them to ship it out quicker.

    Thanks for the heads up.

    rv

  5. Originally posted by SnarkerII:

    </font><blockquote>quote:</font><hr />Originally posted by Rob Murray:

    Here are two reasons why I should get CMBB free of charge: 1) It took me 3 tries to get the demo - when I was successful; it was over 3 & half hours to download ( first time I got a bad file { was only 1/2 complete, 2nd time I lost the connection 10 minutes in } 2) It's my birthday & I WANT A PRESENT!!!!!

    Uh huh. Get married, have a kid. It'll leave you plenty of presents. smile.gif </font>
  6. Originally posted by 86smopuim:

    </font><blockquote>quote:</font><hr />Originally posted by Barticus:

    Why is it that the closer we get to 9/20/2002, the further away it seems?

    It's actually worse than that. The game gets released Sept 20th. My guess it will ship on that day as well, so you are looking at Sept 23-27th before you actually get the game.

    Doh.</font>

  7. Originally posted by Specterx:

    This would actually be a nice feature... sort of like the command lines.

    Yes, that is what I was thinking. But a different color so they won't get confused. With the usual option of having them show up when you click on the unit or having them on all the time.

    What made me think of it was when I added some troops to the Germans in the Stare battle (+200%) just to see what it would look like. There was a horde of units but many of them were teams.

    rv

  8. Originally posted by Fred:

    </font><blockquote>quote:</font><hr />Originally posted by demoss:

    Maybe it's just me, but I haven't found the detailed armor hits useful enough to warrant turning them off for FOW purposes. So I got a penetration versus a partial versus internal armor flaking - so what? I really don't know whether there was any useful effect until it brews up, stops shooting, or bails out.

    The only way this could become useful at all is if you've scored several hits and seen how they all did - and by that point, you know anyway that if it isn't dead yet, it's going to be a tough kill. So even then it doesn't tell you much.

    You people do not get it...

    An AT gun has a gunner, a loader, an assistant loader and a CO.

    And this CO has his binoculars locked on the target.

    He can SEE if a shell penetrates; he can SEE if the crew abandons..he can see glancing blows.

    He only has one aim...to watch the guns target.

    He is not blindfolded...CMBB is right on target.

    Fred</font>

  9. Originally posted by shrek:

    When I played as Russian, all the hits from the Pak36 were against the turret, never the hull. And remember that the front face of the turret is curved, so part of it is at or about 0 degrees. So it seems that the gunners may actually be targetting the verticle part of the turret face, which would account for all the "penetration" results.

    '20-rounds were required to bring this heavy tank to a standstill', commented Grimm captioning a photograph which he took passing a blazing T-34 tank. Its gun was traversed rearward, to enable to driver to escape from this forward hatch.

    (snip)

    Grimm's reportage for Signal, the German pictorial propaganda magazine, glossed over the desperate nature of the engagement as German tank gunners realized they were up against surprisingly heavy and unknown tank types. Leutnant Ritgen's observations of the 6th Division's encounter with IVs at Rossieny three days later were more honest: 'These hitherto unknown Soviet tanks created a crisis in Kampfgruppe "Seckedorff", since apparently no weapon of the division was able to penetrate their armour. All rounds simply bounced off the Soviet tanks. 88mm Flak guns were not yet available. In the face of the assault some riflemen panicked. The super-heavy soviet KV tanks advanced against our tanks, which concentrated their fire on them without visible effect The command tank of the company was rammed and turned over by a KV and the commander was injured.'

    (snip)

    German tactical ingenuity began to level the odds. 'Despite their thick skin,' Ritgen explained, 'we succeeded in destroying some by concentrating fire on one tank after the other. "Aim at the hatches and openings!" we ordered.'

    (snip)

    PzkpfwIV tanks had already ceased firing because they were being respelled with ammunition.

    (snip)

    ... the heavy PzkpfwIV companies 'found mainly by chance' that quarter-second delayed action HE shells fired into the back of T34 tanks either set the fuel or engine on fire, as blazing fuel poured though the air induction grating. By 21.00 hours the battle was over. The 11th Panzer Division destroyed 46 tanks on the heights south-west of Radciekow village alone.

    (snip)

    Arthur Grimm's Signal report,, not unexpectedly, ended on a high note. 'The Soviets left the battlefield after a duel lasting eleven hours. More then 40 soviet tanks were destroyed. The pursuit continues. Only 5 of our own tanks were disabled.'

    Whew.

    From War without Garlands: Operation Barbarossa 1941/42 by Robert J. Kershaw pgs 70 and 71.

    [ September 03, 2002, 11:47 PM: Message edited by: rvalle ]

  10. Originally posted by Diceman:

    Well I've gone through my meager WWII library and can't find a single first person account of the 37mm PaK against the T34, only accolades about how it scared the hell out of the Germans. Anyone have any accounts they could post?

    Accounts of StuGs or PZIVs dealing with T34s would also be welcome.

    I have one... though its at VERY close range and it does not name the exact type of tanks; just Heavy Tanks. Its from 'In Deadly Combat'. Let me know if you want to read it as it would take me a while to type it in. smile.gif

    rv

  11. 1. I'm not sure about this one.

    2. The smallest basic unit is still a squad that can be split into half squads. There are some smaller units out there (Tank Hunter Teams, various crews) but nothing like you are asking about.

    I suppose you might be able to set the weapon loadout of squads in the editor when you make a battle. I've never much messed with it. I know you can modify the ammo load out. Anyone?

    rv

  12. Originally posted by Chad Harrison:

    I was about to play as the attacking russians again, and I wanted to try this new option out. Does it increase your troops morale as they advance?? Has anyone had any real success with it yet??

    Chad

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    I've been playing a friend in the Yelnia battle and I tried to do Human Wave movement. The problem is that the troops are Green/Conscript. A little bit of mortar fire was able to pin/break/panic 22 squads and platoon leaders. Once they were moving again a little bit of rifle fire was able to again pin the troops. I ended up with a platoon leader making it all the way to the target without any supporting troops! Needless to say... I need to work on this some.

    I think if you could get a Human Wave to come right on the back of an art barrage it would be effective. Getting the timing down right would be tricky.

    rvalle

    [ September 02, 2002, 12:30 AM: Message edited by: rvalle ]

  13. Originally posted by Panzer Boxb:

    My understanding is that it won't be done for several reason. The first would be that any effort would take away from work on the engine rewrite. Also, many of the changes (e.g.: artillery handling) were done with the East Front in mind. While I would dearly love to see CMBO retrofitted I seriously doubt it will happen.

    It does not seem like any of the Art orders would be exclusive to the East Front. I thought most everyone did prep barrages. Thanks for the reply though.

    KwazyDog... thanks for the quick reply. Nothing like getting your hopes dashed in 7 min flat. smile.gif

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