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Wolfpack

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Posts posted by Wolfpack

  1. The campaign editor needs an undo button. I hate when I accidentily delete a unit and forget which one it was, then I have to go back through all my units to figure exactly which one it is. Not a huge deal, it's mainly that finding out which name I just deleted is irritating.

    I'd also like to see a "Max All Units" button. Going through each unit to max their strength is a pain also.

    [ August 10, 2002, 05:57 PM: Message edited by: Wolfpack ]

  2. Originally posted by R_Leete:

    1946? Is this a typo? I hope you mean 1940 or '41. The war ends in 1946!

    Can you give us a little more info on unit changes? I assume you add a lot of German sea units, but did you sacrifice a lot of land/air units to do so?

    What other changes have you made?

    Don't want to give too much away, but yeah, German Sea power is increased greatly. The tech levels have been fiddled with quite a bit on the assumption that Germany would have continued to funnel money into military projects while the allies would be more restricted by their governments. Germany didn't sacrifice any land units, added a couple. While England didn't add much if any in the way of Land, the French will be much better prepared. Since I can't mess with the Russians and Americans without making them active from the beginning, I've given them a hefty bonus in initial money. The Italian Navy and Army are both larger. This is offset a bit by the increase of the French Med navy. The US is at 20% to start. Again, just trying not to make it too easy on the Axis.

    As for the date, the Z-plan was expected to finish in 46 or 47, so you'll just have to use your imagination there, since I don't want to start it then, that's no fun, so the actual date is 39.

    BTW - Be sure to check the whole map for units the Germans managed to have a couple of ships out on "maneuvers" when the balloon went up.

    [ August 10, 2002, 05:53 PM: Message edited by: Wolfpack ]

  3. Would anyone like to playtest my new campaign? I was getting tired of the lack of naval play in the game campaigns, so I went for a "post Plan Z" campaign. I need someone or a couple of you to play it a bit and tell me if it's too over the top or unbalanced in any way.

    For a bit of background on the way I have it set up.

    1939 - Hitler is convinced by his naval advisors that a war in 1939 would be disasterous for the Kriegsmarine, and that only their proposed Plan Z building program offers even a slight chance of being able to function effectively at sea. He puts his expansionist plans on the backburner for a bit.

    Despite the lack of German aggressiveness, the British and French cannot fail to notice the massive buildup going on in Germany. The people in Britain however, took Neville Chamberlain at his word when he promised "Peace in our time." and in elections make their views on any increased military spending known. Knowing that the Germans are quickly putting together a force that could challenge English superiority in the North Sea, the Admiralty is forced to make a tough decision. Building will continue as fast as the money allows, but to fill the shortfall in the North Sea and in the Far East where the Japanese continue to make noise, the Med Fleet is stripped to the bare essentials. France agrees to increase it's fleet in the Med to fullfill their side of the 1930s naval agreements.

    1946 - Germany's Z Plan is finished, and while still not as big as the British North Sea and Home Fleets, qualitatively, it may be superior. The Italians have finally finished their restructuring and preparing for war, and to show how ready they are, they invade Greece in response to "terrorist acts" in Albania. Unfortunately for them, the Greeks prove tougher than planned and they stall quickly. Britain and France declare war on Italy in defense of Greece. Meanwhile, Hitler has been biding his time and improving his weapons in the seven years since the last crisis while the democratic countries have failed to keep pace. France repeatedly warned the world of her fears of another war, but was largely ignored. Now Hitler sees his greatest chance for domination. Disregarding his nonagression pact with Poland, he secretly signs one with Russia to divide up the Polish territory and moves while the west is looking elsewhere...

    PS - One thing I was trying here was to make the 39 campaign a bit harder for the Germans. They don't have a lot more land units, but have a bit of extra income from Greece, Poland and Iraq, which is under UK control to begin the game.

    [ August 10, 2002, 05:18 PM: Message edited by: Wolfpack ]

  4. Originally posted by iolo:

    Leaving a target that's just too tempting for the AI is often a good tactic, I find.

    Offering up a damaged corps or a cruiser is almost guaranteed to divert their airforce from more important matters. I do it all the time when I'm planning something crucial which I don't want the Luftwaffe to mess up.

    But I guess you're saying that the AI shouldn't be so easily tempted into bombing the resources of a doomed nation. Personally, I've always found strategic bombing to be a fascinating part of warfare. Since it's under-appreciated in this game's mechanics, I say the more strategic bombing the better!!

    Bombs away!!!

    Cold blooded thinking there. "Hey guys, I know your steering is screwed up, and you're taking on water like there's no tomorrow, but could you go cruise off the French coast for a bit? We promise nothing will happen <snicker>."

    At least when the AI goes after wounded naval units he's seeing a return on his effort, those naval units are expensive. Hitting a mine when your troops are close to breaking a line is just silly, not to mention going completely against German doctrine. Plus add to that the fact that all he has to do is break the line and the mine is his anyway. Using wounded units to bait the AI is kind of cheesy but acceptable, having the AI get fixated on a strategic target at the expense of the units in it's way is not.

  5. From my experience Spain will join if Sea Lion occurs (and at least partially) succeeds before you're at war with Russia. Franco had a much higher level of respect for the strength of Soviet arms than did most everyone else in Europe. I've never had Turkey join me, even when I rampaged through everyone quickly.

  6. Question here for Hubert. I've played a couple of long campaigns now, and it seems that whenever one side is getting to the point where they're in trouble they start getting tech advances out the wazoo. For instance in the last game I played as the allies Expert +2 and just sat in place to see what kind of things the computer did. I did invest in tech some. Put 1 point in 3 techs for the Brits, 1 point in 2 techs for the Soviets and 1 points in 4 areas for the Americans. As soon as the Russians lost a bunch of territory I started getting a lot of techs, including 2 turns where I got everything I had invested in. Mind you, this was 1 point investments in all of those and I got 9 techs in 1 turn twice. The chances of that are so small as to be laughable.

    As a side note, playing with FOW off, the biggest problem I see with the AI is with naval invasions. The AI needs to learn to leave troopships in a "holding pattern" for a turn or two until they can hit with decent strength. As it is, they get about 4 or 5 units in the water and immediately move them to the coast, which is too easy for me to fight off, where if they waited a turn until they had a large number available, they could swamp my defenses and make Nnaval invasions something I worried about rather than just an opportunity for me to kill a bunch of enemy units cheap.

    [ August 07, 2002, 12:25 AM: Message edited by: Wolfpack ]

  7. I just noticed today that if you take a city with the Italians during the invasion of Russia, the city value will never get above 3. Is this intentional? It took me about a full year of gametime to notice this and it has slowed up my advance a bit. Just wondering as I mass my forces to destroy the American/British invasion fleet I see heading toward France.

    [ August 06, 2002, 02:23 PM: Message edited by: Wolfpack ]

  8. Originally posted by Winterhawk:

    I've noticed that I can't sail the Italian Fleet past Gibraltar into the open waters of the Atlantic. Surely the intention isn't that that sole UK Corp is preventing travel through there? :eek:

    No actually it's the port defenses...knock it down to 0 and try again.
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